What descriptors instantly kill your desire to play a game?
What descriptors instantly kill your desire to play a game?
For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.
I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.
Survival crafting. That's not gameplay, that's busywork.
What?! You don't like making spears? You don't like building log palisades? You don't like doing it for the 900th game in a row?!
Counterpoint: games where you speed through the early part of the progression and get around to automating or otherwise trivializing many of the initially tedious elements are pretty cool. I'm talking about games like Scrap Mechanic or Astroneer. The core gameplay loop is going out exploring, collecting materials, bring them back to base and repeat. But by allowing you to get the basic resources automated you can focus on building setups to defend your base and produce more resources passively. It's a very satisfying form of progression.
Would legit rather play a simulator game based on my job than touch that shit