Skip Navigation

What are some hidden indie gems nobody knows about?

Which indies did you discover and would love more people to know about? I'll start: The Pale Beyond. Not sure if it's a hidden gem tbh, but it's such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

120 comments
  • In decreasing popularity (estimated by me):

    • Creeper World: A mix of tower defense and rts (with pause function) against a ever expanding goo called creep. The fourth installment is 3D and the next one will be a side-view spinoff.
    • Tales of Maj'Eyal: Quite popular among the people who are into traditional roguelikes, but I very very rarely see it mentioned outside that community. It's definitely the (nearly) traditional roguelike I put the most time into thanks to its class/ability system that bridges the gap between roguelike and turn based rpg really well.
    • The Captain: Technically not indie as it was published by Tomorrow Corp (of World of Goo/Little Inferno/etc. fame) instead of the devs themselves. A mix between old school point and click game, but as a highly episodic space adventure. You travel from planet to planet on an overarching mission and each planet has its own interactive short story. Some are longer, some are very short and you never quite know what you'll find before you land. All of the short stories have multiple endings depending on how you tackle the moral dilemmas it throws at you.
    • Infinity Wars actually released before the rise of Hearthstone and also before the popular Avengers movie of the same name. It is to this day one of my favorite digital TCGs, and I played so many of them. Before I get into the main thing that I love about it, I wanna mention that every single card's base version (colorless) is free, anyone can build any deck for free the moment they pick up the game and be 100% competitive with everyone else. The only thing they monetize is bling. Unlike in most mainstream TCGs both players do their turns at the same time in secret, once they both lock in, their moves play out. This gives way for some insane mindgames and outplays that eclipse those in any other TCG I've played. It is a bit rough around the edges, so it might be more of a "hidden diamond in the rough" than a hidden gem.
    • Bombernauts is a really fun party game. To sum it up in one sentence: "Imagine if Bomberman was a platform fighter." If you have friends to play with it, buy it on a sale, crank powerup drops up to the max (they stack, which took us hours to figure out), maybe download a mappack and I'm sure you'll have a blast if the trailer looked any fun to you. There's virtually no chance to play it with strangers through as it is super dead.
    • Lastly I wanna give a shoutout to Clonk. Clonk is (or was) a 2D sidescrolling game-series that is visually reminiscent of Lemmings. The gameplay is a sort of mix between Minecraft or Terraria (predating it by many many years) and very very very low-pop RTS. It's a mission based game where you control around 1-3 Clonks (the lemmings) and has full online multiplayer support. The missions can range from "build a base in this active volcano", "take out the enemy team's castle", "win this wizarding duel" to "build a bridge across this canyon". What made it truly unique was the community and community creations though. It was created with the explicit purpose to be customizable and users made many, many different maps and modes. It was to me what Minecraft was to the kids in the generation after me (without all the content creators, of course). Some people made an entire RPG in it. Others made what was essentially Among Us, just to give you an idea. Sadly the spiritual open source successor Open Clonk could never recapture the magic for me, and I guess I'm not alone in that because it pretty much died around 5 years ago. If I could make one game popular overnight, it would be Clonk. It did warm my heart to see that some of the celebrated custom map/mode creators from back then ended up getting into gamedev. One of the games developed by someone I remember from back then is Vintage Story.

    Holy fuck I rambled a lot about Clonk and I still feel like I'd have so much more to say but this isn't the most fitting thread for that.

    • To The Moon: Absolutely heart breaking.
    • Tales of Maj'Eyal: An incredible rogue-like with 30+ classes and God knows how many achievements.
    • Cataclysm Dark Days Ahead: Apocalyptic rogue-like. Zombies, bandits, aliens and Lovecraft shit. Want to raid a dojo? Learn Judo from a book and proceed to race around town on a pair of rollerblades practicing on the undead? Feel free.
  • Pick your favorite genre:
    What The Golf? - A wild and hilarious mini golf game
    Miasmata - A horror/cartography game... you heard me right! You have to use the intuitive in-game triangulation system to create your map and find your way around an island while being stalked by a creature as you search for a cure to your mysterious ailment
    Rain World - 2D Metroidvania where you're a little slugcat in a post-apocalyptic world filled with dangerous predators and lethal rainstorms
    Diaries of a Spaceport Janitor - Life sim where you're a janitor in a bustling Star Wars-esque spaceport living on the edge of poverty and dreaming of more
    One Shot - Emotional story-driven game in a similar vein of Undertale
    Night in the Woods - Not that hidden, but I absolutely love this one. Narrative life sim about someone returning from college to their Appalachian hometown and mysterious things are going on
    Dreamfall Chapters - Adventure game that spans a sci-fi dystopia and fantasy world with many interconnections
    Grow Home - 3D platformer where you're a little robot growing giant beanstalks to return to your spaceship
    There Came An Echo - Tactical strategy shooter you control only with your voice

  • Citizen Sleeper - From the same publisher as The Pale Beyond, it's another one of those story games that borders on visual novels. It's a game about precarity and personhood set on an anarchic, decaying space station. Gorgeous art, fantastic soundtrack and it's uniquely hopeful. Might be favourite game of the last few years.

  • I've never heard or seen anybody else mention Suzerain. It's like a choose-your-own-adventure political strategy game, which is pretty unique. You are the new leader of a fictional nation wrestling with corruption. Your decisions will affect the outcome. Game is only $6 on Steam right now and is well worth it.

    Also worth mentioning Ostriv, a beautiful city-builder in which you build an 18th Century Ukrainian village, complete with individual little villagers wearing their villager clothes. It's lovely and made by ONE GUY, as best I can tell? Also, last I saw, the entire game was somehow under 1 GB, if I remember correctly. It's absurd.

  • I had a great time with a couple card battlers last year, Cobalt Core and Nitro Kid.

    Cobalt Core has a similar presentation to FTL, with a turn-based format instead. Plenty to do in it, great soundtrack, charming writing.

    Nitro Kid is on a more traditional 2D grid with an isometric viewpoint. It appealed greatly to my love of 80's settings, but I'd wait for a sale as it's thin on content.

  • Hmm, ones no one knows about...

    Probably Icy: Frostbite Edition. Pretty solid, not something to get full-price necessarily but it was pretty good when I played it like 5 years ago. Interesting turn-based combat.

    Also, OneShot. My avatar is from that game, I really think almost everyone should play it.

  • Shadow Tactics and Shadow Gambit are two brilliant gems that come to mind by Mimimi Studios. I discovered them a few weeks ago and just learned they went defunct back in August because they were too niche a genre and couldn't make enough sales. They're Stealth Strategy games where you control a group of ninjas/pirates through a heavily guarded level to the objective, stealthily murdering everyone along the way. If you get seen you can easily jump back to a quick save and try again. You're not overpowered and can easily be killed by enemies so save scumming is deliberately built in to the experience to experiment with your approach.

    • It's in fact three games:

      • Shadow Tactics is set in feudal japan. This one has an expandalone.
      • Desperados III then takes the game to the wild west.
      • Shadow Gambit goes wild and gives us a magic ship and an undead pirate crew. It has two rather pricey expansions, one bringing in a character from the first game. It also has a hidden character to unlock after you beat the game, which is kinda cool.

      You can notice how each game perfects the formula, but they're overall extremely similar. I would very much recommend the last one if you have to pick one, as the focus on magic allowed them to go truly wild with the character abilities. Gaelle shooting corpses and partymembers around with her cannon is a particularly fun one.

      Sidenote: Far as I can tell they didn't go bankrupt or anything, they just ... stopped. They're done or so. Did the same concept three times, happy now, works for them.

  • From The Depths -- very deep large vehicle design and combat game, prepare to happily lose months of your life

    Barotrauma -- help crew a submarine under the command of the captain to perform missions in an alien open world. fun multiplayer with good in game VOIP

  • OMG-Z It's a playstation mini for the PS3/PSP.

    Warp on the PS3.

    Donut County isn't really a nobody game. But I never see it mentioned.

  • Ostriv, an 18th century city building game. I believe it is just the single developer based in Ukraine.

    Live For Speed, this one isn't quite "hidden" but is overlooked by many as it is not on any storefronts. Sim Racing history and still going strong today with the 3 original devs.

120 comments