I mean despite how I feel the linked article's author uses a type of language that makes me wary of them, I kinda agree. The utterly Marvel way the game talks about things combined with the inane inability to ever have any conflict, negatives or issues combines to essentially make a mockery of very real issues.
And I'm sorry, it's one thing to want to use art to showcase real issues and poke at them and shine a spotlight onto them. That's good, personally I want art to do that. But when you essentially use it as a joke piece due to the inherently non-serious nature of all your scenes, it just becomes even worse than not doing it. 😔 Please don't shine a light onto serious topics if the only thing you use the light for is to point and laugh and mock.
Yeah but it's easy to see how they look at their parents who - seemingly - "value democracy" with their voting and yelling and campaigning, and what damage that causes. This causes a general dejection with politics and civil structures as a whole, and hence a disinterest in engaging with it at all.
Dragon Age: The Veilguard foolishly inserts modern politics into a game that could have addressed these issues within the framework of the game's lore.
Not sure how particulary I think about it.
I kinda agree though because, honestly, I genuinely like prodding at RL-issues in my video games, but if the best the writers can do is some MCU-level shit that I would expect in Forspoken or Fortnite, then I really wish they'd not. It just feels like making fun of transgender people with how terrible the scene's dialogue is (there's a video in the article).
Plus, as the update says, they couldn't even be arsed to search through the previous games for whether this was already talked about.
Sigh.
Still, the game is far better than I expected it to be, so this isn't just a rant, but I wish the dialogue in particular had decent writing behind it, it breaks immersion near-constantly even if the general scene and story were done well.
This is pretty damn cool. Some minor QOL still needed, but overall this hints at improving the address bar UX further in the future, so that's awesome!
Yeah and it seems to be accelerating. I noticed just this week how multiple companies had "We're also updating on Bluesky now, here's our official acount:"-posts.
Yeah we'd have planes falling out of the skies!
I mean it makes sense to target these people. If you're stupid enough to believe the shit Musk or Trump spout, you're also stupid enough to not see these very obvious scams.
After my GPS 3 Ultra, never buying MobVoi again, ugh.
Such a sad experience. Started out well, got updates 2-3 years later after apps stopped working due to the old OS version, and then those updates broke the entire experience.
The hardware is really nice. The software is so bad that I go out with a Wundr watch half the time now. A mechanical watch. Yes. Because fuck Mobvoi and their way of making you appreciate non-smart watches.
I love it, but I'll be honest I still use Cura for 99% of my slicing. Just too used to it, and since my printer isn't controlled from the PC and I copy the gcode onto an SD card, it makes little difference to me except that Cura feels more organized in its UI.
Biden would give away Florida to Castro as part of his love for communism
I love how utterly deranged republican shit is in the US, and seemingly there are people so braindamaged they take it serious. 😂 Really goes to show how much worse things could be in many countries. At leasy they're not the US, basically.
As long as we have Democrats like Kamala, we will have Republicans like Trump.
Ah, this makes sense, since Trump didn't appear before Harris did. Smart thing to say.
I’m sure Google wants to keep the difficulty level for end users high enough that it remains niche.
I really do not think they need to. We tech communities massively overestimate the desire and even contextual awareness (and desire to have such awareness) of regular users to engage with these topics.
Keep in mind that the vast majority of Firefox users - a browser inherently more used by tech-savvy people! - have 0 addons installed. And probably 0 desire to change this. Or to even waste thought seconds on considering whether to change it.
To users, smartphones are tools. Like hammers. If it stops being a useful hammer, do you take the head off and re-forge it? No, you buy a different hammer that does what you need it to do.
I don't think they do it actively. There's just not a big enough issue for them in custom ROMs to even bother doing something about it.
Rather, they got other issues to tackle and custom ROMs are so off their radar, they get swept up simply because nobody cares (either way) to check.
Of course. It's still just a software project.
I mean even for video games, early access just means "release, but we openly tell you it's unfinished and buggy".
For board games, it das you went to retail instead of Kickstarter where you'll get your game 6 months later and paid more for it.
Ah, the four basic types of coffee, Regular, Posh, Italian and Wrong.
@CuddlyCassowary ABSOLUTELY DESTROYS this topic!
Yeah but like, if you're feeling depressed, have you tried feeling happy instead? Durr! /s
Concentration camps were essentially prisons - but like you say, nicer, though the difference was debatable depending on circumstances, of course - but well, not legally prisons, hence the distinct name. Before the Nazis, I mean.
Anywho, now we’re cooking with gas.
Zyklon B*
I mean there's probably a lot who don't, but they're busy firing missiles at civilians in Ukraine to get around their 15y work camp sentence.
The top critics in gaming. All in one place. OpenCritic is a review aggregator for video games, collecting reviews from the top publications in gaming such as IGN, GameSpot, Polygon, and Eurogamer.
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Slowly getting really excited for this. Between the demo and now the scenes showing here, I'm starting to really dig the new visuals, and the voice work in the playable part was fantastic.
More Max! 🏳️🌈
Game Information --------------------
Game Title: Shadows of Doubt
Platforms:
- PC (Apr 24, 2023)
Trailers:
Developer: ColePowered Games
Publisher: Fireshine Games
Review Aggregator:
OpenCritic - 71 average - 67% recommended - 10 reviews
Critic Reviews -------------
CGMagazine - Justin Wood - 4 / 10
>Shadows of Doubt as an idea is incredible; even the PC version of the game is fantastic; the console version, however, is riddled with issues that make it almost unplayable in its current state.
-------------
Cerealkillerz - Julian Bieder - German - 8.4 / 10
>Playing detective has never felt so organic! The procedurally generated map, which can be explored completely freely, offers a wide variety of ways to track down a perpetrator - or to end up in a dead end. Gameplay systems centred around stealth, profiling and physical confrontations and status effects, a social credit system or upgrading implants create a depth of gameplay that is unheard of in this genre. >However, one drawback is the repetitive process of filling in the form at the end of the case. Shadows of Doubt is unfortunately still full of bugs and glitches in its current state, but this should be tolerated in case of the first fully-fledged sandbox detective game.
-------------
GamesRadar+ - Joel Franey - 3.5 / 5
>What emerges is a genuinely impressive engine for generating narratives somewhere between Raymond Chandler and Philip K. Dick, but riddled with errors and overlooked features.
-------------
God is a Geek - Chris White - 8 / 10
>Shadows of Doubt is an incredibly smart and intricate detective thriller, giving you tons of freedom that can be both a blessing and a curse.
-------------
God is a Geek - Chris White - 8 / 10
>Shadows of Doubt may have a few problems that hold it back, but it's easily one of the most ambitious and exciting games of the year so far.
-------------
PC Gamer - Joshua Wolens - 83 / 100
>One part detective sim and one part chaos generator, Shadows of Doubt lives up to its influences as an immersive sim that actually makes good on its ambitions.
-------------
Pro Game Guides - Connell Watson - 4.5 / 5
>An extremely addictive and satisfying core gameplay loop combined with exceptional gameplay, immersion mechanics, an outstanding setting, and a strong, fitting visual style make this an indie title for the history books. There is nothing like this out there, and I'd be shocked if there's anything like this again.
-------------
Rock, Paper, Shotgun - Brendan Caldwell - Unscored
>Being a hapless detective in this superior cyber-noir will see you battle with your own brain as well as the game's bugs. Just try not to break into the wrong apartment.
-------------
>Shadows of Doubt is simply brilliant, with its sleuthing gameplay loop proving clever, creative, and unpredictable in design to ensure that each case you solve will keep you fully immersed in its fascinating world. I was constantly amazed at how deep each case would go, and with cities on offer that are packed with citizens to interrogate and locales to explore, it’s hard not to feel blown away by the scale of it all. I haven’t played anything quite like it before, and whilst it does have some imperfections and some cases can leave you flummoxed for a little longer than I’d have liked, Shadows of Doubt offers the best representation of ‘solving a murder’ that I’ve EVER seen in gaming.
-------------
XboxEra - Jesse Norris - 6 / 10
>Shadows of Doubt should be great. A lack of variety leads to repetition so quickly that I can’t recommend this 1.0 and console release. If the devs continue supporting the game with new content, especially something more directed like the tutorial mission, then it could potentially become an indie classic. For now, though the game is a mere shadow of its potential.
-------------
It has been announced that Ubisoft's Executive Committee and Board of Directors will launch an investigation and review of the company.
This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?
In May 2024, over 65,000 developers responded to our annual survey about coding, the technologies and tools they use and want to learn, AI, and developer experience at work. Check out the results and see what's new for Stack Overflow users.
This charming adventure could afford to take a few steps back
I personally always dislike it, too.
There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don't want to get a threat or failure during gameplay to get into the way of your storypacing, just make a visual novel. Or at least something like SOMA, Amnesia or Still Wakes The Deep. Or alternatively, if you want to make a game explicitly made for children that's okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn't feel that way if I'm honest. Princess Peach does this more thoroughly: It is the same "handholding 100% of the time", but it's also very obviously meant to be played primarily by relatively small children!
New presets, over 50 new settings, and further customizations!
Text copied and pasted from the linked Steam update (there's also a video showcasing things):
Brand New Gameplay Presets
You wanted a challenge, more variety, and more control over... everything! So we've given it to you. Starting today you can modify your trips in the Zone with 7 new presets:
Pacific Drive
The standard Pacific Drive experience - a Pacific Drive through the Olympic Peninsula. Scenic Tour
Crafting requirements, resource consumption, driving difficulty, hazards, dangers, storms, and damage are all lowered or disabled. The player cannot die. A scenic route through the story of Pacific Drive. Joyride
The same gameplay and tension as Pacific Drive, but gathering, crafting, and research requirements are all lowered. Damage and failure penalties are minimal. A Sunday Drive
Focus on the Olympic Peninsula with minimal interruptions Nuclear Journey
Every map will be filled with low dose radiation that is harmful to the player. Storms are faster and stronger, hazards and damage are more plentiful. An unpredictable, irradiated journey that only the car can protect you from. Mechanic's Road Trip
Terrain and the status of the car impact driving more. Items to repair the car are more costly to craft, and can't be crafted on a run. A challenging drive and susceptible car will provide a test of your forethought, problem solving, and automobile experience. Olympic Gauntlet
All aspects of the game are much harder - An extreme gauntlet to challenge the most dedicated Breachers. Iron Wagon
All aspects of the game are much harder, and failing a run will delete your save file. An extreme gauntlet to challenge the most dedicated Breachers, with no room for failure.
It doesn't end there though, you can create your own presets with over 50 new settings in addition to the base game's existing options. Tune and tweak your trips to be as punishing or as pain-free as you'd like, all from the same menu.
New Paintable Parts and Collectible Cosmetics
Unleash your inner artist and further customize your heroic wagon! Bumpers and wheels are now fully paintable. It's fully possible for you to create the best and brightest clown car station wagon imaginable, or black out your rig for a more Mad Max style adventure.
Along with the new paintable surfaces, we've add two new collectible cosmetics to find out on a trip - an antenna topper and mirror hanger that fit in pretty well with the surreal, fantastical elements of the Zone.
Play Custom Music from Local Storage (PC ONLY)
Now that you've got a custom car... how about some custom tunes? One of the most requested features from the community was the ability to use your own playlists and music in game - and we're happy to say that this feature is also included in todays update. For PC players, you can now load your local music into a folder via local storage and Pacific Drive will pull it into the game. You'll be able to kick back and listen to it in the garage via the Jukebox or out on the road through your old station wagon speakers.
Songs are loaded from %localappdata%/PenDriverPro/Custom/Radio/
folder, and this feature supports .wav, .mp3, and .ogg files, as well as simple .m3u/.m3u8 files.
Playlist files may point to an external internet radio stream as well (if the stream type is supported).
Enabled in the Audio settings category, can choose to have no custom music (Default), a mixed playlist of default music and your custom set, or exclusively your own music.
Reminder:
If you are streaming the game or otherwise creating content, you could be at risk of DMCA strikes or content restrictions on platforms like Twitch and YouTube if you are playing copywritten music through Pacific Drive’s in game radio. Use this feature responsibly, and at your own risk.
The Anomalous Cosmetic Pack
Last but certainly not least... we have a new cosmetic DLC pack available! This Anomalous set features parts and decals that pay tribute to your favorite weirdness from out in the Zone.
Included in this cosmetic DLC:
Mailbox Bunny (Bobblehead) Sawblade (Hood Ornament) Tourist (Shifter) Anchor (Steering Wheel) Vacation (Sticker Pack) Anomaly (Decal Kit)
Our paid cosmetic DLC packs allow Ironwood to continue to support the game with content updates just like this one! Stay tuned towards the end of the year for upcoming details about our Winter update and more - Pacific Drive just keeps getting bigger and better and we're very thankful that you're all along for the ride.
The new Flappy Bird game might have a very direct relationship to something unexpected. Cryptocurrency.
This emoji summarizes it perfectly: 🤢
RESOLVED (mstriemer) in Firefox - Theme. Last updated 2024-07-22.
I am quite happy they added the borders, but I know some people use high-contrast themes as a base for their own theming and don't want this, in this case, add this to your userChrome.css
:
``` :root { --toolbarbutton-outline: none !important; }
```
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Moderator Note: This post has been locked to prevent comments because people have been using them for protracted debate and discussion (we've deleted over 300 comments on this post alone, not even
Obviously, given the subject matter, I had to let ChatGPT generate a summary for this:
> The Meta Stack Overflow post discusses a policy decision regarding the use of generative AI tools, such as ChatGPT, on the platform. The key points include:
> 1. Ban on Generative AI: The community has decided to prohibit the use of generative AI for answering questions on Stack Overflow. This is due to concerns about the quality and reliability of AI-generated content.
> 2. Quality Control: The decision aims to maintain high standards for answers, as AI-generated responses may lack accuracy and context, potentially leading to misinformation.
> 3. Community Feedback: The policy was influenced by feedback from the community, emphasizing the importance of human expertise in providing reliable answers.
> 4. Future Considerations: The post suggests that while the current stance is a ban, the situation may be revisited in the future as the technology evolves.
> Overall, the policy reflects a commitment to ensuring that the content on Stack Overflow remains trustworthy and valuable to its users.
Tumblr is making the move to WordPress. After its 2019 acquisition by WordPress.com parent company Automattic in a $3 million fire sale, the new owner has
So... if the backend gets moved over to Wordpress, and Wordpress can already federate, I guess this means Tumblr is coming to the fediverse? 😮
A look into the PC Experience in Dragon Age: The Veilguard
This is looking pretty good. I'm especially excited about them taking key bindings seriously, with even class-specific binds.
Coming fresh off of Avatar Frontiers of Pandora - which I loved - where Ubisoft could not even be arsed to make key rebinding usable by having several hardcoded functions on E and F, absolutely crucial buttons that both block using ESDF to move (as is proper, as per Tribes) or using a lefty keybinding setup near the numpad for us 96% users.
Don't get me wrong, this is still the successor to the severly undercooked if well-designed DA2 and then the big but also super tepid and boring DAI. Not truly excited about the game as a whole, and definitely not going to get this before a few patches have passed fixing the worst bugs.
But for as laughable as the first trailer was, it's now looking... quite good?
Suit up and portal into the action as an elite Ace in Splitgate 2, a 4v4 free-to-play shooter redefining what it takes to be #1. Choose your faction, customize your weapons, master your portal skills, and play with friends as you compete for glory in a galactic arena. Play together. Stand alone.
> The closed alpha consists of two thrilling modes - Hotzone and Team Deathmatch - across three different maps (Ozone, Zenith and Frontier) and grants players an early look at each of its three factions. There is no time or match limit during the alpha, and it is free to play.
> Iterating on the initial game’s success, 1047 has rebuilt Splitgate 2 from scratch. Suit up and portal into the action as an elite Ace, choosing between three factions - each with their own distinct abilities tailored to a variety of playstyles. Mix and match to create the ultimate team and play together to master Splitgate 2’s fast-paced combat unlocking new capabilities along the way.
Bloober's remake of Konami's Silent Hill 2 is shaping up to an excellent horror game, not least for how it forms a dialogue with the 2001 original..
From the article:
> On the whole, Bloober's Silent Hill 2 sometimes seems more... visually led than it should. There's an innocent airiness and spaciousness to it, for all the shadows and grime, with puddles that grandly reflect the clouds and sumptuously imagined interiors that speak to an antiquated fixation with extravagant lighting effects and photorealistic fine-detailing for its own sake.
System Designer Gavin Winter takes over the Director’s Take to share new updates coming to gameplay and Competitive in Season 12.
The big one here is IMO the change in respawn systems, from group respawn (the thing they custom-made for Season 7) to a more standard wave respawn system:
> So those things were great, but the biggest problem with Group Respawn was how dying first often led to getting “buried” by a long sequence of teammates dying in a row, making your respawn time a lot longer. This meant their respawn times were generally shorter, but it also meant yours was longer. Wave Respawn fixes that by ensuring your respawn time will always be shorter than the default if another hero was already dead.
Though the statistic with group respawn is truly interesting, about how it made a much bigger difference in particular in the highest ranks. Which is curious, as you'd also assume that in those ranks, people would have known to stay back and wait for their respawning teammates, which in a way is all group respawn ever did, forcing that.
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Excited as all hell, this looks really really beautiful in remastered. 😮
Polygon has updated its look — here’s why.
If someone finds the dark mode or knows where I left my pair of sunglasses, let me know. 😑
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Some more info in the Wikipedia article. And yes, this is about DC Solar, which I guess many americans will know but as someone from europe this was totally new to me.
Wild just how far he got running this shit.
The strength of life to face oneself has been made manifest. The persona Carighan has appeared.