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Nintendo's lawsuit against Palworld isn't just bad for the industry, it's bad for Nintendo
  • Yes, there are going to be opinion pieces like this one filling the space for a major news story like this one, but there's still room for proper journalism right now. I recommend folks check out PC Gamer's interview with an IP attorney that worked in Tokyo (which was also the second link in this posted article).

    Software patents are a thorny topic, and it's worthwhile for enthusiasts of the industry or those interested in IP law to read up on the concept in general. There's risk for Nintendo here, and I found Sigmon's offhand comment about how Nintendo's ramped up legal hiring to be particularly interesting.

  • Valve has removed the arbitration clauses from Steam Subscriber Agreement
  • The most likely reason is, in short, forced arbitration was a way to prevent consumers from collectively taking legal action, and attorneys ended up doing that anyway in a way that's even more costly to companies like Valve than class action lawsuits.

    It's also caused some ugly press recently, and the US has already passed legislation prohibiting it in certain agreements. I'm not expecting it to be in terms of service agreements much longer.

  • Valkyrie Profile, a non standard JRPG inspired by nordic Mythology
  • Definitely one of the most somber games I've ever played. Agreed on the music; I'm generally not big on Motoi Sakuraba, but I think this is one of his best soundtracks. The overworld is a vibe, and the theme is a big part of why.

    The undub is worth looking into unless one's really opposed to Japanese audio. Fifth-generation localized games were notorious for poor English voice direction and this game is no exception. Even the voice track quality isn't as good as the original.

  • Metaphor: ReFantazio Demo - Share your opinion
  • I kinda doubt proper antialiasing is going to be ready in time, so this might be the first time I really try Reshade for a game. Even at 200% a lot of it is still rough. There's so much motion, even in quiet scenes.

  • Metaphor: ReFantazio Demo - Share your opinion
  • Yeah, there's a bizarre amount of particles in the world. I guess I'll hear more about that later but combined with the usual busy Persona-style UI, I'm expecting to hear complaints, lol.

  • Metaphor: ReFantazio Demo - Share your opinion
  • About 90 minutes in, I'm enjoying the gameplay so far (still super simple) and already 100% hooked by the story. English voice acting is also phenomenal. I think the people who haven't been thrilled with Persona's slow starts are going to like this.

    I'm not sold on the visuals. The handcam-style screen drift in dialogue scenes is a bizarre choice, especially with this game being on consoles and more and more people playing on Steam Deck. The vast majority of players are going to have aliasing issues on their hardware, and that's not going to be pretty with constant screen movement on a static scene with an anime style (and then it's not in the animated scenes either). It just feels so weird to me in a game without a realistic style.

    Steam reviews are also mixed right now complaining of frame drops, and I did get some bad performance in the very early outdoor area. Haven't been to an area with that kind of draw distance since, and even in town I was able to maintain 60 FPS, so that's a good sign if the expansive areas are few and far between in the game. A lot of little things are telling me it's unlikely we're going to see substantial performance improvements in the full game, and it's going to have to overcome the Denuvo performance hit there, too.

    Edit: finished the demo just now. I'm a little more used to the visual quirks (and I have a strong hunch that an interesting explanation is coming for one of them) and think this is going to be really good. I'm understanding now why Atlus is investing so much marketing into it.

  • Unicorn Overlord shipments and digital sales top one million
    www.gematsu.com Unicorn Overlord shipments and digital sales top one million

    Total worldwide shipments and digital sales for tactical RPG Unicorn Overlord have surpassed one million units worldwide, publisher ATLUS and developer Vanillaware announced.

    Unicorn Overlord shipments and digital sales top one million
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    Unicorn Overlord shipments and digital sales top one million
    www.gematsu.com Unicorn Overlord shipments and digital sales top one million

    Total worldwide shipments and digital sales for tactical RPG Unicorn Overlord have surpassed one million units worldwide, publisher ATLUS and developer Vanillaware announced.

    Unicorn Overlord shipments and digital sales top one million
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    Metaphor: ReFantazio β€” Interview with Yoko Taro
  • Considering it's Yoko, it'd worry me if it wasn't random!

  • [PlayStation] State of Play returns tomorrow (3pm PT/6pm ET US)
  • 30 plus minute show.

    Kidding aside, I agree, probably nothing earthshaking coming ahead of TGS.

  • Who is your favorite video game developer?
  • Sid Meier and Firaxis in general are probably the only ones that have been consistently great for me over the years. I still think about Alpha Centauri a lot, and I've played so much Civ over the years. His studio's XCOM games and Midnight Suns are all great, too.

    Pretty much all the others I could name closed up shop or have declined in recent years.

  • Final Fantasy's sales crisis is also an identity crisis
  • I also kinda uh, forgot FF16 actually existed since I don’t do consoles and wasn’t even aware it had come out on PC until I read this article, heh.

    This is what I keep coming back to with FF16. As the article hints at, you probably would have heard about it if word-of-mouth on the game was better. Instead, they make the controversial decision (even for a series as experimental as Final Fantasy) to go full action, Yoshida was perhaps a bit too honest with it in interviews, fanning the flames; and then stagger the releases. That's a lot of hubris between changing the genre and betting on the PS5. Even if the game, major changes and all, was a bigger hit with the fandom, it sure feels like the ceiling was already set for this game by waiting a year on PC.

    Now, given the lack of fanfare on the PC version's sales, I'm left wondering just how bad they are overall. Is FF16 not even going to reach Persona 5's numbers? That would mark a huge shift in the competitive landscape. If nothing else, FF16 ending up with a huge decline in mainline series sales could end up serving everyone by sending a message to the rest of the industry that exclusivity is too risky today.

  • Final Fantasy's sales crisis is also an identity crisis
  • Square Enix has had offerings in lower tiers. The Bravely series has been their AA-budget Final Fantasy, and the rest of the Asano division's output (such as HD-2D) specializes in that range. They have also gone even lower recently with The Voice of Cards. SQEX's new president recently laid out a new direction for the company, so it's hard to say what their lineups will look like going forward, but for now, there's a range for players to choose from.

  • Final Fantasy's sales crisis is also an identity crisis
    www.gamesindustry.biz Final Fantasy's sales crisis is also an identity crisis | Opinion

    The news that Square Enix considers its two major Final Fantasy titles in the past year – Final Fantasy 16 and Final Fa…

    Final Fantasy's sales crisis is also an identity crisis | Opinion
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    [Digital Foundry] Final Fantasy 16 PC - This One's Heavy - Tech Review + Optimised Settings
  • Hrm, no mention of the super blurry character models that I had in the demo, so maybe they fixed that since and I missed it. Most of the footage looks pretty clean in this regard, too.

    I had a pretty good experience with the demo with what DF would probably call low-to-midrange at this point (3060Ti, OC'd 10600k), and I'm the kinda person that's sensitive to frame drops/stutter. I still think I'll wait for a performance patch to be sure, though, if not a sale. Too many games for me to buy this season anyway.

  • Final Fantasy Tactics - Antidote [Hitoshi Sakimoto]

    A deep cut from Final Fantasy Tactics. Here's hoping the remaster gets announced at Tokyo Game Show next week.

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    Romancing SaGa 2: Revenge of the Seven demo now available
    www.gematsu.com Romancing SaGa 2: Revenge of the Seven demo now available

    A demo for Romancing SaGa 2: Revenge of the Seven is now available for PlayStation 5, PlayStation 4, Switch, and PC via Steam, Square Enix announced. Save data can be carried over to the full game …

    Romancing SaGa 2: Revenge of the Seven demo now available
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    Nintendo filed a lawsuit against Pocketpair, Inc.
  • It has to do with how the statute is written (I used to do comparative international IP policy research and analysis). Japanese works are given fairly wide latitude in creative sectors based on artistic intent. For example, you'll see knockoff brands all the time in anime or manga, but the intent is clearly world building (or parody), not appropriation for promotional use. That artistic intent standard is used in the courts. This is why all the side-by-side comparisons people here probably saw on Twitter when Palworld came out was more of an ethnocentric American approach. Plus, copyright infringement is frequently incidental and not the result of large investment (unlike patents), so, in a country that prefers to handle domestic disputes informally, these incidents are less likely to go to court.

    As a country that more recently entered the world stage based on manufacturing, patent protection is simply going to be taken more seriously as part of the culture. And yes--while I don't have numbers--patent litigation does seem to get thrown out often when it comes to video games, at least the high-profile stuff, anyway. Here's an example between Koei Tecmo and Capcom since I was already on Variety.

  • Nintendo filed a lawsuit against Pocketpair, Inc.
  • Similar visual design happens all the time in Japanese media and there's rarely litigation over it. Patent lawsuits are much more common in Japan.

  • Turn-based RPG Forge of the Fae official trailer, Kickstarter campaign launches in late September
  • Looks nice! Kickstarter games have been a little mixed lately, so I wonder what the appetite will be for the fundraising.

  • This self-taught Japanese composer is behind some of the most beloved video game music
  • No editorializing was done here. That's the title provided by the metadata, which is the easier option Lemmy provides when posting links.

  • Gacha games are out of control. Gambling shouldn't be so widespread
  • I don't know where you're hearing retailers don't enforce ratings. Yes, it happens uncommonly, but the FTC previously found ratings compliance was higher among video game retailers than at the box office, and not much has changed in the culture since then. I've worked at multiple retailers that sold video games, and the training for video games enforcement was always taken just as seriously as with alcohol sales.

    Being the largest entertainment industry in the world now, video game publishers are serious about this stuff. Developers also still take steps to avoid a Hot Coffee situation from occurring again.

  • Gacha games are out of control. Gambling shouldn't be so widespread
  • It doesn't have to be jaded. As with the original quote I riffed off of, these particular Skinner boxes don't have to always be pure evil and can provide net-positive outcomes, as long as we're clear-eyed about the consequences of participating. The latter part is what I'm trying to drive home here. Consumer behavior psychology is part of every major live-service game.

  • How Final Fantasy maestro Nobuo Uematsu legitimised video game music
    www.abc.net.au This self-taught Japanese composer is behind some of the most beloved video game music

    The Japanese composer’s groundbreaking music for the Final Fantasy franchise has reached the pop charts, concert halls and even the Olympics. Not bad for a self-taught musician.

    This self-taught Japanese composer is behind some of the most beloved video game music
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    Gacha games are out of control. Gambling shouldn't be so widespread
  • Even if you do find the cabinet in the lavatory, the probability calculations for a simple use case are ridiculously complicated. It does reek a bit of "minimum compliance required by law."

    On the plus side, Hoyo (at least in Star Rail) doesn't bombard the player in-game with pop-ups or the like. A zero-spend player that just wants to poke around in the story or the game world isn't going to be harassed. Instead, it's earnest marketing, by way of letting the player use characters on trial, featuring them in the story, or high-quality video productions published outside the game. They make as much money as they do because their production values on that stuff are among the best in the business.

    As far as running a digital goods casino (where you don't own the goods), I've seen far worse. I still don't think we're doing as much as we should to protect those with addictions to gambling or FOMO from these products, however.

  • Tokyo Game Show 2024 is in two weeks. Any updates you're looking forward to, or announcements you'd like to see?

    The official TGS livestream starts on the 26th. For our purposes, the Koei Tecmo, Level-5, Sega/Atlus, and Square Enix programs will likely be of most interest there. Gematsu has a livestream schedule if you're really keen. Konami has also promised to show more of the Suikoden remasters, and Falcom will be showing the new Trails. I'm sure there's more I'm missing, too.

    Is there anything you're looking forward to seeing more of? Any announcements you'd like to see? Personally, I'm going to be here with my clown makeup hoping they finally announce the long-rumored Final Fantasy Tactics remaster.

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    Civilization 7 dev on Ages system and series shakeup: "It's going to be the hardest thing for fans to get adjusted to"
    www.ggrecon.com Civilization 7 dev on Ages system and series shakeup: "It's going to be the hardest thing for fans to get adjusted to"

    Civilization 7 will debut a new 'Ages' system that should lead to a more curated gameplay experience each game. We spoke to Creative Director Ed Beach about how different it makes things.

    Civilization 7 dev on Ages system and series shakeup: "It's going to be the hardest thing for fans to get adjusted to"
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    The Creator Of Final Fantasy Isn’t Finished Yet
    www.inverse.com The Creator Of Final Fantasy Isn’t Finished Yet

    In an exclusive interview, Hironobu Sakaguchi reflects on four decades making iconic video games from 'Final Fantasy' to 'Fantasian' and predicts where the industry is headed next.

    The Creator Of Final Fantasy Isn’t Finished Yet
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    Fairy Tail 2 - PV1 Trailer
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    Bloomtown: A Different Story launches September 24
    www.gematsu.com Bloomtown: A Different Story launches September 24

    Turn-based RPG Bloomtown: A Different Story will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam on September 24, publisher Twin Sails Interactive and devel…

    Bloomtown: A Different Story launches September 24
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    Ashtear Ashtear @lemm.ee

    Getting it done with the power of friendship since 1991.

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