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  • The tutorial explains things that are exactly the same as every game ever (like moving around, moving the camera, etc) but does not explain or even mention the mechanics that are unique to this game that not even someone who is an expert in every game ever would think about. Then tell the player to do a thing you didn't explain at all how to do.

    I swear to fuck, this is the standard for a lot of games these days. I really shouldn't have to look up a guide or wiki to get the fuck out of the tutorial area.

  • Oblivion's leveling system lol. Make it both possible to level yourself too much AND not enough! Then make every enemy in the game scale. Make a skill level up as you move and another level up as you jump!

  • 4x type games that don't tell you how values are calculated. "Oh, but there's a wiki!" That's great, but not an excuse.

  • 30 minute cutscene that dumps a lot of exposition and it ends with a timeskip into the tutorial.

  • Have to make permanent choices early on. Get poor, half-assed introduction into lore that is way overcomplicated.

    Just like real life.

  • Every mission is like this one from GTA:VC. Easy to fail, frustrating controls, annoying camera, long, unskippable intro and you can't save during it. Add minute-long loading times and it's perfect.

  • Choices once made (purchasing armor) cannot be undone later. Buy a half-assed weapon in round 1, fill that slot forever and never be able to throw it away later.

  • You have to spend your earned money after every round. You cannot save it to learn what skills you actually need and then bulk-buy later.

  • Earned levels increase your character's size permanently. As your character grows, it can no longer sneak into small tunnels to catch precious loot.

222 comments