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  • I see stuff like this and I don't blame developers/coders for all the shit that's happening. If you objectively look at gameplay and such, most games are actually pretty decent on their own. The graphics are usually really nice and the story is adequate, if not quite good, the controls are sensible and responsive...

    A lot of the major complaints about modern games isn't necessarily what the devs are making, it's more about what the garbage company demands is done as part of the whole thing. Online only single player is entirely about control, keeping you from pirating the game (or at least trying to) plus supplying on you and serving you ads and such... Bad releases are because stuff gets pushed out the door before it's ready because the company needs more numbers for their profit reports, so things that haven't been given enough time and need more work get pushed onto paying customers. Day one patches are normal because between the time they seed the game to distributors like valve and Microsoft and stuff, and the time the game unlocks for launch day, stuff is still being actively worked on and fixed.

    The large game studios have turned the whole thing into a meat grinder to just pump money out of their customers as much as possible and as often as possible, and they've basically ruined a lot of the simple expectations for game releases, like having a game that works and that performs adequately and doesn't crash or need huge extras (like updates) to work on day 1....

    Developers themselves aren't the problem. Studios are the problem and they keep consolidating into a horrible mass of consumer hostile policies.

  • I never thought game patches would become such a terrible thing. But the state some games have released in has been crazy.

  • Nothing says fun like trying to relax and play a game . Oh no you need an update to the game...Oh did I say game I mean the custom launcher...here is our ads for our other games to click through...oh you must want to go to a webpage...whoops can't connect to online even if you don't want to play online...Ok you finally connected oh but the settings have been reset because of the update...Oh wait the cloud sync didn't work...

    • And when you finally get the game to run, it needs to compile shaders. Then it need to download another update, from inside the game (and sometimes even restart the game.. Looking at you, MW2! ) And the user agreement have changed so you are forced to scroll to the bottom of one or more LONG legal text before you can click "Accept". And then a season intro cutscene (fortnite and CoD games does that). Then maybe a "Whats new" screen...

      I remember Commodore 64 games could take up to 30 minutes to load. But at least I could just go make some food while waiting. Didn't have to sit there and press buttons.

  • Wild Hearts ran like ass using low preset on my same PC that ran both monster hunter world and rise just fine at 60fps high.

    A CPU upgrade is my next target, but I didn't think it would get this bad in less than 5 years.

  • I mostly play old games that were made before the industry went to shit. There are a few new gems every year though.

265 comments