I couldn't find a picture, but i always made those hokey power plant where you raise one tile, add water, hydros all around, and a wind on top. I think I saw it in a magazine once as a weak option that is cheapest (beacause it lasts forever).
An eggplant is a handplant variation lip trick while a nosepick is a BS disaster into an overcrook stall instead of a lipslide stall, therefore making an eggplant nosepick impossible
You probably meant a beanplant, which is a boneless variation where the board is popped like a no comply into a nosegrab before the footplant instead of an earlygrab indy footplant jump.
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I love how fucking goofy skate trick names are
Like "dudeeeee did you see that fakie disco flip to seatbelt grab salad grind?!"
I don't know if the power density would actually be high enough to cook birds... but I don't really care to check because it'll never be built in reality so real-world performance is irrelevant, and sci-fi maser satellites are cool. Unless you're a bird.
Solar because it takes up so much space that I can stop worrying about this liberal zoning nonsense or "make a police station to reduce crime" bullshit and focus on just being one huge solar farm.
Bottom center. Orbital solar is going to be the energy source of fully automated luxury gay space communism. Especially if we can't get fusion to work (there's no guarantee that reactor based fusion will ever be feasible, the laws of physics don't owe it to us).
Just looked this up. Why aren't we doing this! Get that removed elon to send the satellites off, do something useful for a change. Do that and we'll all start calling Twitter X.
I love that this game gave you so many choices of power plants, was mostly correct about their tradeoffs*, treated pollution as a thing that people actually might care about, and made room for some rando pie-in-the-sky idea with microwave power.
*Solar and wind power suck in SimCity 2000, but they legitimately were bad until the 2010s, and I can't really fault them for failing to predict that. It also overstates the chances of nuclear meltdowns by an order of magnitude (but whatever these games overstate the chances of Godzilla attacks too), and misses the extreme variability in how good hydro power is based on the site (which would be so fiddly, and I can't blame them, though it's funny that the best hydro site in SC2K is a long series of rapids, which is like the opposite of what you want).
Fusion is most cost-effective, but I might go with hydroelectric if it's more efficient for space but I have no idea how to calculate that idk how many tiles are taken up by everything.
Coal, because I'm bad at simcity and can never upgrade my power supply properly and just keep building them until the city dies because of massive pollution.
I didn't really understand the pollution system that well as a kid, so I always did coal somewhere in the middle of the land (so it can distribute power evenly) to start with and then a massive field of wind power when I got to it.
I liked the design of Solar and Microwave, though.