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Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • All of it is a clusterfuck of rumors and images from 2019 and so on.

    I think a bit of experience helps with this. I can usually filter out the sus stuff on feel although in the big massive crisis events (which this was not) that gets much harder and I slip one through occasionally.

    The prigo event was too wild not to follow live. That convoy had tonnes of interesting shit happen surrounding it that has been buried or kicked under the rug because it was mega embarrassing to Russia.

  • just decorated my kitchen
  • What's the camera for?

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • What I'm getting at is the only reason Israel would do this is if they wanted to spark a war. If they wanted to use this for war then this wouldn't be getting actively played down. They'd also have been more prepared for it and they clearly aren't. This has come as a surprise to everyone.

  • NOT EVERY FUCKING GAME NEEDS TO BE FUCKING BREATH OF THE WILD BE FUCKING ORIGINAL
  • We're gonna need another 500 copies before it's played out like the Ubisoft formula was.

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • Yeah I think that's the part that really set them off. It sounds so friendly.

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • Almost impossible to speculate when there's no helicopter left.

    Israel is the only one that would do it in my opinion and they don't seem to have claimed responsibility. You'd think they would if that were the case. Given the weather conditions I lean towards it being a real accident though.

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • Iran's state-affiliated Mehr News Agency reports the death of Iran's president Ebrahim Raisi

    No official word from government statement yet though.

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • Helicopter site. I think it's a complete certainty that nobody survived this. There is no helicopter left.

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • Reuters are reporting all aboard the helicopter died citing "according to an official". No actual formal confirmation from Iran yet.

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • The likelihood that President Raisi is alive after the helicopter crash is low, an Iranian official told Reuters.

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • Iranian rescuers have arrived at the site of Raisi's helicopter crash

    -Tasnim

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • If the president isn't found at the crash site I think there's no chance of survival. Flung from the helicopter during the crash? Finding the bodies might take considerable time.

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • 3D look at the location of the crash site and the path that rescuers would have had to take to it

    https://streamable.com/1296cb

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • Head of the Red Crescent: All teams are continuing search operations with all their capabilities and energies, despite the bad weather conditions

    Red Crescent: There are 73 rescue teams, and 23 teams were sent from Tehran and neighboring provinces

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    Bulletins and News Discussion from May 13th to May 19th, 2024 - The Blazing Furnace - COTW: Vietnam
  • In Ukraine there is a massive concentration of ukrainian troops occurring in Kharkiv. I think they're preparing for another city defence. That or they're prepping an offensive.

  • Issues with replies?

    In the past few days I've had several replies that have not pinged a "unread" notification and do not show up in the unread page.

    They do show up in all on the inbox, but I never use that.

    Is anyone else experiencing this issue? Is it a known issue to devs?

    11
    China democratises all workplaces by signing law requiring a "Employee Assembly" as an organ of all companies

    EDIT: Apparently Yogthos posted this in a couple places but Sino only has 8k subs whereas this has 23k so I'll leave it here.

    !xi-button

    https://www.taylorwessing.com/en/insights-and-events/insights/2024/01/employees-participation-in-corporate-governance-under-the-revised-chinese-company-law

    I posted this in the news mega the other day but it deserves its own post. This law was signed in December but was apparently missed by most socialists. It goes into effect on July 1st.

    Some snippets and explanations:

    >Article 17(2) of the Revised Company Law now stipulates that the assembly of employee representatives shall be the basic form of the democratic corporate governance system and that this shall apply to all companies. That means, regardless of whether a company is private or state-owned, whether it is a limited liability or a stock corporation. This is a notable development, as democratic corporate governance as a requirement for all companies is set out in national law for the first time.

    A new organ is required in all companies called the Employee Assembly. It is democratic in nature.

    >An enterprise shall decide whether to convene an assembly of employee representatives or an assembly of all employees according to the Provisions on Democratic Governance of Enterprises, relevant local regulations, and subject to the number of its employees. In general, an enterprise with 100 or more employees shall convene an assembly of employee representatives; an enterprise with fewer than 100 employees should convene an assembly of all employees. An assembly of employee representatives (or an assembly of all employees, the “Employee Assembly”) is an organ for employees to exercise their power of democratic governance of the enterprise.

    It is made up of all employees in companies below 100 members, or representatives are elected in companies above 100 members.

    >The trade union of an enterprise is the executive organ of its Employee Assembly and is responsible for the daily work of the Employee Assembly.

    Cool

    >An Employee Assembly shall be convened at least once a year, and more than two-thirds of the employee representatives must be present at the plenary session of an Employee Assembly. Elections and votes on relevant matters at an Employee Assembly require a majority of all employee representatives.

    Very cool

    >an Employee Assembly shall usually exercise the following powers and functions: > >(I) Listening to the reports from the main persons responsible for the enterprise on the enterprise’s development planning, annual production and operation management, enterprise reform and formulation of major rules and regulations, employment issues, conclusion and implementation of labor contracts and collective contracts, production safety, and payment of social insurance premiums and housing provident funds; and making comments and suggestions thereon; > >(II) Deliberating the rules and regulations or major proposals formulated, amended or adopted by the enterprise which may directly affect the immediate interests of its employees, such as remuneration, working hours, rest and vacation, occupational safety and health, insurance and welfare, employee training, labor discipline, and the management of labor quotas; and making comments and suggestions thereon; > >(III) Deliberating and adopting the draft collective contracts, the plan for the use of the employees’ welfare fund drawn down in accordance with the relevant national regulations, the plan for adjusting the rate and timing of the payment of housing provident funds and social insurance premiums, the recommendation of candidates for model employees and other important matters; > >(IV) Electing or dismissing employee directors and employee supervisors, electing employee representatives to meetings of creditors and creditors’ committees of the enterprise subject to bankruptcy proceedings in accordance with the law, and recommending or electing management personnel of the enterprise as authorized; > >(V) Reviewing and monitoring the implementation of labor laws and regulations and labor rules by the enterprise, democratically evaluating the leaders of the enterprise, and making recommendations on rewards and punishments; and > >(VI) Such other powers and functions as may be provided by laws or regulations.

    Powers = Having access to all information of the company at every level, which is very important to worker benefits and ensuring labour law is being followed. Also the dismissing of directors, supervisors, managers, and electing representatives to meetings of creditors. In companies over 300 employees elected-members of the employee assembly must be elected to the board of directors.

    ***

    China has made all companies worker-controlled. I would show this article to anyone that claims otherwise. This is worker democracy.

    China is still a dictatorship of the proletariat.

    !xi-button

    58
    The libs have moved slowly on this topic, but it's happening..

    https://www.reddit.com/r/CuratedTumblr/comments/1cbkstf/may_the_terf_wizards_die_unmourned/

    I argued here that the whole HP shit was worth it because it was going to imprint in the consciousness and brew beneath the surface. Libs see it as tainted and that shit isn't going away. There are real moral concerns bothering them deep down.

    The long term effect is good.

    28
    Helldivers devs really went with satirising the "UNPROVOKED INVASION" language around the Ukraine war

    I'm genuinely impressed with their balls. Libs probably won't notice it but they've done this both on twitter and in-game.

    77
    I liked this article on Dragon's Dogma 2
    cohost.org Abandon All Delusions Of Control

    I've been playing Dragon's Dogma 2 and while I'd love to talk about gameplay or interesting moments, the game's found itself something of a cultural lightning rod. It is a game with many friction points arising in a cultural moment where gamers are, perhaps more than ever, convinced that "consumers"...

    Abandon All Delusions Of Control

    Article posted in the spoiler:

    spoiler

    I've been playing Dragon's Dogma 2 and while I'd love to talk about gameplay or interesting moments, the game's found itself something of a cultural lightning rod. It is a game with many friction points arising in a cultural moment where gamers are, perhaps more than ever, convinced that "consumers" are kings.

    Dragon's Dogma 2 is not readily "solvable" and you can't min-max it. You will make mistakes. You will be scraped and bruised and scarred. Pain is sometimes the only bridge that can take us wher ewe need to go. And gaming culture, fed the lie of mastery and player importance, does not understand that scars can be beautiful. I love this game. I think it's a miracle it came out at all.

    I also think in spite of the success it's found... that 2024 might be the worst possible year for it to have released.

    Let's ramble about it..

    It's easy to feel like Hideaki Itsuno and his team miscalculated the amount of friction that players are willing to endure and while I don't think that's true (he didn't miscalculate moreso stick to his particular vision) it certainly appears that we've reached a point in gaming where players, glutted on convenience, don't really know what to do when robbed of it. I've heard folks complain that they can't sprint everywhere or else balk learning that ferrystones required for fast travel cost 10,000 gold as if these shatter DD2 into pieces. I'm vaguely sympathetic to these concerns but at the same time they seem to spring entirely from a lack of understanding of the game's design goals. Much like how folks demanding a traditionally structured RPG narrative from an Octopath game misunderstand what that team is trying to do, players asking to sprint through the world or teleport with ease fundamentally misunderstand what Dragon's Dogma wants. The world is not a wrapper for a story. It is the story. Dragon's Dogma is a story factory whose various textures create unprecedented triumphs and memorable failure. a fair few

    It is crucial to the experience to allow both of those to occur and live with whatever follows.

    I'm always cautious of talking like this because it can come off as smug or superior but I think ultimately that's the truth of the matter here. This was not a well-played franchise before now and even if it's a AAA title, there's a way in which this game is meant to elide most AAA open world trends. You are expected to traverse. If you want relatively cheap and faster travel, you're meant to find an oxcart and pay the (quite modest) fee to move between trade hubs much like you would pay for a silt strider in Morrowind. Even if you do this, you could be ambushed on the road and in the worst case the ox pulling the cart can be killed. Something being "possible" in a game doesn't always mean it is intentional but Dragon's Dogma continually undercuts the player's ability to avoid long treks. Portcrystals, which act as fast travel destinations, are limited and ferry stones (while not prohibitively expensive compared to weapons and armor) are juuust expensive enough that you need to consider if the expense is worthwhile. Once is happenstance. Multiple times is a pattern. And the pattern in Dragon's Dogma is to disincentivize easy travel. It screams of intent.

    Something I could not have imagined playing games growing up is the ways in which even a decade (or two) could lead to radically different attitudes on what games should provide. That's an audience issue to an extent but it's also something games have brought upon themselves. The "language" of an open world game has been solidified through years climbable towers, mini-map marked caves, and options to zip around worlds. When a game deviates from that language, the change is more noticeable than ever.

    Hell, even Elden Ring (perhaps the closest modern relative to Dragon's Dogma) allows you to warp between bonfires and gives you a steed to ride. But that's also a much larger game! DD2 is not a large game and the story is not long. Yes, you can spend untold hours wandering about into nooks and crannies but a trek from one end of the world to another is still significantly shorter than bounding through most open worlds and a run through the critical path reveals a speedy game. Not as speedy as the first but brisk by genre standards.

    exploration is the glue that binds the combat and progression system in place. Upgrading armor and weapons requires seeking out specific materials and fighting certain monsters. Gathering the funds for big purchases in shops mostly comes from selling your excess monster parts. The entire game hinges on the idea of long expeditions where you accrue materials and supplies on the road and then invest that horde one way or another once you return to town. It's not simply a matter of mood and tone for you to trek throughout the world without ease. The gameplay loop is built around it.

    There's another complicating factor that I'm less interested in diving into and it's the presence of certain microtransactions at launch. Principally I'm against MTX in single players games, particularly conveniences of which most of DD2's microtransactions are. But I also think there's been a fundamental misunderstanding of what many of these are. Among the biggest things I've heard (repeatedly!) is that you can pay real life money for fast travel but that's not true. You can buy a single portcrystal offering you one more potential location to warp to. It's a one-time purchase and the only travel convenience offered. This has transformed, partly because of people's lack of familiarity with Dragon's Dogma's mechanics, into a claim that you can pay over and over to teleport around. I think that assumption reveals more about the general audience than anything else.

    I think it is worth entertaining a question: does the existence of this extra port crystal signify a compromising of the game's goals regarding travel? That's not a discussion that folks seem to be interested in having—instead opting for more emotional and reactionary panicking—but it is the most interesting question. On face the answer is yes and that raises the follow up question of whether or not the developers had knowledge this convenience (though one-off) would be offered to players. If so, did that knowledge affect how they designed the game? Even slightly? It seems rather clear to me that these purchases are a publisher decision; there's nothing in the game's design that suggest the dev team wants players to have access to an extra portcrystal. As we've established it's quite the opposite!

    They want you to haul your fucking ass around and get jumped by goblins, buddy.

    Which is many words to say that as much as I care about microtransactions from a consumer standpoint, the way in which they undermine Dragon's Dogma 2's goals is a fair reminder of the ways in which they hurt developers. Ultimately, I do think that these purchases are ignorable and in that sense (combined with the misinformation surrounding them) I'm a little burned by the consumer-minded discussion. Doubly so because of the way it feels, at least in part, tied into a certain kind of rhetoric that's been on the rise lately. Instead, I find myself drawn to the question of the damage they do the devs and if more onerous plans actually would force their hands into undercutting portions of their own designs. The shift of many series into live-service chasing suggest so but even as I entertain these thoughts I don't get the sense that Itsuno and his team were forced to reshape their game world to encourage these microtransactions. The world is as they want.

    If it wasn't, they wouldn't make it so failing to act quickly in a quest to find a missing kid stolen by wolves could end with you being too late. They wouldn't make it so buying goods from an Elven shop without an interpreter was a hassle. It's present in Every Damn Thing!

    More interesting to consider is why this particular game became such a lightning rod of passion when I'm going to assume that most people caught up in the discussion have no particular fealty to the series. The answer is a combination of factors but there's something about the genre that ignites the panic we're seeing as much as the culture moment we're in. When people try to explain that these MTX purchases are not needed, it's confused for approval of their inclusion but that's not something we need to grant. I don't think anyone wants these things here and when they say "you don't need them" they are referring to the more complex thought that the game is better played without them. But this is not heard because the idea that you'd want to opt into friction and discomfort is not something that the general audience is likely to understand. They're wired against it. They crave ease.

    not everyone, mind you. DD2's enjoyed a lot of excited reactions (there's tons of folks who like this game as it is and are happily playing it) but it has faced plenty of folks railing against "bad" design choices but the fact remains that those "bad" choices were intentional.

    I'm writing about this stuff instead of, say, the wild journey I took solving one of the Sphinx's riddles because the immediately interesting thing about Dragon's Dogma 2 has been what it's become as a cultural object. It is a game suffering from success. Never designed for a general audience or modern standards but thrust into their hands due to Capcom's ongoing renaissance. Dragon's Dogma is a fine game whose cult status is well earned but the reason DD2 garnered this attention (and therefore becomes a hot-topic game) has as much to do with Capcom's ongoing success rate as anything else. In some ways, it actually IS a good time to release a game like Dragon's Dogma 2. There's certainly a curiousity in place. Partly borne of goodwill and also from folks' genuine desire to try something new.

    and yet, we're in a odd moment in games. consumer rights lanaguge, having been fundamentally misunderstood and reconfigured by gamers as a rhetoric for justifying their purchase habits (I'm paying the money! why can't the game do exactly as I demand!?) has stifled many people's ability to have imaginative interpretations of gameplay mechanics. they don't ask "what is this thing doing as a storytelling device" (which mechanics are!) and rather default to "what is this thing doing to me and my FUN and my TIME". which are not bad questions but they also misunderstand the possibility space games have to offer. While we can attribute some of the objections that has arisen to players' thoughts about genre itself and the way in which Dragon's Dogma positions friction as a key gameplay pillar, the fact of the matter is that we would not be having such spirited discussion about these things in, say, 2017. not that things were great back then, but I think the audience is worse now in many, many ways. sarcastically? I blame Game Design YouTube.

    Even if there were no microtransactions, we'd still be having a degree of Discourse thanks to a key game mechanic: Dragonplague. It is a disease that can afflict your Pawn companions which initially causes them to get mouthy and start to disobey orders. If you notice these signs (alongside ominous glowing eyes) then your Pawn has been infected and you're expected to dismiss them back to the Rift where that infection can spread to another player. The game gives a pop up to the player explaining this the first time they encounter the disease. However, some players have ignored that warning and found a dire consequence: an untreated Pawn can, when the player rests at an inn, go on an overnight rampage that kills the majority of NPCs in whatever settlement they are in. This includes plot-important characters. The reaction's been intense. Reddit always sucks but man... just look...

    I understand some of the ire. It's a drastic shift from your pawn being a bit ornery to instantly killing an entire city. On the other hand, the game does warn of potentially dire consequences if a Pawn's sickness is ignored. Players have simply underestimated the scale of that consequence. Surely no major RPG would mass murder important characters and break questlines! We're in post Oblivion/Skyrim world. Important NPCs are essential and cannot be killed, right? Well, wrong and this is another way in which Dragon's Dogma chases after the legacy of a game like Morrowind more than than it adapts current open world trends. This is a world where things can break and the developers have decided that they are okay with it breaking in a very drastic way. It's hard to think of anything comparable in a contemporary game. We don't really do this kind of thing anymore.

    The result has been panic and a spread of information both helpful and hopelessly speculative. Is your game ruined? Well, maybe. There is an item you can find which allows for mass resurrection but that's gonna require some questing. But some players also say that you can wait a while and the game will eventually reset back to the pre-murder status quo. What's true? Hard to know. Dragon's Dogma doesn't show all of its cards and won't always explain itself. We know entire cities can be killed. We know that individual characters can be revived in the city morgue or else the settlement restored (mostly) with a special item. Dragonplague is detectable and the worst case scenario is, to some extent or another, something that the player can ameliorate. Those are facts but they don't really matter.

    That's because players issue (panick? hysteria?) with dragonplague is as much to do with what it represents as what it does. Players are used to the notion of game worlds being spaces where they get to determine every state of affair. They are, as I've suggested before, eager to play the tyrant. Eager to enact whatever violences or charities that might strike their fancy. They do this with the expectation that they will be rewarded for the latter but face no consequences for the former. Dragonplague argues otherwise. No, it says, this world is also one that belongs to the developers and they are more than fine with heaping dire consequences on players. Before the dragonplague's consequences were known, players were running around the world killing NPCs in cities because it would stabilize the framerate. They're fine with mass murder on their own terms. they love it!

    This is made more clear when we look at how Dragon's Dogma handles saving the game. While there are autosaves between battles, players are expected to rest at inns to save their game. This costs some gold, which is a hassle, but the bigger "issue" is that they only have one save slot. Which means that save scumming is not entirely feasible though not impossible with a bit of planning. What it does mean, however, is that the game is saved when a dragonplague attack happens. you have to rest at an inn for this to trigger. which saves the game. They cannot roll back the clock. The tragedy becomes a fact. It's not the only time Dragon's Dogma does this. For instance, players can come into possession of a special arrow that can slay anything. When used, the game saves. Much like how players are given a warning about dragonplague, they're warned before using this arrow: don't miss.

    If you do? that's a real shame. The depth of this consequence is uncommon in today's gaming landscape. Games are mostly frivolous and save data is the amber from which players suck crystallized potentialities. Don't like what happened? No worries. Slide into your files and find the frozen world which suits your proclivities. You are God. In Dragon's Dogma, you are not god. The threads of prophecy can be severed and you must persist in the doomed world that's been created. The mere suggestion is an affront. The fact that Dragon's Dogma has the stones to commit to the bit in 2024 is essentially a miracle.

    It's easy to boil everything I'm saying down to "Dragon's Dogma is not afraid to be rude to the player" but that doesn't capture the spirit of the design. It invites players to go on a hike. It makes no attempt to hide that the hike is difficult. But that's the extent of it. It offers little guidance on the path, doesn't check if you're a skilled enough hiker. Your decision to go on the hike is taken as proof of your acceptance of the fact that you might fall down.

    This is not unique to Dragon's Dogma. In fact, this is part of the appeal (philosophically) of a game like Elden Ring. The difference being that even FromSofts much-lauded gamer gauntlets (excepting perhaps Sekiro, conincidentally their best work) offer more ways to adjust and fix the world state to the player's liking. Even the darling of difficulty will offering you a hand when you fall. Dragon's Dogma is not so eager to do so. In a decade where convenience is king for video games, that represents both a keen understanding of its lineages and a shocking affront to accepted norms and expectations.

    The core of Dragon's Dogma, the very defining characteristics that earned it cult status, are the same things that have caused these modern tensions. It is both a franchise utterly consistent in its design priorities and entirely out of touch with the modern audience. Dragon's Dogma 2 has come into prominence during a time where imaginative interpretation of mechanics is at an all time low and calls for "consumer" gratification are taken as truisms. It is a game entirely at odds with the YouTube ecosystem and the very things that give it allure are the tools that have turned it into a debated object.

    This flashpoint of discussion is proof of Dragon Dogma 2's design potency. It's also a sign of the damage that modern design trends have done to games as whole and the ongoing fallout that's come from gamers learning design concepts without really understanding what designing a game entails. And, uh... I dunno respond to that or how to end this. That's both very cool but it also bums me out. Dragon's Dogma 2 is a remarkably confident game but games are long beyond the point of admiring a thing for being honest.

    Game is pretty good. Maybe not $70-good but it scratches an itch for game design that is somewhat older in mindset. I found that the gameplay loop is enjoyable enough to make removal of quality of life features a positive thing, the journey from place to place is enjoyable because the combat itself is enjoyable. Repeating journeys isn't a chore if you actually want to do the stuff that is on that journey.

    Fast travel exists in games because the part that exists between point A and point B has not been designed to be fun but an artificial extension of playtime. Open world games proliferated in the industry because open worlds could hold audiences longer and thus provide more opportunities to sell shit to audiences. They proliferated however with absolutely no regard for making the parts that extend people's time with the game into a feature of entertainment.

    My take is that Dragon's Dogma 2 bucks this trend and actually tries to address problems with the genre. There's a developer-auteur feeling I get from the game that I've only ever really had with Kojima in the past. It has flaws, like optimisation and I definitely just want more of it than there is, but there's something here that is interesting.

    That and the community reactions like utterly losing their shit over the dragonsplague have been an art in and of themselves.

    23
    Evil communist floodlights

    Honestly the funniest thing I've seen in the game so far lmao

    Someone on the dev team is cool

    33
    [TW: Transphobia] Divide and rule: The reactionary nightmare of ‘gender fluidity’

    CPGB-ML recently reposted this speech on their youtube account. The video is here. I'll put the transcript in spoiler below:

    spoiler

    The following speech was delivered by a central committee member to the party’s eighth congress in September.

    This is a very interesting debate, comrades. I find it both encouraging and discouraging at the same time.

    Why are we having this debate?

    I would like to say that I agree with motion 8. It’s quite clear that this is an issue which is causing genuine confusion – and not only in our party. Our party is the reflection of society, and so if it is confusing us, you can be sure there is a far greater confusion outside our ranks – and that, if you like, is why we’re having this debate.

    While I am sympathetic with the arguments put forward by those opposed to motion 8, we clearly do need to have a debate. Clearly some people have taken on identity politics (idpol) as a very central part of their political discourse: people in our schools, people in society, in every mainstream paper that you turn to.

    A mere reference to gender identity and idpol, without expressing an opinion, is enough to make many people incandescent with rage.

    We have to ask ourselves why that is, because when I grew up some years ago, this wasn’t an issue affecting peoples’ minds. People didn’t talk about it; they didn’t debate it: it wasn’t an issue.

    Marx and Engels and Lenin and Stalin didn’t devote much attention to the politics of gender fluidity because it did not exist as an issue. This concept – contrary to the opinion of those opposed to this motion – is not “as old as humanity”.

    Does material reality exist?

    I do think that it is very important that all our discussions are rooted in material reality. And we have to ask ourselves: do we think that a material reality exists? Because there is the question, a fundamental question of philosophy, which underlies everything.

    It’s why dialectics is so very powerful. I don’t want to go on about it. It wasn’t me who invented dialectics, but I am a firm adherent of it; of the revolutionary teachings of Karl Marx.

    Dialectical materialism didn’t come naturally to me because my father happened to be a Marxist, or my mother happened to be a Marxist. You have to win that ideological bedrock through study; through really struggling with ideas and understanding.

    I grew up in bourgeois society – just like everyone else. So when I was taught chemistry, when I learned and went to school, I quite liked some subjects and I didn’t like others. I realised after a while it was mainly my relationship with certain teachers that determined my enjoyment of certain subjects. But I had a flair for science.

    I found out, actually, that I enjoyed studying history and politics more, but I argued with my schoolteachers; they would send me out of the class for disagreeing in a way they felt was antisocial. They couldn’t control the class. So I gave up those subjects and I concentrated on the sciences, thinking that science at least is objective; no-one will argue over the question: is two plus two equal to four?

    Lenin quite rightly told us that “if geometrical axioms affected human interests, attempts would certainly be made to refute them”.

    What did he mean? There are simple formulas that tell one the volume of a sphere, or how to work out the area of a triangle: half the base times the height. Does anyone fundamentally disagree with that? If a circle thinks it’s a square, is it a square? What a stupid thing to say; no-one’s saying that!

    Why can’t a circle self-identify as a square? Is there not some kind of shape fluidity between circles and squares? Are they not fundamentally the same? They all fundamentally consist of area. Why do we differentiate between them at all? Why has humanity worried to define objects as green or blue?

    Is there a material reality? There are those who will argue there is no material reality; we are not among them. That is not a Marxist concept.

    Sex, gender and gender fluidity

    Is sex important? Attempts are being made to confuse us as to what ‘sex’ is. Are ‘sex’ and ‘gender’ synonyms? Well they are synonyms, but a certain group of academics in the seventies in the United States decided that they weren’t synonyms. They were going to use ‘gender’ in their own way; they were going to use ‘gender’ to mean the social construct of behaviour surrounding what was expected of the biological differentiation among human beings (men and women).

    But biological differentiation between male and female is a real thing. It doesn’t just exist in humanity, it exists in many species throughout the natural world. Sexual reproduction is a natural biological process that has persisted in nature due to the diversity it engenders; it is a phenomenon encountered in the natural world.

    And let’s not forget how this debate impinged upon us. We’ve been following this ideological trend, and encountering identity politics among supporters and candidates for membership of our party, and amongst people we’ve been working with for at least four or five years. Because idpol has become a fashion in that period.

    And it is a fashion; it is a trend. And it suddenly – from being very marginal to certain academic institutions in the 1970s – became mainstream globally worldwide; it was actively promoted. Not promoted by communists, not by socialists, but picked up on and accepted by many of them, because they are led by, and they blindly followed, bourgeoise society down this dead-end.

    Bourgeois and proletarian politics

    But we are a party of a different kind. What is the purpose of internal party discourse? What is the purpose of debate? What is the purpose of democratic centralism? It’s so that we can amongst ourselves work out the truth; what is in the interests of the working class as a whole.

    We claim to be the party of the working class. It is a big claim, and really, we’re in embryonic form – let’s be frank about it. We’re not going to be the people and the organisation that finally make the revolution. We’re the beginning of that; we’re in the process of building it.

    We have to earn the right to be trusted by the working class; to bring the best elements of the working class into our ranks and organisation. We must develop broad roots among the masses, to be in a position where they even trust and accept anything we’re saying.

    And so, we are really only trying to find the truth. The truth is our biggest ally in that process.

    Why deny the material reality of gender?

    Why did it become a fashion to say there’s no such thing a male and female? I think the use of our internal bulletin has evolved to the point where we actually used it successfully to conduct that inner-party debate. The debate came up because of some posts on the party’s main Twitter account; the controller of the account was denounced on Twitter as “fascist” and “racist”.

    Is it true? Are we going to get up here at congress and denounce comrades in debate? Will we tell them that “If you say X,Y and Z – then that’s it! I’m off! Screw the lot of you!”?

    Is that a comradely way to have a debate? Does that forward our arguments? Does it help us reach a sound understanding? It does not! We’ve got to reckon with science, we’ve got to reckon with social phenomena. We have to come to a correct position which serves our class, and if we fail to do so, our organisation will fail to exist.

    Not that the working class won’t achieve their salvation without us; it’s our firm belief that they will be able to. But will they be put back in the process if we do not evolve the leadership that is capable and worthy of the name of actually interpreting the world and Britain, and leading them forward?

    Yes, they will be set back enormously. We know how difficult it is to get a foothold and a correct orientation; to develop and hold a class position that’s capable of leading working people. It’s been a problem – and it’s been a problem not just because it’s hard in itself; it’s been a problem because there’s been an active class whose interest it is to prevent us.

    The British capitalist class is not passive; they’re not idle, and they’re perfectly happy to troubleshoot problems. They don’t have all the answers ready-made, but they have all the levers of power and they have capital.

    So they can take an intellectual worker, they can set him a problem and when he comes up with a solution they find workable, they can employ him, and when they put their divisive ideas into practice in a little case study somewhere, and that seems to be working quite well, they can roll them out.

    Class analysis seems alien to many workers in Britain because it’s gone ‘out of fashion’. It’s gone out of fashion because it’s been deliberately denounced and ridiculed from every pulpit, every university, every fount of learning. From the kindergarten right through to getting your PhD and becoming a lecturer, you’re rewarded if you do certain things.

    In industry and in science, you’re rewarded if you provide any kind of technology or medicine that’s going to make money.

    Keeping workers economically, intellectually and ideologically subordinate

    When I went to medical school, I had a very erudite, intellectual, quite self-satisfied, pompous, English upper-middle-class, Oxbridge graduated professor. He had a degree of respect and notoriety as he had become a multimillionaire through the intellectual property right he exercised over his research. He had discovered and developed the proton-pump inhibitor (PPI) that went on to become the drug Omeprazole.

    It’s just one of those things. In the lab he had played a key part in inventing this drug, which reduces stomach acidity. During an undergraduate lecture at the Royal Free hospital many years ago, he told us that before his results had been widely published, someone phoned him from Wall Street.

    He said: “I was amazed that someone from Wall Street even knew about my research!” And this Wall Street capitalist asked him one question. He said: “This medicine, would you have to take it for a certain period of time, or would you have to keep on taking it to get its effect?”

    The professor: “Ah, well, you’d have to keep on taking it.”

    The Wall-street caller: “Oh, well thank you very much, that’s fascinating.”

    His discovery went on to become one of the pharmaceutical industry’s huge money-making drugs, rolled out worldwide – because you have to keep on paying. It doesn’t solve the problem. To keep gastric symptoms at bay, you have to take it lifelong. So the drug was viewed by the industry as an almost limitless source of revenue.

    In the field of science, why is it that huge amounts of money is put into the latest research to develop endovascular stents for an aneurism, which is going to cost £50,000 to treat a single patient, when in fact you could get rid of much of the problem by stopping the community from smoking? You could usefully spend those billions of dollars to develop a programme of preventative healthcare, rather than develop treatments for the wealthy inhabitants of a very small number of overwhelmingly industrial countries in certain healthcare systems, making a huge amount of money.

    How much do we spend on malaria research, or tuberculosis research? Or even realising how aspirin can be used to treat certain conditions? Use and application of cheap drugs, that you can’t patent, are not pursued or promoted.

    There is a vested interest of the capitalist class to accumulate capital, through the exploitation of their wage slaves.

    Bourgeois ideology in culture – the hypocrisy of the mantra of ‘objectivity’

    But then there is also an ideological outlook. Science and the arts are not alien to bourgeois influence. Lenin wrote a very beautiful article in 1905, in which he called for the intellectual class to be partisan.

    He said: “Don’t be neutral. Don’t say ‘art for art’s sake’. Don’t pretend that your output – funded and commissioned by the possessors of money, the capitalist ruling class – is intellectually neutral output. Call a spade a spade. Become and state fearlessly that you are fierce advocates of the working people, and that their only way to a better society is to develop a liberating culture, a culture of proletarian revolutionary ideology.

    You have to be openly partisan! That was his call – in art, in culture and in science.

    Sex and sexual identity

    So the question is sexuality: how does this tie up with the question of sexuality? And we come back to that innocuous post on Twitter, which I thought was obviously hilarious because I thought it was non-controversial.

    We wrote: “There is a group of self-proclaimed ‘socialists’ who are not actually any longer fighting against our oppression, they’re fighting against reality!” and posted a link to an article.

    Why did we say that? They’re a circle of people who broke away from a very small group which you may know, called the RCG. This circle wrote a blog called ‘Red Fightback’, and the bottom line is, their position is that there’s no such thing as gender.

    Rather, gender, they claim, is some kind of medical conspiracy where, at birth, the doctors go away and huddle together and they ‘assign a gender role’ to you. So, pregnant mothers: when you have your 20-week ultrasound scan, you’re not having a scan to see whether your baby is a boy or a girl (say ‘Red Fightback’). No; that’s all medical conspiracy! And when the baby is born, they inspect the baby to say it’s a boy or a girl – well that’s all medical conspiracy, too! These things (boys and girls, men and women) aren’t real – don’t you see??

    Now, that seemed to us to be so absurd and preposterous that we posted it. And the post seemed popular! It had, like, 100,000 views, with hundreds of comments saying: “You’re a Terf!”

    I didn’t know what a Terf was at that point but, but I have since found out. It is an acronym for ‘Trans-Exclusionary Radical Feminist’ – which I’m not, because I’m not a feminist! But essentially, their line is that anyone who would purport to say there really is such a thing as gender (men and women), is some kind of fascist.

    Who is pushing this ideology that there is no such thing as gender? That there is no such thing as sex? That it’s not real?

    There is even a movement termed ‘ableism’ or ‘trans-ableism’. There exist people who say: “I look as if I’ve got two arms and two legs, but actually in reality, I feel like I was born disabled.”

    There are people who are petitioning for the right to have an arm or a leg cut off; to have an operation which will make their physical form conform to how they feel; “my inner essence”.

    It’s the ultimate idealism isn’t it? Idealism in the philosophical sense that that “the material world doesn’t exist”; “it’s whatever I think that is most important”. So actually, by that rationale, ideas are prime and matter will have to conform with my ideas, and the ultimate result is this kind of solipsism where you are alone in the world – the lone conscious force and the ultimate determiner of your own reality without reference to other people or the material reality of the word’s environment around you.

    Morally, it means whatever you want subjectively is right and correct. So it can be used to justify doing anything, committing any crime against anyone.

    As a philosophy it is totally isolating, and totally gets rid of the idea, as the previous speaker was saying, of having things in common, uniting on a class basis around the real things that oppress us; real material and economic phenomena.

    Capital is the labour of past generations, accumulating in the hands of a tiny number of people who use their vast wealth to oppress and enslave us. We are wage slaves. We are slaves!

    You go and tell working people outside this congress that they’re wage slaves! They won’t agree with you – they’ll think you’re mad. “I’m not a slave. Slavery, that’s all gone. That was the black people in the United States.” They literally have no concept of real history and culture. That is the deliberate product of capitalist education.

    We in the CPGB-ML are here to create a scientific analysis. But let’s move away from the fact that this is pure idealism.

    Why would the capitalist class suddenly take this idea from a group of academics and propagate it worldwide to the point where it’s on the lips of every prime minister; it’s on the lips of every banker; it’s on the lips of every capitalist?

    You know, sometimes, the billionaires let slip things that the mainstream politicians feel unable to say. Now there was quite a nice article, probably about the time when the 2008 banking and world-economic crisis hit, when Obama had said to Wall Street: “I’m the thing that stands between you and the pitchforks.” But the billionaires were not to worry, Obama told them: “We’re going to bail you out. We’re going to protect you.”

    Some of those billionaires have said that they don’t understand why the working-class movement hasn’t got more traction than it has. They literally don’t understand why they’re getting away with it. There are, incredibly, just eight (8) multibillionaires who have as much wealth in their hands as fully one half of humanity’s population (3,500,000,000 people). Billions of people don’t have enough food, clothing, housing, shelter – the other, apparently ‘uncontroversial’, motions that we’ve discussed today very convincingly paint that picture.

    So there’s a real question on how they can take art and culture and ideology and politics and divide working people, make them feel disunited. If you make people concentrate on their differences, if everyone is totally isolated and different, if everyone is suspicious of their neighbour … well, racism certainly has a part to play.

    It’s very useful not to trust muslims or not to trust Pakistanis or not to trust Afro-Americans, or “I don’t really like that Nigerian who lives next door to me, they’re a bit different aren’t they?” Well, if people rub along with each other, they get over that don’t they?

    In my opinion, despite the active promotion of anti-immigrant hostility, this country is far less racist then it was whilst I was growing up. Yet the capitalists are constantly, constantly searching for new ways of dividing people.

    Bourgeois feminism

    Not enough working women are involved in our movement. Why is it that all of our YouTube videos have 80 to 90 percent hits from men? Young women don’t think politics has got anything to say to them. They’ve been pushed into this blind dead-end of bourgeois feminism.

    As a previous speaker very informatively related, what began as a liberating movement for women became a simple demand for a meaningless piece of legislation – complaints about pay for professional and wealthy women. Working-class women were left to go back to the kitchen and raise their families.

    Actually, say the bourgeois feminists, equality with men is mainly about women being sexually promiscuous. To the absurd point where Hugh Hefner-type Playboy promiscuity, not conforming to this marriage thing, just ‘go for it, girl’, make yourself naked and get into a pornographic magazine – this is touted as ‘liberation’! Women were already liberated in the sixties and seventies, runs the narrative: well done women, all your problems are over, be in pornographic magazines – all your problems are over!

    Working women, while not fully buying into all of this, however, have successfully been encouraged not to identify with mainstream working-class movements. It’s very hard. We’re lucky to have a few strong women comrades; but look at the composition of the room: where are our able, active, working-class young women? Why aren’t they here?

    We’ve been divided from them through a narrative that says: “Sex is the most important thing. Men are oppressing me. Why would I unite with a man to try and solve my problem? My problem is men! I don’t want anything to do with you.”

    Unity of all workers and oppressed

    We must get away from this idea of wearing a ‘badge of oppression’. We are a small group because we’ve been actively marginalised. The huge, multimillion-strong communist movement across Europe and the middle east, across much of Asia and Africa, has been broken by Khrushchevite revisionism from within. It’s been broken by imperialism, which used every division in the communist movement as an opportunity to drive home the wedge and destroy our ideology.

    The grip that communist politics naturally had over working people was based upon its truth and utility as a guide to the liberation struggle of the masses.

    We want to rebuild that. We’re not going to rebuild it through division and discord; through a struggle against reality. I think the resolution is very good for this reason.

    We in the CPGB-ML are and have always been actively opposed to discrimination on the grounds of race, sex, or sexual proclivity. We want broad unity of the working class, as working people who face the same economic oppression and have the same interest in changing it.

    Relative and absolute oppression. Data and truth. The oppression of ‘transwomen’

    During our inner-party debate running up to this congress, conducted largely in local groups and the party bulletin, some comrades produced articles saying that particular and unusually harsh oppression had come to a group of people, ‘LGBTQ+’ people. They attempted to demonstrate this particular oppression of transgender people by producing a variety of references and percentages.

    First of all, I would urge then to look very carefully at their figures and their sources. What is the actual percentage of the working class that are transgender?

    It’s very difficult to find out. (A member of audience: “Ten percent of the population!”)

    No. It’s very far from that figure. It is statistically so small as to be insignificant. It’s absolutely tiny. But, if you take everyone who is ‘gay’ and tell them “actually really, you’re transgender”; if you take everyone who is ‘confused during puberty’ – well, everyone’s confused during puberty! – “but actually, probably you’re transgender”. If transgender becomes your fashionable label that you impose on everyone who feels alienated in society, then you start to arrive at these incredible figures.

    Because actually, the percentage of people who are alienated in society is massive; absolutely bloody massive. Because alienation is a product of capitalist exploitation, of its individualism and its dissatisfying, isolationist, selfish culture.

    Equally, if you take any group in a society, figures can be quoted to show an association but not causality. Let me give an example. I’m not comparing the two groups, but if I said that “fascists are overwhelmingly working class” or “fascists are overwhelmingly less likely to get a job”, therefore we need to be championing the rights of fascists – it’s totally the wrong way of constructing an argument; it’s meaningless.

    When we discuss the question of ‘trans rights’, we are told that this is exciting and new and meaningful and trumps all other issues! But never forget that to the extent that this is a real group of people and not a manufactured ideological product purveyed by the bourgeoisie to sow confusion and disunity in the ranks of the working class – then we’re talking about an insignificant percentage of the working class.

    When we state clearly that we are against unjust discrimination, that relates to everyone, to all groups of workers. It’s covered! That statement and belief covers everyone. We’re inclusive.

    Racism, black and bourgeois nationalism vs proletarian internationalism It’s the same in our attitude towards racism. I’ve been in Brixton and I’ve had someone walk up to me and say: “Yeah, man. You think it about race, or about class?” And when I told my fellow Lambeth resident and worker that fundamentally oppression is based on class, he simply opined: “Nah!” and walked away, because the black community also … Why aren’t the black community here? They should be! Overwhelmingly, black workers find themselves confined to the lowest sections of the working class, because of racism, because of the legacy of colonialism.

    Black workers should be identifying with the broad highway of working-class politics. But no, because we’ve been kept artificially divided. Blacks are told whites are racist, whites are encouraged to be racist, and, despite the fact that we’ve broken that down in many day-to-day dealings, in our political organisations, in our social organisations, we ghettoise.

    We ghettoise. Should a Turkish comrade living in Britain identify as a British worker or as a Turk? Is he a Turk first and foremost? That’s been a huge problem for the revolutionary movement in this country.

    I can tell you there are hundreds, thousands of militant communists in London who will agree with me on pretty much everything – but they will not join our organisation, “because I’m a Turk. Actually, the struggle I identify with, that I feel most strongly about, is going on in Turkey. And although I live here, and my kids are here, and they go to school here and I’m working here, and I face the problems that are here and in fact basically, I’m a British worker and my kids don’t speak Turkish … Well, I’m Turkish, and I don’t want them to get involved with you because I want them to look to Turkey.”

    The children of such a ‘revolutionary’ are almost impossible to draw into revolutionary politics on this basis. They don’t really engage with Turkey in that way because they’re British; they were born here. You adopt the culture of your friends and the culture that surrounds you when you grow up. For kids that grow up in Britain, they are culturally British. And to deny their Britishness, and their right to change British culture, to join the British working-class movement and change what is wrong in their lives, means they become alienated from all that is living in both cultures.

    Are we going to carry on in that way, where we are all separate and all divided? Do we have to follow the fashion of the bourgeoisie?

    The bourgeoise that have pushed this identity movement aggressively have done so to confuse and isolate working-class youth.

    So I will conclude by saying: We are not transphobic! There’s nothing to be afraid of in this statement. We do not advocate discrimination against any group of the working class. We advocate unity, we advocate common struggle, we advocate understanding, we advocate a broad and tolerant society. But, we do not advocate and we cannot allow the bourgeoisie to impose this divisive ideology upon us!

    Thank you, comrades.

    ***

    I think the main things to dunk on are:

    >Idealism in the philosophical sense that that “the material world doesn’t exist”; “it’s whatever I think that is most important”. So actually, by that rationale, ideas are prime and matter will have to conform with my ideas, and the ultimate result is this kind of solipsism where you are alone in the world – the lone conscious force and the ultimate determiner of your own reality without reference to other people or the material reality of the word’s environment around you.

    1. Defines idealism incorrectly.

    >Are ‘sex’ and ‘gender’ synonyms? Well they are synonyms, but a certain group of academics in the seventies in the United States decided that they weren’t synonyms

    1. Misunderstands (or refuses) to use the word gender, treating gender and sex as the same. Says the above shit to justify it. Claims no communists or socialists took part in this. !leslie-feinberg

    >No. It’s very far from that figure. It is statistically so small as to be insignificant. It’s absolutely tiny. But, if you take everyone who is ‘gay’ and tell them “actually really, you’re transgender”; if you take everyone who is ‘confused during puberty’ – well, everyone’s confused during puberty! – “but actually, probably you’re transgender”. If transgender becomes your fashionable label that you impose on everyone who feels alienated in society, then you start to arrive at these incredible figures.

    1. Claims all data that doesn't support their opinion is fake.

    > Because actually, the percentage of people who are alienated in society is massive; absolutely bloody massive. Because alienation is a product of capitalist exploitation, of its individualism and its dissatisfying, isolationist, selfish culture.

    1. Implying that all these lgbtq+ people are just worker alienation. (Gen Z is 30% LGBT if I recall the figure?)

    2. Usual transphobia.

    3. I dunno I probably missed stuff. Exhausted by this shit.

    I know this is a bit longer than the content usually here but this shit really needs dunking on given that the original post of this was 5 years ago and they've clearly not grown or changed one bit since if they're reposting it. Their influence on CPB, which is also similarly transphobic, is also very real and I'm certain we have CPB members here.

    EDIT: Taps the sign

    !

    25
    What's different about the implementation of children in Dwarf Fortress that makes people ok with them?

    Is it just because DF was developed on the fringe that it gets away with having infants and children that people use atom smashers on and have core game mechanics where monsters come snatch them?

    Or is it something about the implementation that makes it drama-less to everyone?

    As far as I'm aware anything that can happen to a Dwarf can happen to an infant or child.

    15
    Discord is laying off 170 (17%) employees as its CEO says the workforce grew too quickly
    www.businessinsider.com Discord is laying off 170 employees as its CEO says the workforce grew too quickly

    CEO Jason Citron reportedly said the rapid growth of the company since 2020 made it less efficient.

    Discord is laying off 170 employees as its CEO says the workforce grew too quickly
    • Discord is cutting 170 jobs — about 17% of its workforce — The Verge reported.
    • CEO Jason Citron blamed the job cuts on the company's rapid growth and head count increases.
    • It comes after major tech firms, including Google and Amazon, made hundreds of layoffs this week.

    Discord is laying off 170 employees, which equates to about 17% of its workforce.

    The messaging app told workers about the cuts in an all-hands meeting and memo, which The Verge obtained. CEO Jason Citron blamed the layoffs on the company growing too fast.

    Citron reportedly told staff in the memo: "We grew quickly and expanded our workforce even faster, increasing by 5x since 2020." He added, "As a result, we took on more projects and became less efficient in how we operated."

    The privately held company cut 4% of its headcount in August. Cofounded by Citron and Stan Vishnevskiy in 2015, Discord was valued at $15 billion in 2021, CNBC reported.

    The announcement comes after major tech firms made sweeping layoffs this week.

    Google is laying off hundreds of staff working on Google Assistant and members of its devices and services team, Semafor and 9to5Google first reported.

    Amazon is also cutting several hundreds of workers across Prime Video and MGM Studios, a memo obtained by Business Insider showed. And 500 employees — more than a third of the workforce — are also being laid off at Amazon's Twitch, per a 6:00 a.m. memo sent by Twitch's CEO that BI also obtained.

    The e-commerce giant slashed 27,000 jobs last year, including 18,000 in January alone, as a wave of major tech companies rectified their head counts following a hiring spree during the pandemic.

    Data from job cuts tracker Layoffs.fyi showed that 35 companies have laid off a total of 5,586 tech workers so far this year.

    Discord didn't immediately respond to a request for comment from Business Insider, made outside of normal working hours.

    39
    Amazon’s Twitch to Cut 500 Employees, About 35% of Staff - BNN Bloomberg
    www.bnnbloomberg.ca Amazon’s Twitch to Cut 500 Employees, About 35% of Staff - BNN Bloomberg

    Move is designed to stem losses after two rounds of layoffs last year.

    Amazon’s Twitch to Cut 500 Employees, About 35% of Staff -  BNN Bloomberg

    (Bloomberg) -- Amazon.com Inc.’s livestreaming site Twitch is poised to cut 35% of its staff, or about 500 workers, according to people familiar with the plans, the latest in a series of job reductions there.

    The cuts, which could be announced as soon as Wednesday, come amid concerns over losses at Twitch and after several top executives left the company in the span of a few months. A Twitch spokesperson declined to comment.

    Running a large-scale website supporting 1.8 billion hours of live video content a month is enormously expensive, despite Twitch’s reliance on Amazon’s infrastructure, company executives have said. In December, Twitch Chief Executive Officer Dan Clancy said the company would cease operations in South Korea, where the costs are “prohibitively expensive,” according to a blog post he wrote.

    Twitch has increased its focus on advertising in recent years. Nine years after Amazon’s acquisition of the company, the business remains unprofitable, according to the people, who asked not to be identified discussing private information.

    In the final months of 2023, several top executives announced their departures, including Twitch’s chief product officer, chief customer officer and chief content officer. Twitch also lost its chief revenue officer, who worked on Twitch from within Amazon’s Ads unit.

    “It’s always bittersweet when talented leaders move on to pursue new opportunities,’’ a Twitch spokesperson said at the time. “We are incredibly grateful for their contributions to Twitch and our community, and wish them all the best.”

    The former employees all declined to comment.

    Since he took the position in March 2023, Clancy has been on a cross-country charm offensive to mend relations with the gaming celebrities who make a living streaming on Twitch. Many of them chafed at Twitch’s original approach to ads, which the company reworked after criticism. Streamers have praised Clancy’s desire to listen to their concerns after years of complaints that the service was out of touch with its users.

    The new chief has struggled to stem losses, however. Twitch undertook two rounds of layoffs last year, cutting over 400 positions, part of wider job reductions at Amazon.

    The online retail giant initiated its biggest-ever corporate job cuts in 2022, which it expanded to 27,000 positions across the company. It continued in October with a new round of cuts to its music division, which encompasses the company’s audio streaming platform and digital storefront for songs.

    27
    Ex-Activision exec accuses publisher of discriminating against "old white guys"
    www.gamesindustry.biz Ex-Activision exec accuses publisher of discriminating against "old white guys"

    A former Activision executive has sued the publisher in California state court accusing the company of age discriminati…

    Ex-Activision exec accuses publisher of discriminating against "old white guys"

    > The lawsuit gives several examples to establish that Activision Blizzard discriminated against him, starting with statements Bobby Kotick allegedly made at a leadership conference that the "problem" with Activision Blizzard is that "there are too many old white guys." (The suit doesn't say exactly when the conference was.)

    Bobby had self-awareness

    11
    Get fucked pedo game

    Fucking gone. Get fucked.

    Private reports for months and months? Fuck all results.

    A bit of public agitation kicks off and itchio freaked the fuck out and blasted it instantly.

    EDIT: Celebration might be premature, it's been taken down pending investigation of whether it breaks their ToS or not. It could reappear, hopefully fucking not though. Gonna publicly agitate even more if it does, this shit works.

    40
    Awoo Awoo [she/her] @hexbear.net

    🏴🚩Ⓐ☭

    https://clips.twitch.tv/SlickBigHorseCharlieBitMe-e2zKKUMBO_pVNOhd

    If you need me try matrix @awoofle:matrix.org but be patient as I don't check it daily.

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