Tying carry weight to your strength stat is just wild. Oh you're a caster? Good luck carrying that ebony cuirass out of here.
Then again, it is morrowind, so you can just cast Feather on yourself to carry more stuff OR even cast Burden on the enemy and suddenly they are overencumberd. Or drink strength potions. Or just fly. Or make a stupid amount of money in various ways, making loot kind of neglectable.
pokemon legends arceus.... that wretched turd of a game
That game is a fucking travesty, because the core gameplay loop is incredible. You get to fill out a pokédex with... actual pokémon facts! Like observing them performing their signature moves!
And it has Playstation 2 texture quality. And calling the inventory and crafting mechanics dog-brained would be an insult to dogs.
The game that has an inventory management screen for casuals and then a hardcore inventory management screen you eventually learn to master, this was my thought as well!
Honestly I kinda miss inventory tetris in genres where scarcity makes sense. Like, I'd never accept it in Minecraft; but games like Resident Evil? Absolutely. You could probably cut down heavily on the action heroism vibe by massively cutting down how many weapons and how much ammo you can carry at any given time across horror gaming, but nobody wants to do that because everyone in the horror sphere's chasing COD player money and COD players can't handle not being armed to the teeth in any function or facility.
I fucking hate what Resident Evil has done to horror
How long has it been since you've played? They did an update to the inventory that improved it a good bit. Plus if you're on PC, you can always just edit your save file to make the inventory bigger
Surprised nobody mentioned Terraria, especially old Terraria before they added a bunch of QoL improvements to crafting where you'd have to find which small chest holds your iron bars mixed with the million and one pieces of loot you refuse to let go of.
I think it was Torchlight 1 or two that had this cute animal companion you could send away to sell your stuff when in a dungeon? I want that in every game. Selling wasn't instant, you still had to click on items to sell and wait for the animal to come back, but it was such a nice, well thought out feature.
Subnautica, because it has the worst inventory/crafting system I've ever played and inventory management is such a big part of the game. Most of the other games people are mentioning don't have crafting and resource collection as a central part of the game, so the effect is lessened. Gathering and synthesizing resources in Subnautica is so bad that it hinders me from replaying what is an almost perfect game otherwise.
Minecraft's inventory system is actually pretty good and seems well integrated into the game, so it isn't actually as noticeable.
Kinda obscure but I thought of NEO Scavenger, a post-apocalyptic survival game where you wake up with nothing and have to scavenge around for a plastic bag before you can carry more than what will fit in your hands.
Men of War Assault Squad 2 / Gates of Hell: Ostfront. It's like if Company of Heroes was a squad RPG with full inventory management/looting/vehicle capture. By the end of a campaign my infantry squads are superheroes with a mixed bag of all the best weapons from WW2.
Diablo 3, Minecraft, or Skyrim. Early-game No Man's Sky is a runner-up.
Edit: and Valheim. Goddamned fucking Valheim, every time I go into a crypt to gather iron and max out my carry weight and have to figure out WTF I'm hauling back to my safe house with the smelter, all while dodging slimes, skeletons, and draugr.
recently it'd have to be Baldur's Gate 3 since that didn't have the ability to view your companions inventory while in camp without having to invite them into your party at launch.
Skyrim because its inventory management is so broken and also I’ve played a few mods to fix it and a few mods to remove it entirely. How many comically large wheels of cheese can I carry before I’m encumbered? Oh yeah okay.