Palworld down 1.3m players in Steam’s biggest-ever two-week drop
Palworld down 1.3m players in Steam’s biggest-ever two-week drop
Palworld down 1.3m players in Steam’s biggest-ever two-week drop
Palworld down 1.3m players in Steam’s biggest-ever two-week drop
Palworld down 1.3m players in Steam’s biggest-ever two-week drop
Gotta say, this one's preeetty simple:
Game comes out
People play game
People play game a lot
Content runs out
People leave
Time passes poof! more content
People come back
Games usually have a pretty finite lifespan unless and usually only when built from the beginning to maintain playerbase.
it's viral game what do you expect?
So a lot of people finished the game and are now playing something else.
It's a real shocker, I guess that means that this game without MTX or subscription service is dead. /s
There is nothing in the article about the game being dead, in fact it says it explicitly assumes that it will have respectable numbers once the dust settles.
It's like you made up a reason why the article is wrong about something that it didnt even claim.
On Saturday, January 27 Palworld peaked at 2,101,867 concurrents, and now on Saturday, February 10, it has 757,508 according to data from SteamDB
Let’s compare that to a recently released AAA game.
Suicide Squad Kill The Justice League has 2,422 concurrent players, while Rocksteady's predecessor Batman Arkham Knight has 2,654 players,
Do a proper comparison
Game of the week is game of the week. Fall Guys, Dave the Diver, and Among Us unavailable for comment.
Remember when Valheim was all the rage?
It's still hard to believe it's been 3 full years since it released and we only got one new biome since then (and yeah I know it had other smaller updates but considering its success and potential I was hoping for much much more from them).
Valheim still hasn't even been released yet 😭
Amongus
That one is a special case. Yes, it got completely annihilated in numbers by even the goose goose duck clone, but, the thing is, the majority of its userbase just started playing on Mobile (where the game is free) well before the game left its popularity peak. So, the steam numbers are hardly representative of its playerbase, and the app's download count shows it.
PUBG did not have a similar story at the time of its release, but does right now. It's one of the most played games in the world... On chinese phones, so, uh, kind of invisible depending where we're looking for. To put it into perspective: PUBG straight up dethroned the biggest, most profitable shooter in the world Crossfire, by splitting the population, and the takeaway there most people would have is "What the hell is a Crossfire????".
Still awesome! Am halfway through an immersive mode playthrough in prep for Ashlands!
I'd be interested with more content in the early to middle game. More things in the world as well. It feels very empty at times.
How utterly predictable
I don't think this should surprise anyone
It's like among us.
Didn't Among Us peak years after release?
It's hard to believe you didn't write this comment as some sort of shitty troll attempt. You clearly have no idea what you're talking about. Among us peaked years after It's release and stayed super popular for a long time.
Way to be pedantic.
No surprise lol
Easy come, easy go
I mean that's modern trends for you.
Didn't they have some server issues? That's the quickest way for me to drop a game I just started playing is not being able to play it.
You can play offline and host your own servers.
Makes sense.
The beginning is fun and really just sucks the life out of you as your are flooded with new mechanics and npcs.
Then the game very quickly shows itself for what it is, an open world game.
It's a glorious grindy repetitive complicated open world game that doesn't hold your hand.
I knew I was in love the moment I started compiling my pal attribute database. 90% of gamers dont like that kind of stuff. They just want to be lead from A to Z.
I think it's fun, actually. If the game never updates again I'll be disappointed that it never became what it could have been but I won't regret buying it or spending time playing with my friends.
Personally I kinda hope it turns even more into Ark. Maybe we could get other big maps in future updates that could act as different "regions" like in Pokemon. It already kinda works like that in the game, but they could introduce new pals that you can only find in certain spots on the new map.
And of course the rest of the story with the crazy world tree and ancient civilization.
Yeah, you're prone to having one of the biggest drops when you've got one of the biggest peaks. What a garbage article.
NO IT'S NOT. The only thing it's on them to do is to finish it. They sell the game for $30, and this is not a live service game. They don't need to keep anyone hooked.
not to speak for anyone what they ment but I took hooked the saw way I see satisfactory. keeping engment high by taking in feedback to make a really good end product. not use exploitive tricks to get people addicted to something that is not fun.
It's hard for me to take it that way when the author is citing player count numbers in the headline as though that matters at all in a game with finite content and a low cost of entry. Even you using the word "engagement" in what's meant to be an innocent way just has me thinking about how live service games have poisoned the way people speak and think about video games.
I mean, as it stands now, there's no gameplay other than "build up base", "collect all monsters" and "level up". End game is non-existent. It needs something more or it absolutely will die. There's been a million open world survival games that have come and gone for the same reason. This very well could just be a flash in the pan, largely held up by hype more than anything.
I can't think of a game that I've played and enjoyed that had an "end game" except rolling credits, and that's totally fine. Flashes in the pan are totally fine. The game can't "die" as long as a single person wants to play it, because it's playable regardless of the presence of the company's servers.
You are right, but is it any different for games like Ark, Conan, VRising, Rust or any other sandbox builder focused on multiplayer? It's always just a farm-build-collect-repeat cycle. It's why I get bored of them easily at least, the only games in that genre that can usually keep my attention are Factorio and Valheim.