I heard a story about a therapist that used RPGs as a tool to diagnose patients. They held group sessions with several patients and then had a private session with each of them to debrief.
I'm convinced a lot of things can reflect on the way people play and make up their character.
There's a book called Tabletop Role-playing Therapy: A Guide for the Clinician Game Master by Dr Megan A. Connel that's a really standout resource about this, she appeared on the official D&D podcast a year or so ago talking about it.
I'd say that this is more a resource for therapists to use TTRPGs than it is for DMs to act as therapists for their players. There's a fine line between accommodating your players' preferences and needs and providing unwanted therapy; if you want to actually put any therapy techniques into your game, ask your players approval first.
Every work of artistic expression, from painting, through photography, all the way to fantasy improv, is a little window into who you are
the imaginary you is being put in various situations, mysteries, plots, and they have to figure out their way to victory! (and at the same time reveal exactly how you appraoch problem solving, how your logic works, and what assumptions you make)
it's like the random shapes test but you don't even realise you're doing it
though it could get significantly harder to see through the layers of fantasy if you're dealing with experienced roleplayers playing their 50th character
Something clicked reading this comment and I realized how much my tabletop roleplay matches the way I approach conflict in real life. I always go for high charisma and try to talk down enemies and resolve through dialogue. I'll usually go for persuasion before deception and intimidation. Likewise I'm super averse to lying and getting in heated arguments in my real life encounters.
First character: A brooding loner with a tragic backstory, full of obvious parallels to my own life.
Second character: Yes these mechanics I'm combining are wildly mismatched, but my backstory explains it all.
Third character: A centaur that I play as a cab driver. Work in references to Taxi Driver, Cash Cab, Fake Taxi, etc. 100% dedication to the bit at all costs.
Fourth character: Mysterious backstory and ominous foreshadowing throughout the campaign, all leading up to the moment in the final session when I unleash the pun that the entire character was built around.
Fourth character reminds me of a character my friend played. His name was Jim Spoons, and his backstory was that his wife was murdered and he was trying to find out who the murderer is and avenge her. He carries this out until the final session, when it is revealed that he in fact was the one who killed his wife, and that Jim Spoons is an anagram for... OJ Simpson
Third character: A centaur that I play as a cab driver. Work in references to Taxi Driver, Cash Cab, Fake Taxi, etc. 100% dedication to the bit at all costs.
It's honestly amazing. Art is so much a part of what we are, that it's common and expected for someone to have written a coherent and insightful metaphor for their own life into their role in a fun make believe game.
But also, don't talk to me, or my emotionally stunted, queer-coded, dissatisfied accountant, who quit his job to take up a life of crime, ever again!
My main has an invisible ring of mind shielding, and is (still unbeknownst to the rest of the party) actually the possessed body of the person who killed me and stole my ring.
I just now realized I built my impostor syndrome into my DnD character.
I shall not provide a number for the times having bugles on my fingers has lead to munching my fingers as well. However, there may be a distinct possibility this has happened.
Well, you sound like a team player. You place the common good (fun together) higher than individual ambitions (or maybe place your own worth very low, I can't tell from one sentence, but the outcome is the same).
Saying deliberately sounds like it's not just a thing that you find yourself doing again and again, but a conscious choice. That suggests there was a choice to make; that the option of playing a self-centered character was something you were actively aware of, but were sufficiently repulsed by it to make a point of being better than those people.
I think you're a nice person, empathetic, while not so entirely innocent as to not even consider the possibility, still principled and caring enough to actively defy it.
To put forth a counterpoint, they could be afraid to express their individuality and use team synergy as a (albeit positive) mechanism of avoiding that.
Hell, that makes me think of myself. I hate playing tank in mmorpgs because they're always the leader in dungeons. They set the pace and have to keep aggro and proper boss facing and that's a lot of pressure I don't enjoy. I prefer healing because while still being a crucial and potentially stressful role, I'm not "in charge."
My first character was a "muppet-born" named Ché-Elmo, who interacted with the group over video chat directly (a hand-puppet Elmo with a red star cap was all they saw and heard), and was a Warlock who had made a pact with the being Carl Marx in exchange for power. His tome of power was Das Kapital, which I'd have him leaf through while we played.
He went missing a few years ago; it's my belief that he's out there now in some other dimension still sticking it to every merchant he encounters.
My character is 17 (actually 23 due to dimesional fuckery), has published a math textbook, and is trying really hard to not murder people anymore. He's also firmly on the blue and orange morality spectrum, loves teaching literally anything at any time, and is disgusted by the concept of the afterlife. Fun guy. Wonder what a therapist would make of him
You are immature for your age and try to now grow up. You think you are smarter than most people, which you are, but not by as much as you think. For that reason you struggle with impostor syndrome and hold yourself back from achieving the career you actually want. But still you manage to come off as condescending to people around you.
Everything is correct except the last line, but only because I have poured a tremendous amount of effort into it (and I still slip up sometimes). Making the person I'm talking to not feel judged or condescended to is actually my most well-developed skill, very important for the education field.
Lmao i make my characters expressly a facet of myself in some way, deliberately. Ive made several characters in the past few years since a big mental breakdown event, its interesting how much mileage a pc can get out of a little trauma!
Best part is that these characters have helped me iron out personal wrinkles in a way that therapy couldn't. Im still doing therapy tho lol.
Hey, as a random Internet stranger I'm just going to say that I'm proud of you. Everyone has their own path to becoming a better them and I'm glad you're doing the things that work for you. Keep it up!
...likewise, each character is different distillation of some aspect of my own personality; it's kind of an integral part of the character creation process for me to figure out who they are and properly get into character...
A bard who invented the "unicorn vomit metal" genre, purely because I found a hilarious combination clicking random a bunch in BG3.
Yellow Slayer face paint with Harley Quinn cotton candy hair