The company claims shunning AI models will lead to it being 'outrun' by its competitors.
Article text
Newly-restructured Swedish conglomerate, Embracer Group, will leverage AI models to bolster game production.
As noted in Embracer's annual report, the company has adopted a new AI policy package it claims has the capability to "massively enhance" its production process by "increasing resource efficiency, adding intelligent behaviors, personalization, and optimization to gameplay experiences."
Embracer says that, by leveraging AI, it will be able to create more engaging and immersive experiences that provide each player with a "unique, dynamic, and personalised experience."
"We also see great opportunities for AI in game development speed, logistics and planning. Embracer Group also understands the potential risks associated with the use of AI," adds the company, noting that "AI can also be used within areas such as logistics or HR to improve planning, decision-making, support talent acquisition and enhance employee experiences or retention."
Embracer, which laid off over 1,500 employees and cancelled 80 projects during the past year, suggests that not using AI for "relevant tasks" will lead to it being "outrun by our competitors."
The company concedes that adopting AI models isn't without risk, but claims the policy will "empower" workers to help the create "more powerful experiences in the same amount of time."
"Companies within Embracer Group that utilize AI within their operations are subject to general as well as specific laws and requirements that impact the development and use of AI. These requirements are, due to the nature of AI applications, comprehensive and require, among others, documentation, risk assessments as well as continuous updates," reads the company's risk assessment.
"AI may also produce unethical, biased, discriminatory or completely wrong results if it has not been properly trained, instructed or used for purposes it was not designed. Additionally, AI generated material is not patentable or copyrightable meaning we must understand how material is produced, especially by third parties, since such material may produce serious copyright or intellectual property issues with the final product."
Embracer says AI models won't supplant human workers
Embracer states it doesn't want to replace people with AI and is taking a "human-centric approach" to the technology–going so far as to claim it could open the door for new hires.
"It's not just that AI enables our developers to do even more, and to become more efficient on certain tasks, it will also open up coding to a broader group of developers. Entry into the industry might be easier for individuals with disabilities who, for instance, cannot use a keyboard as easily as others," said Embracer's head of privacy and AI governance, Tomas Hedman.
Hedman says the company's "risk-aware approach" means being cognizant of the pitfalls associated with AI models. That's why, he says, Embracer must "act consciously."
"AI is trained on historical data, which tilts in a certain direction. As a result, you can end up with imbalanced automated decision-making. Let’s say you’re building a village. If you use AI for this, depending on how it’s trained and the decisions it takes, you may end up with a village with a demography that displays some sort of imbalance," says Hedman.
"As AI models become more powerful, we can leverage their capacity also in the creative process, for example, by identifying inconsistencies in scripts and storytelling. There will be tremendous benefits for our creative teams regarding scriptwriting, image creation, idea generation, quality control, and more. And, as models become more human-like, the interaction between players and AI-supported functions will be much more dynamic. If in a game scenario you bargain, AI can remember this the next time. That makes the whole gaming experience much more interesting and lifelike."
Embracer isn't the first company to espouse the potential of AI. Earlier this year, EA boss Andrew Wilson claimed 60 percent of the publisher's development processes could soon be impacted by generative AI. Others including Sony, Square Enix, Ubisoft, and more have also begun tinkering with the tech.
Initially I had some hope when Embracer bought a bunch of studios from Square Enix, because Square Enix sucks and it could only get better, but once their funding dried up it turned out Emberacer sucks just as much as them.
They've gotten drunk on the hype of AI (LLM in disguise); I can't wait for them to make a costly mistake that wakes them the fuck up. Or dissolve into a formless mass of corporate sludge.
In the tech industry (likely every industry but I wouldn't know) we could make a 200 level course in college that covers tech that's been over hyped. A few choice hits like:
Crypto
Blockchain
Quantum
Cloud
WS-I
LAMP
XML
P2P
WORA
OOP
Now some of those went on to become useful concepts, but all hardly lived up to the hype of transforming the industry forever. There's just no shortage of people who lack any kind of set of morals that will, without any knowledge in the domain, jump on some train and hype it to get some quick cash before the thing derails in a fit of coming to terms with reality.
I mean, at least it's been this way since I've been in the industry.
Yeah, there is always new Kool-Aid for executives to consume. I just wish more research, discourse, and testing were done before these concepts became either a scam or a true innovation. Of all the things that you've mentioned, there are only a few things of which I have no knowledge of; as a lay person, my familiarity with some of these tech developments is due to the major media coverage some got. I'll have to look into the unfamiliar tech innovations.
Ignore the thousands of employees we've laid off, we have AI that is going to QUADRUPLE our productivity. I'm talking AAAA-AAAA games here, folks. The best is yet to come, it's going to be fantastic.
What the fuck are you on about? They're talking about using AI to replace the incredibly talented human labour at studios they own. Y'know, like the people who made Valheim, Deep Rock Galactic, Satisfactory, the new Tomb Raider titles, Metro Exodus...
Embracer are shit, but what makes them shit is that they're fucking murdering a lot of genuinely talented studios that produce great work.