And now you get the bad ending
And now you get the bad ending
And now you get the bad ending
Shout out to Deus Ex: Human Revolution for baiting me into thinking I could do a non-lethal playthrough and avoid combat.
There are forced boss fights in that game that require you to engage in firefights against bullet spongey enemies. I had put all my points into stealth. Not fun!!!
Kinda the same with Dishonored. I finished the entire game and wondered why I didn't get the non-lethal award.
Turns out that the tutorial that specifically told me to kill 2 guards in the beginning of the game counted.
I did this same thing in Undertale. I "killed" the training dummy in the tutorial and had 5xp the entire game. I was unable to do a pacifist run. I later found out you can't do pacifist on your first run anyways so it kinda sorted itself out.
I think they updated it at some point so stealth builds could be viable. Still a pretty big oversight for the devs to releases it initially without that consideration
I stopped playing the game after I ran into the first bullet sponge boss, tried several times to beat it with my all-stealth character and realized I'd probably have to start over
Flash back to mass Effect. Make a wrong decision in Mass Effect 1 and it bites you in Mass Effect 3
“Would have liked to run tests on the seashells”
Choosing the good options leads to this though.
First playthrough I didn't use a guide, shot Wrex, stuck with Ashley until I could ditch her in ME3, and lost almost everyone in the ending of ME2. Next playthrough much better!
The first play through is always rough, and in my opinion it should be. It makes it better that way.
In real life it's even worse: people still mad about wrong choices from 15+ years ago
In the biz, they call that "replayability."
Jokes on you! That never happens to me. Because I have overwhelming anxiety and can't not look stuff up. No matter how badly I want to avoid it, how hard I fight, I still need to follow a guide or Google every doubt and question I have. 🙃
What I love about BG3 is that there are no wrong decisions. Sure, every decision has a ramification, but nothing will break the game. You get the end you deserve based on the choices that you make along the way.
I talked about my playthrough in the BG3 community, but I also love that I was able to be the best and most heroic hero the world ever saw, and then at the last minute choose to enslave everyone.
That was some of the best “play your way” gameplay I have ever experienced in a game man.
They do a great job of making things feel real and meaningful too. My last playthrough was supposed to be an evil playthrough, but all of the characters are so real that I couldn't do it. I actually killed Karlach and felt so bad about it that I reloaded and recruited her instead. This playthrough though, which is my 3rd one, I'm forcing myself to make different choices and I'm amazed at how much it changes the game. Like I betrayed the grove and Karlach somehow heard about it before I found her, so she was pissed and fought me instead of trying to join me. I also did the mushroom quests and then fireballed the group when they were all celebrating, just to see if it would let me, and it totally does. I love the freedom that they give you in this game.
There is that, but I feel the changes with Minthara count; I'd have liked to have had her as a companion, but I'd already killed her and was multiple hours into act 2 before the patch allowing her to be saved and recruited into any party was released.
Whatever happens, I'm either taking these 26 unused Elixirs across the finish line in triumph, or to the cold embrace of the grave.
I mean, obviously. You might still need them
I had a fun experience with this but it was due to a bug. The ONE time that I succeeded in forcing myself to play a bad guy in an RPG was Dragon Jade Empire for the XBox. I made it through the entire game, feeling terrible about being a dick to everyone and then, due to a bug (before consoles got patches), I couldn't beat the game on the Evil path. It would crash every time. So, I chose the good option in the last conversation and was able to beat it but got the good ending.
It was really annoying to put that emotional effort in and have it count for nothing. So, I just accept now that I'm going to pay a good character and either watch ending videos online or not at all.
You mean Jade Empire? Cause if so that bad guy ending was a bitch too cause all your companions just fuck off.
You're right. It was Jade Empire.
Detroit Become Human. It was a wonderful game, but there were so many decisions that changed the ending of each character. It was hard because I always wanted the happiest endings possible
Kara's story was too sad. I loved that game
This was me when I accidentally killed a Whimsun early in Undertale and didn't bother resetting because I thought I could still get a pacifist ending as long as my LV hadn't gone up. Though at the end of the day I guess it was fine since I got to test all the mean and flirty options that I hadn't picked before.
NO SAYORI DONT DO IT
I played another 80hrs of TW3 on NG+ just to get the good ending.
I was playing through Xenoblade Chronicles 1's post-endgame trying to do all the quests and because I didn't know to steal a certain item from a certain enemy I now have to defeat a Lvl 120 boss that is the most powerful in the game to get one form of ultimate weapon. Not feeling like getting something like that after the fact, time to call it done and move onto the expansion.
Forgive me Karlach, your armour is too good for early game to give up. 😭
This is a weird meme. He kicks that guy's ass...
Ah so you also permanently locked yourself out of a region with the required power up to pass the next region huh? First time?
Looking at you Crystalis
Baldur’s Gate 3 is good for this. Oh, you talked to a bard a few sessions ago? Hope you like seeing their innards when you move to a new act!
Three Fourths??? My brain thought my mind had gone wonky reading that.
I once had an idea for a Fallout 1 run with a lucky but stupid character.
I made him 1 intelligence and put all my skill points into gambling. Mistake.
He was too stupid to use a slot machine.
I love the way Fallout 2 (maybe also 1, it’s been forever and I can’t recall) changes your dialogue options if you have low intelligence. It’s like a whole other game.
Fallout 1 absolutely does it as well. Even the animated dialog the Overseer gives is different, as he gets frustrated with the dumb player character.
One of the more famous Fallout 1 dumb events is that the first super mutant in the game, who is guarding the water chip, will grunt back and forth with the player and then step aside allowing the player to pass by.