The makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people'
The makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people'
Pocketpair is hiring. Like, really hiring.
Meanwhile Gamefreak: "we are but a small humble studio, you have to forgive the lack of polish in the last two gens of Pokémon games"
84 1 ReplyMakes me wonder how much money they get from Pokemon as opposed to how much Nintendo gets from it.
11 0 Reply
If they set up their career openings page to support multiple languages, they'd likely get a lot more applicants.
Also, palworld.com is an insane website.
44 2 ReplyAlso, palworld.com is an insane website.
What in tarnation
30 0 ReplyThey weren’t kidding
8 0 ReplyI’m a sucker for badly designed sites with tons of esoteric information.
5 0 ReplyThat site reminds me of the Time Cube site lol.
4 0 Reply
Agreed. If they can get an English speaking engineering lead, they would have so many applicants, especially with recent layoffs.
A techie with both language skills would be highly valuable to them.
11 0 ReplyYeah if an american company is struggling to find workers, the best thing to do is always to offshore it to chinese workers.
2 8 Reply
Holy shit I thought you were joking but my eyes just went insane
1 0 ReplyOh shit. The propaganda is off the scale.
1 0 Reply
Well with all the bullshit layoffs there should be plenty of candidates
31 0 ReplyThat's a good problem to have, isn't it? Your product got far more popular than you predicted that it would.
24 0 ReplySudden success has killed lots of businesses.
44 0 ReplyNot more than sudden failure though. :)
12 0 ReplyThey sold at least 5.92m copies, which amounts to roughly usd177m revenue(roughly usd124.32m after steam cut), and with the playerbase tanked from 2.1m peak to 682k peak in just 14 days, they can survive for a veeery long time with that kind of money.
9 1 ReplyUsually that affects businesses that either provide an online service, so their costs spike massively, or are selling physical objects where demand so far outstrips supply that customers leave entirely for something else.
A single player / selfhksted multiplayer game like this is much less vulnerable to those aspects.
4 0 ReplyThat's a fair point.
1 0 Reply
I’d be down but I require my own personal bucket of thumb drives
16 0 Reply