Frustrations with Cities Skylines 2 are starting to boil over among city builder fans and content creators alike: "It's insulting to have a game release that way"
Frustrations with Cities Skylines 2 are starting to boil over among city builder fans and content creators alike: "It's insulting to have a game release that way"

Frustrations with Cities Skylines 2 are starting to boil over among city builder fans and content creators alike: "It's insulting to have a game release that way"

I love that the game is such a CPU hogging mess that LTT used it to test over clocking a brand new AMD thread ripper and the game still ran like garbage even on one of the fastest and most multithreaded CPUs that exist.
I love Cities Skylines but whatever is happening in 2 is a three alarm fire and needs to be fixed.
I imagine LTT did that for meme purposes more than anything else. Threadrippers are not built for games. They're built for production workloads which don't translate to gaming performance.
That said, the point still stands. This game needs the most powerful gaming hardware (e.g. Ryzen X3D series and RTX 4090) on "recommended" settings and 1080p to get averages above 60fps, which is wild. There's a rather dedicated fellow on reddit who does detailed performance tests after each patch.
So very fucking glad I haven't bought this game.
They did it because the developers said the game will use however many cores you can give it. And i mean, yeah it maxed out all cores. Likely doing nothing but struggling to keep them synchronized but it was using em
What are some characteristics of modern, multi-threaded games that don't match up to production workloads as far as the CPU is concerned? What do you consider a production workload? How does it differ from CS2's simulation system?
lol got a link to the video? That sounds hilarious and worth a watch.
https://youtu.be/R83W2XR3IC8?si=nTUMXFiFGFRcdtQa
Jump to the 3 minute mark.
The game when it saw that CPU:
It seems like we have more power than we know what do do with.
That means we’re not cutting it close enough!
Edit: I don’t remember the exact quote but y’all get it.
Not sure why LTT or anyone else would have thought that would even help considering simulation games like that rely heavily on single core performance.
I mean... Watch the video? It uses 64 fucking cores when available. It's a heavily multithreaded game.