PSA: Try FreeCAD Link Branch (it's a big improvement!)
Recently I've been having feelings about moving away from Fusion 360. The combination of cloud app / filesystem and their demonstrated willingness to remove features and add arbitrary limitations (eg. 10 editable model limit) makes me feel uneasy about using it. To be clear I'm grateful that AutoDesk provide a free license at all, and it's an incredible piece of software, but I have a sense of vulnerability while using and honing my skills in it. If you've ever rented a house you'll know the feeling - you quite don't feel like it's really your home, if the landlord wants to make renovate or redecorate you don't have any choice and you could be evicted at any moment.
So I tried FreeCAD. At first, I have to say that it felt a little like stepping out of a spaceship (Fusion) and banging rocks together like a caveman. It's not that you can't do (most) of the same things as an enterprise CAD package, but the killer feature of Fusion is the level of intuitiveness and "it just works" that makes FreeCAD seem like trying to write Latin.
After a week of on-and-off learning I was not sure I wanted to continue. Even after getting comfortable with the basics, frustration levels would spike to 11 sometimes. The main issue I kept running into was that altering a previous feature would break everything that came after, requiring a varying amount of work to fix. The FreeCAD wiki suggests ways to mitigate this but many of them are un-intuitive and/or inconvenient. After some googling this seems to be caused by a pretty difficult to solve issue called the "Topological Naming Problem" (where FreeCAD can't keep track of surfaces / edges / vertexes in a stable fashion when features are changed). Then I came across this blog post that pointed out a fix has actually been developed earlier this year. A developer by the name of RealThunder has created a fork of FreeCAD called "Link Branch" which can track topology in a (more) stable fashion.
I tried this branch and was blown away by how much more usable it is. Not only can it handle changes to past features almost perfectly, but I can create multiple bodies from a single sketch (not possible before) and there are other UI tweaks that make creating features easier such as the ability to preview fillets and chamfers at the same time as selecting their edges. I'm not totally sure which of these features are unique to Link branch vs which might be pre-release in the main branch, but certainly the topology naming fix is unique to Link.
So if you have tried FreeCAD in the past and been frustrated, or if Fusion's past free license changes or price increases are making you uneasy, give the Link Branch a try! Downloads are available in the releases page.
To be clear Iām grateful that AutoDesk provide a free license at all, and itās an incredible piece of software, but I have a sense of vulnerability while using and honing my skills in it.
No, nope, nope, nope. Abolish this line of thinking right now. Any company that employs the predatory licensing tactics like those AutoDesk uses are not worthy of one single synapse's worth of your continued thought. Fuck them. Shed not a single tear. They're not giving you anything; they're trying to lock you in as a future revenue source. Thus you have nothing to be grateful for, other than the bullet you've now dodged. You are Lot. Walk away and don't look back, lest you turn into a pillar of salt.
I don't usually get into this sort of Stallman style FOSS rant, but the behavior of the major players in the commercial modeling space -- especially AutoDesk and SolidWorks/Dassault -- is just exceptionally bullshit. Pandora's box is already open on the hardware; any fool with thumbs, a credit card, and internet access can either buy or build an actual 3D printer. So instead they'll do anything to lock the software side of this wonderful technology in their own proprietary, pay-to-subscribe box.
The Topological Naming Problem has been a thorn in the side of FreeCAD users since the dawn of time time, and while some work was put into the 0.2x release to address this (previous versions were even worse) it's obviously still not perfect. For anyone not comfortable keeping track of forks and splits and unofficial releases, the intent for the Topo Naming fix developed in this release is for it to be incorporated back into the main line release... eventually. Also, even the most recent release of Realthunder's fork is one major revision behind the main line release, and also has not been updated since the beginning of this year.
Despite all of this, FreeCAD along with all of its quirks and foibles represents an incredibly important bulwark against keeping a critical aspect of our hobby out of the clutches of corporations and other related doers of evil. Stick with it.
Fusion 360 is amazing in the Getting Shit Donetm department, which is the weak point of FreeCAD. I have managed to steer through the byzantine UI of FreeCAD to create a CAD model, but it needed support by someone who has spent years in that application to get the more complex stuff, and even he didn't exactly know how to achieve it, and that's on top of me having participated in a 16 hour workshop on how to use FreeCAD. For Fusion 360, I've watched a few 5 minute videos on their official channel and that's it, everything else I was able to accomplish through just looking at the UI.
I learned Fusion 360 before FreeCAD, so it's not just that I had prior experience in another similar tool.
I think the basic problem with FreeCAD is that it's a collection of tool benches written by different people who don't talk to each other. They have overlapping responsibilities while still having vastly different feature sets and don't integrate with each other most of the time. So, if you want to create a model, you first have to plan ahead to understand what kind of features it's going to have, and based on that, you have to decide which collection of tool benches you have to pick. More than once I picked the wrong one in the start and then had to do everything all over again in the different one once I ran into a dead end.
Fusion 360 feels like it was written by a single team with a single vision, and everything fits together.
It's not the gouging out that bothers me. It's the constant looming threat that they'll take whe whole thing away and all of your work will be locked inside it unless you pay them.
Yeah, but I need my CAD software to work. I'm working using it. I'm not here to be a bulwark against the corporations to gimp myself and not use something better.
No one is asking you to be a bulwark. FreeCAD is doing it for you.
If you have a use for commercial software for commercial purposes, that's fine. But most of us don't, and the notion that our access to the software we need exists entirely on the whim of some fucking corporation is not acceptable. One who can easily decide that the hobbyist license tier is gone, or the tier you need now costs 3 times more because reasons, and by the way the file formats are all proprietary so good luck migrating to a new package.
It's not paying for it that bothers me. It's being milked for Yet Another Subscription. For sake of argument, I have and heavily use a licensed copy of CorelDraw for 2D vector art, but it's a version I paid for and I can use it perpetuity. It's not a subscription; no one can take it away from me. Sure, if I want the latest whiz-bang version I may have to pay for an upgrade license. But I don't care about that, so I haven't, and the copy of Corel I bought in 2008 (!) still works just fine. You can't say that about Fusion 360.
the biggest turn off of freecad to me was the usability. It felt clunky, and frankly, it didn't give the ability to follow my normal work flow. definitly going to give this a try, thank you.
I won't say that FreeCAD has a good UX, but it helps a lot NOT to look at it as a CAD software, but as a collection of specialized engineering tools, organized into workspaces, haphazardly put together.
First thing you need to know is which workspace you'll need, and FreeCAD does a terrible job at explaining you that (the concept of workspaces isn't self explanatory) AND describing what each and every one of them does. Some of which should just be disabled by default because of how fringe, unpolished or unreliable they are.
Once you've got that part cleared, you can learn the primitives and the jargon (what's a body, solid, part, mesh, element, ā¦), not great, but fair. Then, you have to learn, for every workbench, what their workflow is (e.g. create a body, create a sketch, apply transformations ; Create an analysis, define material, define loads, add a mesh, add solver, add equations, run solver, add results, tweak the pipeline so it renders, show results), and yep, FreeCAD won't hold your hand for any of that, you'll have to wear your explorer hat and navigate from frustration to incomprehension until it accidentally works.
But then, if you can get over that, you'll end-up with a tool that's more powerful and versatile than anything else, including dandy commercial offerings. It still blows my mind that nowadays anyone in their garage can do for free what not so long ago would require a full engineering curriculum and corporate sponsorship to acquire licenses. My hope is that FreeCAD would gain the same kind of visibility that Blender enjoys, with sufficient funds for a small dev team and a great product manager.
FreeCAD could do with a massive UX overhaul and a workflow that people could use without having to relearn how to invent the wheel. The underpinnings of the software are good. They've done a lot of good work there. But as far as a usable piece of software, something like Blender -- with a lot more complexity, and a lot more individual toolsets (2D Animation, Video Editing, VFX, Sculpting, Poly Modeling, Bone Rigging, Scripting -- ALL with entire workflows associated with them) -- has managed to be a wildly usable solution despite many of its individual subsystems working together.
FreeCAD suffers from the lack of proper workflow immensely, and will hamper its adoption unless the maintainers take a far more pragmatic approach to their development. They need to take this more serious, as more usage drives more funding, which drives better development. You can't just go "It's open source, YOLO, fuck you if you don't like how we do things". Because you're just going to flounder as a long-lived project, but never a successful one.
I complain about FreeCAD because I want it to get better. I go back to it every year at least once, just to see if they've opened their eyes or not. I have used everything from Siemens Solid Edge, to Inventor, to Solidworks, Fusion360, OnShape, Blender, Rhino, hell -- EVEN SOLVESPACE is easier to use than FreeCAD and it's only a solver...not even a true cad environment for anything serious (fillets, etc)
Hell, Plasticity came along just last year and it's only $100 with no "Rental Models", and it's probably already got more users than FreeCAD at this point. It certainly has more people doing tutorials for it, and more people picking it up. Even though it's not F/OSS - it's cross platform, cheap, and non-predatory. Obviously I'd prefer F/OSS software, but I'm not going to chop off my right arm to support it or work with so much hindrance that it causes me to work at 20% effectiveness vs other CAD software. Free only goes so far when your time and attention is worth as much as it is.
This is quite funny for someone who has learned a (tiny) bit of latin, because this is 100% true, in like a positive and negative way.
FreeCAD is "unforgiving", in that pretty much every dimension/curve/shape must be defined exactly as you want, in exchange, this makes the software very good if you know what you want to create, and how.
I've only used a tiny bit of Fusion at a school once, but it was a lot more "freeform" than FreeCAD, this made it easier to use, but as someone who knows what they want to create pretty exactly, I prefer FreeCAD
This reflects languages. Latin is very organized, a single verb ending changes it from like "he who did" to like "he who has done" and you're supposed to know that. It's heavily theorized (and is 100% paritially true) that Latin is specifically designed as an efficient language to move troops. So, harder to learn but more accuracy.
English on the other hand trades accuracy for a more natural way of relatively easy to understand speak (with a good bit of overlap where there is confusion)
Isn't it wild that all the FORKS of FreeCAD somehow manage to have better versions? FreeCAD is OVER 20 YEARS OLD.
How is it still such a piece of shit software? Because the maintainers are garbage. It has nothing to do with the topology problem, it has to do with workflow, and FreeCAD lacks it almost completely.
Edit: Ohhh, this is realthunder's fork! Glad to see he's continuing on it, but yeah - I think by now most FreeCAD users had known/switched over to his version anyhow.
They sound like a realist. If every branch has a better version than main, then what are you doing with the master branch in the first place? There are a lot of glaring issues with the software. It spent so much time in development already, it should've been a second Solidworks by now. Instead you get a mess that breaks all the time.
I've been spending this weekend learning FreeCAD as well. Although I have found it frustrating at times, I've felt like its mostly just very unforgiving about "bad design". For example, freeCAD has been working best for me when I actually sketch every single element out. Every face, every cut, every pocket is part of a sketch and then a 1 step operation. If you design like that then FreeCAD is actually quite powerful, and I'm starting to like it.
I agree! It does enforce being clean and thoughtful about your design. But the inability to use a single sketch for more than one operation still bugs me. I loved being able to plan out and see all (or at least multiple) features in a single sketch in Fusion. In FreeCAD I can only figure out how to do this by making a master sketch and then projecting single features out to multiple other sketches, which works, but like everything in FreeCAD, just takes more time...
The only time I don't use master sketches are either if there's "too much" on top of each other or I'm importing a sketch to apply a logo (if I upload an STL or something, I'll slap on a quick little logo somewhere unobtrusive so I'll know if somebody runs with it to thingiverse or somewhere else. having that logo premade in a sketch makes it alot easier. just import and call it good.)
I think the seeing in the ('data' view of the) sketch is called 'Make Internals' or something similar. It creates a surface for every closed area in the sketch, and seperately selectable line geometries for all connected lines.
Exactly this - FreeCAD is great, but you have to learn to do things its way if you want stable designs. While there is a learning curve, it's really no worse than Fusion360 was in figuring out how to achieve my design goals. There are fantastic YouTube channels out there, like MangoJelly when you do get stuck. I converted all my older designs from Fusion360 to FreeCAD, and everything since is in FreeCAD, and I haven't looked back. I think many people are just afraid to admit they are daunted by FreeCAD, and rather than work to understand it, they just complain and say it's bad, without ever actually putting any effort into learning the platform.
One body per sketch was always a deal breaker for me, so itās good to hear that limitation is gone.
Do you know if sketches are still required to represent a single continuous face? For example, 3 concentric circles would not be allowed because it is ambiguous which parts are āsurfaceā and which are āholesā. F360 doesnāt impose this limitation because it allows you to select individual sketch faces to move into 3D space, whereas FreeCAD considers that a single operation on the entire sketch.
FreeCAD does indeed perform a single operation on a given sketch, but I think the problem you're encountering is the fact that FreeCAD cannot perform any operation to solidify a sketch that would result in more than one discontiguous solid.
You can, for example, totally extrude 3 concentric circles into a pad provided they intersect another solid surface that at the very least spans the gap between the edges of the circles. Your example in particular results in a cylinder with a hole in it, and another cylinder centered in that hole. The geometry is not actually ambiguous:
The above is just one sketch to create the rectangle, and then the other sketch is precisely what you described, three concentric circles of random diameter:
I did this in the bog standard 0.21 release, not the Realthunder fork, and with no other additions, mods, or workbenches.
Forgive me for not using Linux, but I am not having any luck finding a download for Windows? I've seen the GitHub pages and they seem to send me in a semi-recursive wild-goose chase that I can't make sense of.
Can some gentle soul point me to a Windows version? Maybe a direct download link to the ZIP or EXE? I am not very familiar with this, so any help is appreciated!
Thank you for sharing! Reading what you've found out, and seeing screenshot of your model really encourage me to give FreeCAD another try. I will install the fork. Thanks again!
FreeCAD is an okay piece of software, I've been able to use it but it has a learning curve and in some aspects it is limited. Sounds like this branch removes some of those limitations which is neat.
I've also used AutoCAD which is very functional but can cost thousands of dollars a year...
I share your general sentiment about fusion. I've been avoiding FOSS CAD for the reasons you laid out, but I am somewhat tempted to give this a try. I wonder how well maintained it will be over time...
After I built my Voron I started using SuperSlicer, which is a fork of PrusaSlicer, which is itself a fork of Slic3r. SuperSlicer has some pretty nice features and I like the way it slices models, but it's also a bit flakey at times. Going from GitHub activity, it's only maintained by a single dev and they're only able to work on the project sporadically every few months.
I also used SuperSlicer until I recently tried OrcaSlicer and was very impressed. The developer of SuperSlicer recently quit his job to work on it full time though, so I imagine it will start to catch up in features soon.
I'm excited to try this, ive been looking for fusion alternatives, i cant stand the cloud based bs. Thanks for the suggestion! We all need to move away from cloud based and subscription based software.
Thanks! I know I've tried freecad in the past and found it really tough to wrap my head around, but I'll give it a try because as I said a few days ago, at any moment the tinkercad I use regularly could go away.
If you are used to using F360 or SolidWorks, this is the version of FreeCAD you should be using. It doesnāt have the TNP problems that the main branch has. Of course, just like commercial CAD, itās possible to break models by deleting references, and youāll have to fix them. Experienced users of CAD know this is always possible.
Iāve been using RealThunderās branch of FreeCAD for a few years and Iām able to do whatever I want, pretty much just like I do in SolidWorks in my day job. Most of my time is spent in the PartDesign workbench, which is really what most people designing for 3D printing should be using.
Remember that youāre using software built and maintained by volunteers. If you want constant improvement, youāre better off paying people whose sole job it is to work on the software. Itās up to you to decide if itās worth paying for.
Personally I see blender more as an animation or organic modeling tool whereas CAD software like fusion is better when you need exact dimensions for your parts
I haven't used Blender for this purpose (or FreeCAD at all, for that matter...just OpenSCAD for doing models for 3D printing). But it looks like Blender has some sort of add-on support for parametric modeling that's being worked on.
A constraint-based sketcher addon created by hlorus for Blender that allows you to create precise 2d shapes by defining CAD geometric constraints like tangents, distances, angles, equal and more. These Sketches are then converted into beziers or mesh which still stay editable through a fully non-destructive workflow i.e, Geometry nodes and modifiers.
It's not, historically, the main purpose of the software, but maybe Blender will ultimately wind up moving into the CAD world too to some degree.
How does graph paper stack against a canvas? One is for engineering, the other is for art.
Also, FreeCAD is at least a decade behind Blender in the "No it's actually really good now and is actually being widely adopted in industry" department.
I know a bunch of people already told you that they are not the same program, but this is the way I always think about them:
Blender is like modeling with clay. You mold it, push it around, and stick more pieces on here and there.
FreeCAD is like modeling with building blocks. You measure the part you need and select the block's that build that part. You can also swap out blocks for different blocks at any time.
Blender is a swiss army knife, not really comparable, but i'd recommend it over most CAD software if your main focus is 3d printing as most slicer convert to mesh data anyway.
Im not going to try and convince people who have already made their mind up, but I ditched Fusion for Blender ages ago and haven't looked back. Its completely usable for CAD and precision design for 3D printing or what have you. Its not built for it, but its capable if you learn how.
The lack of pure CAD focus is a drawback, but it is largely made up for in blenders absolutely amazing general purpose tool set. Its not just mesh manipulation, with geometry nodes you can create complex intricate shapes that are also precise to your requirements. There are countless workflows and plugins that allow you to make blender adapt your needs. You can remix existing STLs and bring in reference photos/models/etc. Simply put IMO there is no need to use any other program for almost any aspect of 3D design, and so it has become my go to.
I don't recommend it for beginners, but it really is an incredibly powerful tool if you put the work in. Is it better that FreeCAD or Fusion? I am not qualified to say, but I'm pretty confident there are few features either package has that blender does not.
My experience in trying Blender for 3d printed part design was short lived because it's not really built for doing accurate and precise modeling, where FreeCAD is.
Blender is well received in the industry and can compete with the best. It also has a few nice features that aren't standard and make it stand out among the competition.
I was literally just starting to learn FreeCAD and was commenting to a friend about how inflexible the design process was, I'm absolutely going to give this a go.
I was using link branch for awhile. It's OK, FreeCAD is OK. It does suck at a lot though. Once solidworks released their maker plan, I jumped on it. It's such a superior product.
Curious to know which version of freecad did you try ?
Few days ago I installed the latest edge version from snap (0.22 in progress) and didn't notice this issue.
I know about this issue & realthunder, also watched some of his interviews and found that the guy is a master of his field.
Anyways, now I'm on beta channel of freecad-realthunder.
Thank you for posting this. My introduction to CAD was trying out FreeCAD when I reached the limits of Adobe Illustrator's accuracy. The interface was so obtuse and difficult to work with I just gave up and assumed all CAD programs were like that. I'll give Link Branch a shot!