Rating down at 77%
Rating down at 77%

Starfield on Steam

I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.
While it was not a Cyberpunk-grade overhype, I think it must still have been overhyped. Because if you see it as Skyrim with better graphics, it is pretty much what you'd expect.
Some of the common criticism seems to be intrinsic to the sci-fi genre. In Skyrim, you walk 100 meters and then you find some cave or camp or something that a game designer has placed there manually with some story or meaning behind it. And as a player, you notice that, because most locations in Skyrim feel somehow unique. Even though for example the dungeons have rooms that repeat a lot. Having a designer place them manually with some thought gives them something unique.
In interstellar sci-fi, a dense world like this is simply impossible. Planets are extremely large so filling them manually with content is simply not possible. And using procedural generation makes things feel meaningless. Players notice that fast. So instead, Starfield opted for having a few manually constructed locations that are placed randomly on planets, unfortunately with a lot of repetition. But that is a sound compromise, given the constraints of today's game development technology. The dense worlds that we are used to from other genres simply don't scale up to planetary scale, and as players, we have to get used to that.
7/10 really seems to be an appropriate rating for this game. Itās not bad, itās just a Bethesda RPG and nothing more.
I'd agree with you, its a solid 7/10, if reviewed it after only playing the game for a couple hours.
but from the 10 hour mark and beyon, to where I am now, I'd say its a 5/10.
Theres just to many small things that make the game frustrating to hell once you get out of that initial starter window.
Like, Ship parts. You get great details on engines, shields, reactors, etc. But no detail on landing gear, which would be great to have when your error message is screaming at you for more landing gears, and you dont know how much each one supports, or what the difference is, and you have no numbers to tell you how many more you need... And Hab components. Just tell me what work benches each one has, at least, and if things like the infirmary are just cosmetic or provide some boon to having it.
And surveying planets. You know why exploring was fun in skyrim/fallout4? Cause you were going from point A to point B, and were discovering things on the way, and getting distracted. on Starfield, land in the middle of a map, and have to wander around hoping you can find enough to scan to complete the survey for the planet, or at least the biome, before fast traveling back to the ship. This can take hours, even with amp.. and amp's buff time is so little that if you plan on using it you have to stockpile a lot of it, and micromanage it.
Speaking of buffs like Amp.. theres no HUD display that I can find that indicates how much time you have left on your buffs. I barely use any buffs cause of this alone.
And speaking of the HUD.. Why are the things we get given tucked up in a corner where we cant see, at a time when our eyes are in the bottom middle reading text? I have no idea what I've gotten from quest rewards, because I never see the notification.
Also, the artificial delay and slowness built into the interface. Why? Theres mods that easily remove them.. but why are mods necessary? Why make the menu system artificially worse?
While individually, any one of these things (both the mentioned examples, and the unmentioned ones) could just be ignored with a sigh and moved on from, the fact that pretty much every system in the game missed its mark by an infuriatingly tiny step, that would take almost no effort to polish in to a gem, I cant help but just be utterly frustrated with the absolute potential the game had, thats left on the vine to wither, because they decided to stop right before getting things right on seemingly every. single. mechanic and interface.
And not to mention the bigger issues, like improperly handled DirectX calls that can cause bad performance and crashes, that was discoverd yesterday, or the fact that to much basic outpost shit is locked behind perks.
Yeah, they already covered all of your complaints when they said "It's a Bethesda RPG" lol.
But agreed, not terrible but there's a lot holding it back from being great.
It really feels like the creators didn't do much playing of the game itself. So many things that are just lacking for a game like this.
Just so many things. Yes modders will fix it probably, but they shouldn't have to and there will likely not be as much interest in doing so since the game isn't as majestic and awe inspiring as skyrim (IMO).
This is exactly the frustration I'm experiencing. You have put this to words so perfectly. Every single menu or ux decision makes me just wanna pull my hair out.
It's so close to being a gem but there's so much friction trying to do the stuff in the game thanks to the UI
Yeah I might even go 8. A lot of the game is very high quality from the quests to the level design and details. Dogfighting is good, the rest of space stuff is meh. Ship designer is good overall.
I really wish they could have let us fly more freely, or at least give that illusion. There is also a lot more room for polish and quality of life improvements. Like let us walk through ships before we buy them, and maybe fly it in a simulator without spending money. That tech should be easily available. Ground vehicles would be a no-brainer, that could certainly lead to more gameplay opportunities.
Oh man of I could customise a buggy as well, and have that buggy drove out of my customised ship, I'd be so bloody happy about that
@dan1101 agree totally, I didn't see how good the dogfighting was until I had an actually difficult fight (for the Key ifykyk) where I was completely out of ship parts and direct confrontation would lead to instant destruction. Before I would just fly at the enemies, face tank and repair, killing them pretty quick. That shit didn't fly for this fight. I had to get super creative in using objects (and even other hostile ships) as cover while my shields came back up, using hit and run tactics.
I have to believe some of this functionality will be added in patches and DLC.