Adding thousands of levels for 1 whale is unlikely to be profitable. That's a lot of development cost for content that likely won't be seen. Pointing to other games by the same studio is a much better idea if you can get them to make the transition.
I think I got to 400 and gave up. This post says all 4k in under a year. There's no way anyone can play free and do that. Unless they're literally a CC savant, and even then, I doubt it.
If it were a game that didn't use a pay to play/continue/win model, I'd agree that she was the best at it. Or at least played it the most. It's hard to say she's the best when you have to spend money to do it and you aren't playing against anyone.
Well that's $1000 well spent if she found joy and entertainment and even something like success by being the number one worldwide in this game. I've seen much more stupider Guinness world records. And much more stupider ways to spend money.
Not necessarily. I've beat several thousand levels of a similar game (because I've trained my brain that playing it means it's sleep time and now it knocks me out) and haven't spent a dime.
I dont either so I dont know. But as far as I know thats like asking for more levels on like bubble bobble or something? It doesn't make sense to me from the screenshots I've seen. Even with my shitty game Dev experience, I dont see why you would put a limit on the levels unless it encourage people to spend money to "beat it".
To give the most simple and likely reason is just so that there are a restricted set of levels. Adding a "freeplay" mode that can generate random maps is not part of the plan because that would make the regular levels look less desirable. There is also many odd quirks available with special rules. It's not just because they did not think about generating random maps for those who finished the game. It is so that they can keep control over the game in a way that players are kept playing longer without risking burnout. They don't want to make the game become a chore but rather a daily task/quest. Spending money to read the last level faster by getting more energy and whatnot is just a plus for them. They know that sunk cost feeling will keep those kinds of players coming back. If not, then it was unlikely the infinite freeplay would.