Cyberpunk 2077 team morale took "significant hit" following release, developer says
Cyberpunk 2077 team morale took "significant hit" following release, developer says
After Cyberpunk 2077's much anticipated release in 2020 failed to live up to expectations, the team's morale took a "si…
It's weird how much press cyberpunk gets. Like we get week by week updates on how the dev team feels.
140 3 ReplyCrunch Time and overwork, only to rush out a buggy mess that was almost universally panned.
To be fair, this wasn't the workers' faults, but I can imagine that plus the backlash took its toll...
74 3 Replyprobably gaming’s understatement of the week
71 0 ReplyYeah layoffs will hurt morale id say
46 1 ReplyDidn't they get death threats online too, that probably made things even worse
38 1 ReplyAll marketing and directorships fault.
33 0 ReplyI get the game is fine now or whatever, but it's too late for me. I moved on a long time ago and will probably never finish it
42 17 ReplyStill one of my top games.
Mods are obligatory though.
11 1 ReplyI read that the company that was supposed to be doing QA testing really fucked them.
8 0 Replyoh i bet
6 0 ReplyFixing Cyperbunk was probably more important for team morale and keeping employees from exodusing then it was from a sales standpoint.
4 1 ReplyHas anyone found out why the devs felt bad after the release of their game? Any ideas at all. (Just kidding I pre-ordered that shit like a loser, they earned the morale-melt 100%)
3 4 Reply- The game is eye candy and the story is decent
- It doesn't feel like a AAA game
- The bugs are embarrassing, duplicate NPCs down to the outfits, walking through solid objects, terrible vehicle physics, mission breaking bugs.
- They are selling DLC.
Fuck CDPR.
41 45 Reply