The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb - IGN
The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb - IGN

The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb - IGN

1.5 years of learning unity gone down the shitter. here I come, godot
even if they backtrack, trust is ruined at this point. this only makes sense if you're trying to destroy the company intentionally and short your stock on the way out. what the fuck
And this is the real damage to their business here. They clearly lost sight of their business model: Create an army of developers who know their product very well, so that it's on a short list of products studios are all but forced to consider.
A wave of developers who know soemthing other than Unity or Unreal has the potential to turn the games development ecosystem totally on its head. They didn't shoot themselves on the foot, they possibly shot themselves in the femoral artery.
I myself have been describing it as them shooting themselves in the chest, and are now bleeding out on the floor asking how it happened.
6 years of professional experience for me, only engine I've used.
Yes, but no. My company is working in a proprietary engine, so there is almost no one we can hire with that engine experience, but we still want people who became familiar and strong with other engines because they can do it again with ours.
Don't be too discouraged by this, but start learning your next engine.
Years of Academy training
The CEO did sell a bunch of shares before this was announced, I hear.
That's clickbait journalism.
He sold 2000 shares for $40/share, which he then immediately bought back for $1.42/share.
https://finance.yahoo.com/screener/insider/RICCITIELLO%20JOHN%20S
Don't forget those skills are transferable!
Streams of events, object manipulation and shit is used everywhere. Just a few minor concept changes, just like from one company to another.
Concept, yes. The actual infrastructure, tool chains, and processes are usually not. The IDE is different, the language is different, the keyboard shortcuts are different.
The only non-pain point are probably assets. But the code is not really transferable.
Most of the stuff needs to be completely rewritten.