Skip Navigation
goddamnit
  • Messenger is just crap.

  • Baby shoes worn once, I admit...
  • She thought they were shoes made out of babies, rather than for babies.

  • Neptune (by LAM)
  • !morphmoe@ani.social

    LAM is so good.

  • goddamnit
  • I'll say the same thing about teams as I did messenger.

    The format was introduced 13 years ago. MS had the time, and we know they have the resources.

    This is 200% on teams being shit piece of crap software.

  • Rkgk4 (by Freng)

    Artist: Freng | pixiv | danbooru

    Full quality: .png 4 MB (2636 × 3337)

    0
    Albedo (by Xi Shui Fang)

    Artist: Xi Shui Fang | pixiv | danbooru

    Full quality: .jpg 1 MB (2924 × 3867)

    0
    People doing the 30 days linux Challenge are having several problems because of Mint's old packages and technology. Why people still recommend it when there is Fedora and Opensuse with KDE and Gnome?
  • Well, Endeavour is just arch. If you want, you can achieve the same install that has only the things you need, by removing things instead of just adding.

    IMO it starts off closer to the config most people want, so it's less work to take it the rest of the way.

  • Asuka (by Matsunaga777)

    Artist: Matsunaga777 | pixiv

    Full quality: .jpg 3 MB (2911 × 4472)

    3
    After mixed early Steam reviews, Elden Ring Shadow of the Erdtree has scythed back up to "mostly positive"
  • PBR isn't shit, and it doesn't necessarily mean targeting photorealism.

    It's just a benchmark for material rendering that means once all your assets come out the other end of production, they work consistently with each other.

    You could shift that benchmark towards cartoony or painterly or whatever you like, and even with assets produced using PBR, it's easier to "style" your game later because all your different assets are at the same starting point, and will therefore react to rendering changes consistently across the board.

    Basically if your entire team is making metal materials by eyeballing it, and you then put it all together in a scene, you won't be able to get all the different metal objects to look like metal at the same time as you make changes to the lighting in the scene, because the asset team made all of them using slightly different material parameters.

    If you make your entire asset production pipeline PBR, all metal assets will behave the same, all glass materials will behave the same, flesh, fabric, fur...

    You get the idea.

  • Albedo (by Fajyobore)

    Artist: Fajyobore | pixiv | twitter | deviantart | danbooru

    Full quality: .jpg 1 MB (1152 × 1500)

    0
    Kizuna AI's gorgeous entrance | Kizuna AI The Last Live "hello, world 2022"
  • So how bombastic should her presentation be?

    Yes

  • NSFW
    "I call dibs on the next bullet!" (Voices-of-Favor)
  • For a second there I thought the only thing covering her chest were some imperial pasties.

    ...

    Actually the style isn't detailed enough to rule that out.

  • What are some marketing tactics that you dislike ?
  • Short of answering any questions about a product I ask, all of them.

    If I want or need something, I will come looking. Anything beyond that is the market trying to solicit demand where none need exist.

    So much waste could be eliminated if that just... Stopped.

  • Boxer (by Liren44)

    Artist: Liren44 | pixiv | artstation | danbooru

    Full quality: .jpg 1 MB (2857 × 2835)

    0
    People doing the 30 days linux Challenge are having several problems because of Mint's old packages and technology. Why people still recommend it when there is Fedora and Opensuse with KDE and Gnome?
  • Not even close, if you actually install barebones arch, then barebones arch is exactly that, barebones. You wont even have a DE.

    Endeavour is what you want. It's just straight up arch, but with all the stuff you'd want to set up anyway done for you.

    And if you want an "app-store" style app to browse packages with, and not fiddle with the command line to manage packages, install pamac. It can be expanded with AUR and flatpak support.

  • goddamnit
  • Indeed. Ready for websites, not everyday media files.

  • goddamnit
  • As is webp. Animated webps have been a thing this whole time.

  • goddamnit
  • Cinnamon hasn't been keeping up for years. When I tried Mint again when I went full-time linux last year, and found the same unfixed bugs from three years prior, I ditched it forever.

    The format has been around for 13 years, and is objectively superior to its predecessors. By now it is actually set to be replaced by avif and jpgxl which are even better.

    At this point running into cases where it doesn't work makes me question the software, not the format.

  • After mixed early Steam reviews, Elden Ring Shadow of the Erdtree has scythed back up to "mostly positive"
  • I adore Fires of Rubicon. They know how to design games, and how to pull off an aesthetic. That side of the studio has serious world-class talent.

    But fromsoft has some big issues on the graphics tech expertise side of things.

    I don't think I've seen any subsurface scattering in their games, or proper multi-texture materials. I don't think they are on a PBR workflow (physically based rendering) though they couldn't achieve their "style" if they were. And the way they still rely on shell texturing in places they really, really shouldn't, actually hurts.

    My problem isn't with their style. It's that they don't seem to know all the industry standard solutions and techniques that exist and have been developed, and shoot themselves in the foot both in terms of performance and fidelity, by achieving things in ways that an expert could immediately tell is a bad idea.

  • After mixed early Steam reviews, Elden Ring Shadow of the Erdtree has scythed back up to "mostly positive"
  • I know.

    But only games running dx12/Vulkan must compile shaders.

    The "normalcy" of sutters on linux is because dx7-11 games are running through vulkan, and those games were never coded to account for the way Vulkan works. Hence the shaders are compiled (by VKD3D/DXVK, not the game) during gameplay when first needed.

    Like I said, if games must compile shaders during gameplay, they should do so asynchronously in order to not impact frametimes. This only applies to titles actually coded with the intention of being run under dx12/vulkan. Elden Ring in particular straight up violates the dx12 spec.

    Compiling the shaders in advance also doesn't take 30 minutes, and doesn't require doing so for the entire game. Many games will only compile the shaders for the immediate area that a player is in. (Apex Legends in dx12 mode for example processes only the current map in rotation and lets you play when it's done)

    Games that precompile shaders when running using Vulkan/dx12 have never made me wait longer than a few minutes at most, and only at first launch.

    There is no excuse.

  • goddamnit
  • In websites it works great, there isn't a browser around that can't deal with it. Same how with when webp was new you'd run into it all over the web because there they were just better and worked fine.

    It's everything else that isn't ready yet. My older android device can't deal with them in apps, no AV1 decoder maybe? Dunno.

  • Anime armor and swords pics @lemm.ee MentalEdge @sopuli.xyz
    Albedo (by Kresop)

    Artist: Kresop | pixiv | danbooru

    0
    After mixed early Steam reviews, Elden Ring Shadow of the Erdtree has scythed back up to "mostly positive"
  • Shader compilation stuttering only happens if a game was coded incorrectly to begin with.

    Shaders should never ever be compiled during gameplay, and if it has to be done, done so asynchronously.

    Either way it should never be dismissed as a problem that is "common in new games". It's amateurish and completely avoidable.

  • goddamnit
  • The format was introduced 13 years ago. Meta had the time, and we know they have the resources.

    This is 200% on messenger being shit piece of crap software.

  • goddamnit
  • Yeah it uses the AV1 video codec for compression. Which go figure, works really well for images, too! And the format can do animated images, too.

  • Shalltear (by Kdm)

    Artist: Kdm | pixiv | danbooru

    Full quality: .jpg 1 MB (1000 × 1125)

    0
    Mona (by Kaerunoko)

    Artist: Kaerunoko | pixiv | twitter | danbooru

    Full quality: .jpg 3 MB (2655 × 1833)

    0
    Loremaster (by Oyu Udon)

    Artist: Oyu Udon | pixiv | twitter | danbooru

    Full quality: .png 4 MB (1447 × 2047)

    0
    MentalEdge MentalEdge @sopuli.xyz

    Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

    Introverted, yet I enjoy discussion to a fault.

    Posts 2.7K
    Comments 2.6K