Open source community figures out problems with performance in Starfield
Open source community figures out problems with performance in Starfield

Open source community figures out problems with performance in Starfield

According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
No, Todd Howard doesn't make mistakes, you just have to buy a more expensive graphics card!
/s
Todd Howard doesn't do what Todd Howard does for Todd Howard. Todd Howard does what Todd Howard does because Todd Howard is... Todd Howard.
The Todd Howardest.
He permits you to bathe in the light of his Todd Howardishness.
Totally unrelated but did you know there's a promotion deal for AMD's latest and greatest RX7000 GPUs?
Best Buy had Starfield free with a 6700XT the other day when I was pricing out a move from Nvidia.
That's false, the mistakes are part of the experience.
It just works.
No matter how expensive your Intel Arc GPU was, Starfield won't run on it.
The Intel Arcs are really cheap though.