A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game 'Dungeons of Infinity' aims to offer a new and challenging experience for fans.
Key Features:
Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
Link's Nemesis Aghanim - The ultimate challenge lies in encountering Link's arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.
The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.
What do you think about applying roguelike elements to classic games like 'A Link to the Past'? Have you encountered similar fan projects?
Haven't run it but the contents look legit, just in case anyone wonders if they should risk downloading a random file from a stranger online, thanks Jack Sparrow!
It's windows, so an exe, I will need to check if it runs later in Linux, not sure when I get to that.
Fixed crash on Agahnim level where if you owned the pendant of direction and opened the map screen, it would crash.
Fixed rare bug where if you were to open your inventory screen while Armos bosses were exploding and dying, it could sometimes glitch out causing the >red one to appear earlier, and after they all died, the game wouldn't continue with the crystal, making you stuck.
Fixed bug where if you were holding an item and grabbed the falling crystal after a boss fight, it would glitch out.
Fixed glitch when taking an item into Agahnim's chamber and he did you-know-what, you wouldn't be able to run until you fell into a pit and spawned back.
Shifted Agahnim's sequence a bit making it harder for him to warp into his own bombs. It's still possible to hit him 2 times by timing 2 throws properly, but more difficult now, which would be a bonus hit for the player.
Fixed exploit with magic cape when owning the pendant of magic, you could keep generating magic while spamming the cape on and off.
Other minor fixes
Changes:
The Gem bag is now the Treasure bag and can hold your gems and kinstones together. There's now only 6 slots because of space restraints when the lvl 1 inv bonus slot will be added as a starting bonus item.
Made the red Armos boss a little easier, his jump takes a few more frames to complete making it a bit easier to avoid.
Updated most of the food sprites with touched up versions, which mostly looks identical, just better color selections and textures in some, art credit: Glasus
I disagree. Discord asked for my phone number when I tried to sign up, probably because I used a throwaway mail address and it detected that. No thanks.
I'm honestly surprised Nintendo hasn't done this themselves. It's such a great idea and the Zelda universe and lore fit perfectly into a dungeon delving rogue like.
Nothing, Nintendo can wipe it at any moment. The dev will probably not get sued if he removes the game at the first request and since he hasn't monetized it in any way. But if Nintendo feels like it he can definitely get sued.
We can hope Nintendo let it be, but in the past they've killed many fangames like this one. Like the 2D OOT which was very good but got wiped by Nintendo.
If you want to make a fan game, make spiritual sequel instead.
Nintendo can't do much about games that are very similar to Mario, Zelda or Pokemon for as long as they do not copy any assets, (some) names or levels from those games. Based on the videos the main character is unique but most if not all the other art assets are direct copies from the original game.
There is even meme where one of the people in prison says, “I’m the creator of this game, I’m in jail because Nintendo doesn’t like when people use their assets.”
Link to the Past and Super Metroid have hundreds of "total conversation" mods and utility mods. This one doesn't do anything different, IP-wise, as the ones already released.
Edit. I'm incredibly wrong, this is a GameMaker game.
It's a blast to play. Took about 6 tries to finish the game. The difficulty spike at the end is kinda crazy. Definitely recommend getting it before/if Nintendo takes it down.
Hear me out. There is this amazing concept of not doing something you don't like. Yeah most people don't know this, but you can indeed just not play games you don't like.
But whats the point of having a terrible take without sharing it on the internet? That'd be like a big brother eating a whole bag of jerky and not cupping that shit to your face