A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game 'Dungeons of Infinity' aims to offer a new and challenging experience for fans.
Key Features:
Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
Link's Nemesis Aghanim - The ultimate challenge lies in encountering Link's arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.
The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.
What do you think about applying roguelike elements to classic games like 'A Link to the Past'? Have you encountered similar fan projects?
Fixed crash on Agahnim level where if you owned the pendant of direction and opened the map screen, it would crash.
Fixed rare bug where if you were to open your inventory screen while Armos bosses were exploding and dying, it could sometimes glitch out causing the >red one to appear earlier, and after they all died, the game wouldn't continue with the crystal, making you stuck.
Fixed bug where if you were holding an item and grabbed the falling crystal after a boss fight, it would glitch out.
Fixed glitch when taking an item into Agahnim's chamber and he did you-know-what, you wouldn't be able to run until you fell into a pit and spawned back.
Shifted Agahnim's sequence a bit making it harder for him to warp into his own bombs. It's still possible to hit him 2 times by timing 2 throws properly, but more difficult now, which would be a bonus hit for the player.
Fixed exploit with magic cape when owning the pendant of magic, you could keep generating magic while spamming the cape on and off.
Other minor fixes
Changes:
The Gem bag is now the Treasure bag and can hold your gems and kinstones together. There's now only 6 slots because of space restraints when the lvl 1 inv bonus slot will be added as a starting bonus item.
Made the red Armos boss a little easier, his jump takes a few more frames to complete making it a bit easier to avoid.
Updated most of the food sprites with touched up versions, which mostly looks identical, just better color selections and textures in some, art credit: Glasus
Haven't run it but the contents look legit, just in case anyone wonders if they should risk downloading a random file from a stranger online, thanks Jack Sparrow!
It's windows, so an exe, I will need to check if it runs later in Linux, not sure when I get to that.
Thanks for pointing that out, I can't prove that it's safe. It is directly from their Discord, I downloaded and re-uploaded it.
I am not sure if I could post a Discord file link or if they expire, otherwise I would have, although you still wouldn't be able to tell if it was the original link.
I disagree. Discord asked for my phone number when I tried to sign up, probably because I used a throwaway mail address and it detected that. No thanks.
Yeah ive has problems in discord rooms that require this cuz i refuse to give them my phone and they're good at catching the fake numbers from the Internet i tried to pass off. I wonder if it'd work if i tried some alphabet mafia phone numbers?
For what it's worth, I've had my discord account for like 8 years at this point and have never received a text from them. I guess they might have sold it off somewhere but i get more political spam then anything else lol
The phone number requirement is a recent change I believe to deter people from creating multiple accounts, so any old timers probably didn't have to use a phone number to sign up.