My favorite artists, performers, and entertainers have all made things I didn’t like so much. It’s cool. When artists have a miss, that’s when they need fans the most to root them on so they are motivated to keep creating. I don’t know if I will ever make anything again that you like, but wouldn’t it be better for you to have that chance to decide than for artists to never create again after a marketplace miss?
This isn't his game. He bought a game other people created and then made a shitty DLC, probably in an effort to cash in on the name and success of the original. That's not what artists do, that's what out of touch CEOs do.
In November 2022, Gearbox Entertainment acquired the Risk of Rain IP. Hopoo Games remains an independent studio. Hopoo now states that they are working on other games and projects.
The Steam page for the DLC also lists Gearbox Software as the developer and Gearbox Publishing as the publisher so yeah. Seems accurate.
It's not even comparable, he didn't make something and it wasn't good, he broke what was already good. Imagine an artist adding a track to an old album and it distorting the quality of the rest of the tracks. That's what he did.
As an experienced Unity developer, its clear that they have literally never developed anything in Unity, ever, and probably just skimmed the documentation.
But they could stop that internal call and directly use Time.fixeddeltatime instead. Any person that knows how to use Unity knows to not mix the two. Which is my point.
Gearbox likely has experience with Unreal only, and have no idea what they're doin gwith Unity. Or at least, the team they put on RoR2.
I've never used unity either, sounds like they used a property that means "variable time between frames" in a context that is expecting a constant.
Almost sounds like they were setting up a "thing happens faster if your CPU is faster" type of logical bug that the engine is at least preventing internally.
Such a shame, I was really looking forward to this based on the teasers shared on the game's Discord server. I guess it's just like big publishers to put more effort into marketing than development.