What do you consider "good performance" of a game on the deck?
Just curious what do people have in mind, when they say a game is "working great" or "perfectly". I believe I'm in the minority, but I just can't enjoy a game under 45 FPS, or if the resolution has to be under 720p and the UI/text is all blurry because of it. Perhaps it's because I'm used to playing mainly on PC. Still enjoy my Steam Deck a lot though, even if it can't keep up sometimes.
Consistent 40 FPS is the absolute minimum in most games for me. 45 FPS is pretty ideal, 60 FPS is a bonus. 30 FPS is not really enjoyable to me since I notice the low framerate too much.
I was amazed to see how big of a difference 30 to 40 makes. It feels much closer to 60 to me. It looks "normal" to me as opposed to 60 that looks extra smooth and 30 that looks choppy.
Exactly this for me as well... I will add the caveat that if I had to lower the native resolution to boost performance, upscale/FSR artifacting needs to be minimal and not mess with legibility. Some games look phenomenal upscaled (like, 99% as good as native resolution) and it's not an issue... others, not so much.
EDIT: phrasing, grammar is hard when typing I guess.
30 fps and low graphics ia good by me. I grew up with old consoles, having something like Cyberpunk running on a handheld is insane to me.
I honestly don't get the whole "120fps 4K or literally unplayable" mindset. Ill notice the difference in a side-by-side, but other than that as long as theres little to no lag its perfectly fine.
I grew up with the previous gen consoles of whatever was new, so I get this sentiment in my bones. I just want to be able to play games. 30 fps is good enough for me for most games.
The technology is really incredible, I know that. And it still blows my mind sometimes what it can do.
However I find it funny that the old consoles like NES or SNES were running at 50Hz/60Hz TVs and then we got to the point of 30fps gaming with the Playstation. But that's just natural evolution of graphics I think. Still amazing what the smart people can achieve.
Depends on the game. Older games and 2D games I expect 60FPS at native resolution with a lot of the graphical options enabled. Morrowind, Stardew Valley, Doom 3, etc.
Newer games I don’t mind turning down the graphical options to try and score that 45-60FPS. Cyberpunk, Jedi Fallen Order, Skyrim, etc.
I'm kind of with you. I'm playing Witcher 3 right now and it's completely locked at 30 and I'm totally happy with it. I know I could getting it running higher with decreased visuals but this consistent frame time is good enough for me.
I genuinely think it's all dependent on the game. Very low frame rates can be quite playable on games that don't require good reactions, think something like slay the spire, I'd argue Fallout works pretty well as well thanks to VATS. On the other hand, fighting games need to be at 60 FPS period. I am usually happy on the deck so long as I can hit 45 FPS.
I'm perfectly fine with 30fps, my biggest concern is battery life. At 30fps I don't really like to see a game go much higher than 15-16w of draw. Lower is even better.
Any game in that range can be pushed harder (higher fps, higher graphics quality, etc), but at that point it's up to the player whether they want to prioritize battery, graphics, or smoothness. If you go above that threshold there usually isn't much room for player choice in how they want the game to run.
Yeah I don't usually play for more than 2 hours so the battery is not really that much of a concern for me like it is for others. But my sweet spot is usually 50 fps for more demanding games considering the battery/fps ratio. I don't like to overheat my deck unnecessarily.
For demanding games, 40 fps synced at 40 hz refresh rate. Better than squeezing a few fps here and there without consistency. And you get some extra battery life. Its a handheld after all.
I'd argue a game at 720p at a locked 30 FPS with good frame pacing is good enough for a portable console. If that game however isn't optimized for small screen sizes (e.g. tiny text or requires precise UI touches) that can really suck experience wise.
I have different expectations for different games. Generally I want the battery life around the 3 hour mark, though; if it can't hit that, I don't really want to play it on Deck.
I prioritize framerate over graphics 100% of the time. If a game hits 60FPS but I have to drop all the graphics settings to Low, that's a W for me. For AAA stuff, I'll do 30FPS if I don't have to drop the resolution too much, and if that 30 is STABLE.
Stable frame rate at ideally 30 or above where quality is such where it is reasonable to tell what is going on. Doesn't need to be pretty. But if it's incomprehensible, or stuttery, I won't play it on my deck