An engineer named Voultar has created a mod called the 'SNES 2CHIP Edge Enhancer' that addresses one of the Super Nintendo Entertainment System (SNES)'s notorious issues — its blurry video output.
Key Points from the Mod:
Innovative Approach: Unlike many modding solutions, Voultar's SNES 2CHIP Edge Enhancer doesn't rely on video amplifiers. Instead, it focuses on directly addressing the system's DAC (Digital-to-Analog Converter) to improve image clarity.
Installation Ease: The mod is relatively simple to install — a five-wire soldering process that can be handled by anyone with basic electronic skills.
Broad Compatibility: Designed to work with all variants of the 2CHIP SNES console, it ensures a significant improvement across different hardware versions without requiring custom modifications for each model.
How Does It Work?
Voultar spent many hours analyzing and dissecting the internal components of the SNES's DAC in order to understand its shortcomings. His approach was meticulous, ensuring that the mod would not compromise image quality based on specific game content or performance variability. Instead, it offers a consistent sharpening effect for RGB, S-Video, and Composite Video outputs.
Do you own a SNES? Are you thinking about using Voultar's mod?
I mean... Isnt this pointless and entirely defeats the purpose of the pre-High Def consoles?
SNES (and other consoles, like genesis and NES and what have you), Were not made to have radically sharp pixel perfect graphics. They were made to be used on CRTs. The games were designed to take advantage of the natural antialiasing/blurring and shading that was inherent in how a CRT works to create the end product graphic on the screen.
These consoles were never meant to have extra sharp super stand out pixels. They look worse the sharper you make them. Just a comparison of CRT shots vs Emulation shows how much better and detailed they look due to the blurring and depth provided by the way CRTs work.
If someone wants to be revolutionary, they'd create a graphic mod that 1:1 recreates how the graphics looked on the CRT, with the depths, shading, blurring, etc.
One chip SNES already have super sharp pixels, this just brings 2 Chip SNES up to the standard set by the one chip models. This won’t make them look sharper than one chip SNES on a CRT, but it will make them look more accurate on them, and it will look better on modern displays also.
I fully agree but disagree at the same time. I think the better way to look at it is that now the end user has a choice. I grew up with emulation and the actual console, and appreciate both approaches. I have a snes, a CRT, as well as a flat screen tv with a scaler. I like being able to choose how I can experience it; like I said, I like both. While it may not be end user accurate, it's really cool knowing there's an option for people wanting those crisp pixels.
I feel like this is against some Nintendo EULA clause we all unknowingly agreed to or whatever, and that Voultar is about to be in Nintendo's sights. Nintendo can suck on a tailpipe and shrivel away.
I don't really understand why you'd do this, either you want a retro experience or not? There's millions of ways to get a better visual experience so why would you modify classic hardware?
I wonder if this will also improve compatibility with the OSSC. There's some weirdness in the SNES output that can be a PITA on the OSSC. Though compatibility is better in later firmware.
Making the picture sharper makes it look much worse. A bit brighter, sure, but much worse looking. It's rather odd that most devices like tbis are trying to replicate the CRT look on modern displays and this company is doing the exact opposite. Does someone actually want this?