Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

What I didn’t like about Eternal was being forced to use specific weapons to kill certain enemies. For me this kind of shooters are all about use “the right tool for the job”. If I fancy using the two barrels shotgun from start to finish, just let me do so.
I'm glad I'm not the only one with that criticism. I enjoyed the first game so much more because of that.
I guarantee you that would be boring as fuck.
Might as well play with cheats on if you just don't want to think at all. Thankfully, Doom Eternal has them in the game, you just need to unlock them.
Nah, the only times I want to play doom are when I want to turn my brain off. Shoot moving thing. Great success.
That isn't the point. The point is you shouldn't feel shoehorned into playing a specific intended strategy. Doom is about turning off your brain and slaying.
Some guns are better for different situations, but most guns are useful in any situation.
Why's that boring? It sounds better than rock-paper-scissors with different guns
Doom II wasn't boring.
Nah. Go try out Enchain, you only have one gun for the game but it works pretty damn well.
Sounds more like an "easy mode" thing. Have certain enemies immune to certain guns on the harder difficulties. Want to just use the shotgun? Play easy mode. Want to be more strategic? Play a harder difficulty.