This is most powerfully noticed when you open Fallout 76.
Fallout 76 deals with the capitalist critique of Fallout way better than 3 or 4 do. It actually has some decent worldbuilding (not writing) and examines problems like automation and exterminating worker's strikes.
Then you press escape and hit the 'Atom Shop' button, and you're whisked away to listen to calming store music as you browse endless pages of in-game branded gear, all sold for Fallout 76 funbucks, all sporting the usual trappings of a manipulative in-game store.
Even when the text itself is trying to be earnestly anti-capitalist, you can't escape the capitalist incentives that drive the entire art project.
The originals were never overtly Socialist, they just criticized the worst of American liberalism.
New Vegas at least sympathetically showcases Syndicalists, cooperatives, and Anarchists, but never presents a truly Leftist solution beyond a doomer and ill-thought out Anarchist ending. No genuinely revolutionary solutions are available.
In Bethesda's hands, however, all critique is defanged and at least as much anti-Socialism is added. There are largely no sympathetic Socialist factions and Capitalism is somehow the status quo even in minor settlements.
No genuinely revolutionary solutions are available.
Peopld are always saying this like it's a gotcha for Fallout being a liberalism, but New Vegas wouldn't have stuck and been so discussionworthy, would have had a harder time exploring the ins and outs of the shameful excuses for political systems it does, if it just had a "correct" option. Arguably the entire point of NV in particular is a tale about how doomed we all are without leftism. Would the game he better if it just had an objectively correct solution?
Also also I don't really take Wild Card to be "anarchist", more a refusal to participate and vow to do as much damage to all contenders as possible. Least bad given the material conditions.