I feel like this kind of thing doesn't reflect how bad the code is, it's the opposite. Nintendo had to do some crazy things to get a 3d platformer to run on that hardware. This kind of glitch pops up as a crack in the seams of all the tricks they had to use to get the game to be possible at all.
The actual reason the game is so buggy and broken in so many weird places is simply because it was their first 3d game and it was made by like twenty people in barely three years. The tools they must have had to make the game must have been ridiculously primitive. It's frankly insane that it actually turned out good. There's never going to be another guy like Miyamoto.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
This is up there with other incredibly bad gamer takes imo. They want to call everything shitty programming and bad level design and whatever else, and in this case about a game from the people who invented the genre 30 years ago on hardware that had no right doing pretty much any of it. Meanwhile these fools couldn't make a ball roll in Unity after watching a dozen 40 minute videos on YouTube about it. No right to speak etc.
Literally just finished that video now, bangers
From the dude who gave us the Parallel Universes video. I love this stuff
Some hobby stuff just gets so much better over time, as we dive deeper into it and amass mountains of understanding about the technical and lore aspects of it. SM64 was magical when I played it as a kid. Decades later, it is sublime.
Super Mario 64 ruined platforming by driving all 3D platformers toward sloppy, non-llinear stage design solely in service of collecting shinies.
Thank you for your time
(Might watch this later Idk. Seeing a little bit of how they did a game gives me greater perspective on its existence I feel)
Super Mario 64 ruined platforming by driving all 3D platformers toward sloppy, non-llinear stage design solely in service of collecting shinies.
I dunno. Mario itself didn't really go for the non-linear stages for more than a decade after Sunshine and are there really that many collectathons post-N64?
They lasted through the PS2 generation, and there are some of them now, but even given that, linear 3D platformers are a very small minority.
I don't think I've ever disagreed with a comment more in my life.
I see SM64's structure as a product of technical limitation mostly. It's smart the way they maximised use of every map by stretching out play with collectible gates and objectives, but in no way should that have been the platformer blueprint for a decade. Where are my Sands of Time clones?
Why is this mario youtuber named after an obscure leftcom theorist?
I feel like this kind of thing doesn't reflect how bad the code is, it's the opposite. Nintendo had to do some crazy things to get a 3d platformer to run on that hardware. This kind of glitch pops up as a crack in the seams of all the tricks they had to use to get the game to be possible at all.
I agree on this not being a case of "bad code", but it also clearly isn't the hardwares fault. There's tons of other platformers on the N64 that run better, look better and have less glitches. The comparison is obviously unfair, but there's so much more you can do with the hardware with modern optimizations it's insane.
The actual reason the game is so buggy and broken in so many weird places is simply because it was their first 3d game and it was made by like twenty people in barely three years. The tools they must have had to make the game must have been ridiculously primitive. It's frankly insane that it actually turned out good. There's never going to be another guy like Miyamoto.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
This is up there with other incredibly bad gamer takes imo. They want to call everything shitty programming and bad level design and whatever else, and in this case about a game from the people who invented the genre 30 years ago on hardware that had no right doing pretty much any of it. Meanwhile these fools couldn't make a ball roll in Unity after watching a dozen 40 minute videos on YouTube about it. No right to speak etc.