Why can I only do things in fake?
Why can I only do things in fake?
I enjoy job simulator type games and really like the aspect of decorating and taking something and improving it. I'm a sucker for visual progress and I'm comfortable with physical labor in real life, so why can I only do it in games and structured activities?
Because a well designed game does not include drudgery. "Work-simulators" focus on results and progress and gloss over many of the hours of outright boredom or physical exertion to get there.
For example, truck driving simulator does not include the pain in the ass and boring part of loading or unloading the truck. Farming simulator does not include the painstaking process of removing rocks from the field.
While I grew up on a farm, my first proper career was something called OBC seismic. What it is isn't as important as the fact that it involved placing a 6km long sensor cable on the seabed with a winch and position it properly. To do this right requires practice, and as the principle is farly easy I wrote a small simulator that our trainees could try out. At first they found it interesting, and even the seniors from other departments enjoyed toying with it. The biggest lack of realism was that it didn't involve doing it for 12 hours straight, only stopping to unscrew 25 meter sections and replacing them. Barring drudgery and repetitive boredom could've probably made it an interesting game similar to other work simulators.
American Truck simulator's world is a 1:20 scale replica of the real world. Any drive will take about 20 times longer to complete in reality than in game. Simulator games remove most of the drugery.
It feels great to deliver cargo after a 10 minute drive. Delivering cargo after 3 hours is the start of a shift.
It would feel way better to deliver cargo after a 3 hour shift in real life if the pay and quality of life was good as a truck driver... but we live in a fundamentally broken economy that stomps its foot on the working class at every opportunity. The whole "work is hard and repetitive" thing gets nullified for the vast majority of people for most work if they are able to purchase things and have a roof over their head in what feels like a fair exchange for said work.
If you made a great living as a truck driver you would likely find yourself hard pressed to care about delivering cargo in a video game simulation.
Better remove Ship graveyard simulator from that category...
Also, you better erase the concept of a video game having a good "grind" to it that you can sink your teeth into.... a concept that sustains entire genres of video games...
I don't mind drudgery though. I've done real life construction work, I love legos, before I had internet I dug a hole in the backyard just to see how deep a hole I could dig. Progress being made is the goal sure but that doesn't make me shy away from the boring and frustrating parts. It's just that when it comes to decorating my apartment, cleaning my room, doing dishes, mowing lawns, whatever, I just can't find myself getting started in the first place rather than giving up partway through.
Is it a lack of motivation?
Walk us through what happens when you decide to do the dishes? What is the process for preparing? What actually happens?
Are you unable to force yourself to "just do it?"
Is this a constant issue and does it cause trouble for you in your life? E.g. always a pile of dirty dishes in the sink, can't have people over, etc?
Because modern life is utterly exhausting and humiliating in a million different ways. Your body knows that and isn't that interested in gambling a bunch of mental and physical energy on projects that don't directly help you feel rested and prepared for the next dumb bs you have to deal with. The thing about a video game is there isn't that risk, there isn't the blowback either from negative feelings around failure to complete the task or direct real world consequences.
Video games fundamentally are about rewriting the conditions through which we are forced to have a conversation with the environment around us. They allow us to remake our relationship with ideas, projects and other humans into healthier ones that elevate our quality of life. Video games are gifts of agency that serve as sanity checks on how healthy our real world environments actually are.
I think a lot of the stimulus that comes from interacting with mobile devices is more insidious than most people realising.
Try changing your phone to grey scale in the usability settings for a day and you'll see what I mean.
Basically, real life just doesn't stimulate dopamine production in the same way, it's not as satisfying.
Does it have to do with the difference between one-off tasks and recurring tasks? I’ve asked myself similar questions to yours and sometimes I wonder if tedium is harder to accept when you know that, even if you finish this task today, you’ll have to do it again tomorrow, next week, etc. So why not skip it this once? (We all know it’s never just once)