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"Then and Now" TotK version
  • Maybe Hyrule is a Discworld-esque flat map that rotates every couple of years and they're now in the phase where the "map" is rotated by 180 degrees? =P

    ...joke aside, I've heard three theories about this that make a bit of sense:

    1. The first setup was an accident and it was actually meant to be like in TotK right from the start, so the devs merely corrected their mistake.

    2. The swap was done to make locations feel "off" and new, even the parts that weren't actually changed much (like for example the Sanidin Park Ruins).

    3. The swap was done to make the desert part easier, since now the Gerudo Highlands provide a lot of shade while the sun is north. It is already difficult enough to navigate in the Gibdo-infested sandstorm even if you're not currently boiling to death, so the devs granted players a bit of mercy here.

    None of these are in any way confirmed tho - they're just fan theories.

  • "Then and Now" TotK version
  • The original "project" in BotW took a while to accomplish, especially since I also wanted to find out what time of the day the pictures were taken (so the shadows would be identical), and I did it more or less blind so finding the right spot wasn't always easy either (I had the most trouble with the Eldin Canyon and Nameless Forest pictures). Took a good month of trial and error back then.

    Since the locations haven't changed between games, the "requirement" to get the weather AND time right no longer applies, and the fact that I know the BotW map by heart after playing basically nothing else for 6 years straight, the TotK version was a lot easier. Took me about a week, including the video version ;)

  • "Then and Now" TotK version

    Follow-up of a similar project I had done for BotW "back in the day" ;)

    What has changed in the locations from Zelda's pictures / the memory flashback scenes? I have 3 comparison pictures for each location, one from Zelda's time (the pictures on the Sheikah Slate), one from Link's time (gameplay in BotW) and one from the time of the Upheaval (TotK)

    For the BotW version, I was able to more or less recreate the pics in a recognizable manner including the right weather conditions and time of day/night so that the shadows align in the same way, but this was sadly no longer possible in TotK as the devs flipped the sun's path. In BotW, it goes East - North - West while in TotK it goes East - South - West instead.

    During any of the daytime pictures, the shadows will point in the opposite direction as in the original pictures. There is no longer an overlap where the shadows would be perfectly identical.

    !

    (original compass credit: wikimedia commons, JamesLucas[^1] and edited by myself) [^1]: https://commons.wikimedia.org/wiki/File:Compass-rose-32-pt.svg

    With that being said, some locations still haven't changed at all, especially the ones with pictures that were taken at night (so the shadows don't matter anway).

    For bigger pictures, open them in a new tab/window:

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    1. Sacred Grounds / Lookout Landing

    !

    ...this however is a location that has changed drastically. While in BotW, the only noticable changes were the broken pillars and the ominously gloomy castle in the background, the place is barely recognizable in TotK. If it hadn't been for the pillars and the Triforce emblem, there wouldn't have been similarities. The castle is hovering now, the forest is gone, buildings have appeared and even the name itself has changed, from "Sacred Grounds" to "Lookout Landing".

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    2. Lake Kolomo

    !

    The ruins of the garrison are identical in all pictures - noone tried to rebuild the garrison, but it didn't fall apart further either. If you know what kind of creature lurks there in TotK, you might know WHY they didn't send any builders there ... or maybe they did, and the builders just never returned.

    And yes, that is a Korok puzzle rock.

    ---

    3. Ancient Columns

    !

    The differences are solely background items here. and the shadows of course, as mentioned in the intro text. Notable changes between Zelda's and Link's picture are the Sheikah Tower (not present in Zelda's time) and the fact that the shrine is now in standby mode instead of turned off (no glow VS orange glow).

    In TotK then, both of them are gone completely and so is Vah Medoh. The perpetual thunderstorm in Hebra will be there until you've cleared the Rito questline.

    Other than that, there are floating islands now, but you can say that about almost all pictures here anyway ;)

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    4. Kara Kara Bazaar

    !

    Basically no changes at all between Zelda's and Link's picture. In the Upheaval time tho, the water levels in the oasis are noticably lower than before and the barricades and structure atop the arrow shop stick out like a sore thumb. At least the water levels go back to normal after clearing the Gerudo questline, but the other changes are here to stay.

    And like the Lake Kolomo picture, the palm trees are also still completely identical. No offshoots grew, no old tree withered, nothing. From a meta perspective it makes sense to not change too much (the pictures have to be easily recognizable and TBH it is a lot of work to change plant growth instead of just copypasting the area) but from an in-game perspective it is just plain weird to see that these things haven't changed at all in a whole century.

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    5. Eldin Canyon

    !

    The murky thing down there is the Military Training Ground. In Zelda's time there seems to have been clear water (the sun reflects in it) while in Link's time it was already a muddy mess (no reflection) and in the Upheaval it got worse (now the Lost Woods are dark and murky too).

    I couldn't get the heigth right for this pic as it is very hard to build a sufficiently high tower of crates with Magnesis alone, and even harder to then actually climb it without it toppling over for the umpteenth time, but since TotK has Ultrahand, Hoverstones, Ascend and the ability to bring your own platforms to stand on via Autobuild (or just more Zonai devices), this problem was a lot easier to solve in the sequel.

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    6. Irch Plain

    !

    In-game, the picture and location are just called "Hyrule Field" despite not being in Central Hyrule and having an actual name on the in-game map. I am unsure whether this is an oversight or the devs might have wanted to not make the location too obvious by spoiling its name.

    Again, there is no plant growth, the tree and the bush are the same ... and the lack of little flowers in "my" pictures is due to the fact that I had to mow a part of the meadow because the camera angle is so low to the ground that you'd otherwise just see the grass and not much else, like you're lying face-down in a field.

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    7. West Necluda

    !

    This tree is just a bit west of the Deya Village ruins, atop the hill. And again, the tree didn't grow or wither at all within the last century. The bridge is also still in the same state of disrepair, but this time, there is an understandable in-game reason for it: during Link's time, there were barely any Hylians left save for a handful of villages, and repairing something as huge as this bridge requires a LOT of workers, tools and materials. Someone has to chisel big enough stones for the missing parts, transport them through a Guardian-infested Hyrule to the bridge, set them into the right place, all with the added logistics of feeding and housing the workers while they're in the area and having to build, operate and maintain a big enough crane ... not exactly a top priority when there are barely enough villagers to work the fields.

    In TotK the population might be bigger and with the availiable Zonai devices, moving huge stone slabs around wouldn't be that big of an issue, but now there is this three-headed jerk camping smack in the middle of the bridge, and noone wants to go chase it off when all they have is pitchforks and rusty halberds.

    I also took the liberty of taking a pic during good weather conditions ... in Zelda's picture it was raining, and I tried to recreate that weather effect in BotW, but you can barely see any details then, so whatever.

    ---

    8. Hyrule Castle

    !

    Since the weird permanent malice effect from BotW is gone now, the area looks a little closer to Zelda's time, tho the castle walls are still broken as noone had rebuild anything here yet. And there are still monsters, malice/gloom particles floating around and debris scattered everywhere.

    Not much has changed about this place, apart from the fact that the entire castle is now floating, but you can't really make that out that from this picture alone.

    ---

    9. Spring of Power

    !

    Basically no changes at all, at least regarding the landscape. The only differences are that, in Zelda's pic, nothing is glowing, while in Link's picture both the statue of the Goddess and the memory location spot are shining brightly, and in TotK the memory spot is gone but the statue is still enveloped in light.

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    10. Sanidin Park Ruins

    !

    Despite looking pretty clean and well-maintained, this area has been called "ruins" from the very beginning for whatever reason. The second picture has a noticably different camera angle because I simply wasn't able to reach the correct spot for the picture, as this would have required Link to float twenty feet up in the air six feet behind the parapet, and good luck trying to get there when all you have is Magnesis and a couple seconds of Stasis.

    In TotK, this was lo longer a problem thanks to the various new features offering more mobility, so the third pic has the "right" camera angle again. Apart from that, barely anything has changed here.

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    11. Lanayru Road East Gate

    !

    No visible changes between the first and second picture, but that's because I hadn't freed Naydra yet. Comlpeting that quest removes the huge cloud from the mountaintop permanently, which is likely the reason it is just gone in TotK as Naydra is "clean" right from the start then.

    There's also now a Skyview Tower up there that the player would otherwise not have been able to see properly, which is a tad inconvenient when those towers are the only things that can unlock the map.

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    12. Nameless Forest

    !

    It really doesn't have a name, whether on the picture itself (it's just called Central Hyrule) nor on the in-game map, which is a tad weird when you consider that this forest has the last and most important memory location in it. There are also a lot of noticably smaller, way less important places that do have names (like every single bridge even if it is just 5 feet long and smack in the middle of nowhere) and the forest isn't exactly small either.

    As for actual changes here .... none. None at all. Even the dang ferns are still in the same spots and each individual leaf is still in the exact same place as 100+ years prior. The only unique thing here is the glowing memory location spot, but that disappears from BotW once you interacted with it, and it isn't present in TotK in the first place.

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    13. Ash Swamp

    !

    The first isn't an actual picture but instead a painting hanging in Impa's abode in Kakariko. I guess she asked a painter (Pikango,maybe?) to create that picture way after Link was already put into the Shrine of Resurrection, but before he awoke - because the dead Guardians are already present and look like they have been sitting in that field for quite some time (overgrown with moss), but the Sheikah Tower isn't in the painting yet and that only appears once Link activated the "main tower" on the Great Plateau.

    It was rather hard to find the correct spot in TotK again, because all of the Guardians are gone and the background / other topography here looks incredibly generic and insignificant. Just another meadow with some broken pillars on it ... but to be fair, this place no longer holds any significance in TotK anyway, so there was probably no reason to make it stand out from the rest.

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    If you have questions, requests, anything to point out / add or you spotted a mistake, please let me know ;) If you're interested in a video version with a little more backgound info, you can find it here.

    6
    SPLORP!
  • Oh...yeah, that does look a lot closer to it. Thanks for pointing it out ^^ I'm going to edit the post.

  • SPLORP!

    Just in case the direct link doesn't work properly: https://i.imgur.com/IgbRs9y.mp4

    PS: The mushy thing they're standing on might be a cluster of Giant Salvinia, a floating water plant that can create extemely buoyant "islands" up to 60 cm thick.

    EDIT: More likely a floating mat (Thanks again!)

    41
    Both BOTW cover art locations (by belenleoxses @ tumblr)
    www.tumblr.com Both BOTW cover art locations

    Today I tried to solve this doubt to a member of the BOTW subreddit, and since I don't know if someone has already done this or not, I wanted to share my assumptions after taking a look at the game…

    Both BOTW cover art locations

    Source: https://www.tumblr.com/belenleoxses/184850413361/both-botw-cover-art-locations

    1:1 copypaste in case you don't want to click on an offsite link:

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    Both BOTW cover art locations

    > Today I tried to solve this doubt to a member of the BOTW subreddit, and since I don't know if someone has already done this or not, I wanted to share my assumptions after taking a look at the game's map!

    !

    EU COVER:

    !

    > I believe the location Link is at in this picture is the nothern mountain of the Dueling Peaks (CORRECTION: User ConfirmOriginOfFire on reddit checked and pointed out it's the southern one, not the nothern), since it's located in kind of a middle point between Death Mountain and Hyrule Castle, and you can see that small swamp between Bosh Kala shrine and Hila Rao shrine on the left, and the mountains surrounding Kakariko village on the right.

    SCREENSHOTS:

    > This is the view from the Nothern Mountain/Peak. As I said originally, it could also be a possible location for this cover, because all of the referential places appear on the frame, however all of them are much closer to Link than in the cover picture, and part of Kakariko Village's mountains are out of the frame due to that closeness, so even though it's similar, it's not exactly the same view as in the cover.

    !

    > This is the view from the Southern Mountain/Peak. It fits much better than the Nothern Peak's view (Thanks reddit user ConfirmOriginOfFire for pointing it out!) since the distance between Link and the referential places is very similar to the cover's one, and even the edge where Link is standing looks the same as the one in the cover (Except for the grass on it), so Dueling Peaks' Southern Mountain is almost for sure the location featured in BOTW's EU cover.

    !

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    US/JAPAN COVER:

    !

    > In this picture I think Link is at Satori Mountain, because Hyrule Castle is almost aligned with Death Mountain, this last one being a little bit to the right, which means Link is at the Southwestern area of the map, and since the rainy area next to Hyrule Ridge and the Ridgeland tower are very close to him and to his left, the location of this cover is most certainly Satori Mountain.

    SCREENSHOTS:

    > This is the view from the top of Satori Mountain. Even though the rock where Link is standing on the cover is absent (As user ConfirmOriginOfFire pointed out in the comments), the view from Satori Mountain is the most similar to this cover art's since it has both Hyrule Castle and Death Mountain aligned (Although the bridge that appears on the cover is absent too (CORRECTION: The bridge is not absent, the one on the cover would be the stone bridge/passage right next to Mount Gustaf, it is just that in this screenshot it isn't aligned with Hyrule Castle and Death Mountain so it's not very visible. As reddit user Edgarska pointed out in the comments, the picture would be more accurate to the cover if it was taken from a lower, more nothern area of Satori Mountain, such as the apple orchard, instead of the top)) and the rainy area from Hyrule Ridge near Link and to his left, so Satori Mountain is almost for sure the location featured in BOTW's US/Japan cover, although the top of it isn't the most likely spot.

    !

    > *This is the view from Satori Mountain's apple orchard. As reddit user Edgarska pointed out in the comments, this view fits much better for the cover than the one on the very top of the mountain, since Mount Gustaf's stone passage is also aligned with Hyrule Castle and Death Mountain, just like in the cover. The only cons for this location would be the absence of the rock where Link is standing (Which is also absent in the previous location) and the fact that Hyrule Ridge's rainy area stays a bit out of the frame because Link is on a lower point of the mountain now, but that's a matter of the game's vision width so it's not a big deal.

    So instead of the top of the mountain, we can conclude that Satori Mountain's apple orchard is almost for sure the location featured in BOTW's US/Japan cover.*

    !

    > This is the view from what I call Satori Mountain's dueling peaks. While I was heading to the apple orchard from the top of the mountain I thought about taking a look to the view from that area where there's 2 little peaks next to each other (The left one having some rocks at the top), you can see the exact location on the minimap at the bottom-right of the screenshot, for reference, the pot icon would be the apple orchard. The view from this spot isn't exactly like the cover's because Mount Gustaf's stone passage isn't as well-aligned with Hyrule Castle and Death Mountain as it is from the apple orchard, but since it is actually similar, and it also had a nice rock for Link to stand on, I thought this would be an interesting location to point out!

    !

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    ---

    Disclaimer: I am not the author. The original source is linked at the top.

    0
    Great Deku Tree 2-in-1 77092 | LEGO The Legend of Zelda
  • Aww there's even the tiny Deku Sprout in the OoT version ♥ And Deku Babas! I honestly missed those guys in BotW and TotK. They would have been a perfect addition to the Faron Woods.

    Fun Fact: Someone on tumblr translated the little sign and apparently it means "You have a talent that not everyone has"

  • Otters Chasing a Butterfly (eye bleach)

    Direct Link: https://www.youtube.com/watch?v=U4nh4gDeDw0

    0
    [Ocarina of Time] Link VS Stalfos in the Shadow Temple

    Direct Link in case the other one doesn't work: https://i.imgur.com/cdMLyUm.mp4 (sound warning!)

    Orignal Creator of the animation: https://www.instagram.com/xabier.u/

    Music: "Take On Me" by a-ha

    2
    TotK recipe list – All standard recipes and how to make them

    Link: https://www.dexerto.com/legend-of-zelda/zelda-tears-of-the-kingdom-recipe-list-2142920/

    Original Creator: https://www.dexerto.com/author/souravbanik/

    2
    Mother Gaia and Humans
    • Direct Link: https://www.geekxgirls.com/article.php?ID=12040

    • Original Artist: https://humoncomics.com/

    188
    Neat Little Detail: The last 5 arrows in your quiver disappear one by one
  • Still doesn't work with the new url. That's how it was directly uploaded to Lemmy.World, but I guess I'd better link a different image hosting site in the future. But still thanks for the help ;)

  • Straight Line Challenge
  • That must have taken ages, wow ... I admire your dedication ♪

    I just went into this blind

    Those are the best challenges anyway. Half of the fun comes from encountering problems you didn't expect, and coming up with a solution to conquer them. Always feels a lot more rewarding than just following a script ;)

  • Neat Little Detail: The last 5 arrows in your quiver disappear one by one

    !

    In most other games I know, your quiver either always looks full no matter what (including former Zelda games where the quiver icon in your inventory ALWAYS had the same amount of arrows sticking out of it, no matter how many arrows you actually had) or you don't see a quiver at all (like for example in The Witcher 3. Geralt has a crossbow, but seemingly pulls the bolts out of thin air)

    It is just a small detail, but a charming one - and IMHO these little things help make the in-game world feel more "alive" and immersive.

    PS: if the animation doesn't play, try opening the gif in a separate tab/window

    EDIT: Just added the gif directly to the post as a bandaid "fix".

    2
    Straight Line Challenge
  • That's seriously impressive! Did you swim all the way through the ocean with a single stamina wheel? Oder did you ride a raft?

  • Ghibli Studio Food always looks so satisfying ♥

    I'm almost sorry for posting this.

    Almost.

    (shamelessly stolen from an imgur post: https://imgur.com/gallery/LKgj9Ok)

     

     

    PS: Just a little apology / eye bleach: https://i.imgur.com/BD6pbO9.mp4 (I promise THIS isn't frustrating to watch)

    26
    Full Circle (by Awkwardzombie)
  • Immediatly after the cutscene, you can still pick up the rock. If you revisit the location later, the circle will be completed and the rocks can no longer be picked up, but the Korok will be still present. I guess it's some sort of safety measure so the player can't just repeatedly solve the same puzzle.

  • Full Circle (by Awkwardzombie)

    Original source: https://www.awkwardzombie.com/comic/full-circle

    PS: Whenever this happens (and let's be honest, we ALL did that at least once...) you can simply save & reload right there and then.

    Rocks, boulders and other Korok Puzzle elements do not have a respawn cooldown - every time the zone is reloaded, they will be back at their starting position, and since you just saved, Link will be at the same spot too (instead of you loading an old autosave and then having to climb the mountain again or something like that...) This does not require a Blood Moon.

    8
    Neat little detail: the four monks on the Great Plateau form a Triforce

    (If the animation doesn't play automatically, try opening the gif in a different tab/window)

    1
    Do you participate in r/Counter on Reddit?
  • That's an interesting zero-effort way to farm clicks... I guess coming up with some actual clickbait to boost engagement was too much work?

  • YUCK!
  • Eat them dry while maintaining eye contact to assert dominance.

  • Introduction (art by Naomi Skye)
  • Shipping fictional characters in itself is completely fine with me. It can be nice to spin your own stories out of availiable canon material, and even nicer if future canon material also supports the ideas that have been spun, like in this case here. There is no harm in that. Fanfictions, artworks, tin foil hat theories, headcanon of any kind - 100% fine with me.

    However, I fully agree about "ship wars" not being worth it in any way. It takes zero effort and no energy whatsoever to just chill and let people enjoy stuff they like even if it's not your cup of tea, instead of going apesh*t aggressive when someone has a different view on things. Never understood the motivation behind this senseless hostility to make others miserable for no reason.

    For example, I personally like the idea that there is no romantic interest whatsoever between Zelda and Link, and that they're just very close friends that fully trust each other. The idea that those two have a crush on each other ... nope. Don't like it, won't incorporate the idea into my own headcanon, ever. But that does not mean that I have the desire and/or right to tell others that they are somehow "wrong" for shipping those two. I'm completely okay with others thinking differently about this topic - To each their own ;)

    That's how it always should be IMHO. Just respect and acknowledge that not everyone likes the same stuff and don't be a prick about it. (Which is the point that people engaging in "ship wars" grossly fail to understand for some reason)

  • Sidons "final" design was originally silver

    ...they just changed it last minute because the murky, dark environment in Zora's Domain pre-Ruta made him not stand out enough, and also because they felt that he looked too different from his sister in general.

    Does anyone know what the whistle is for? He does wear it ingame even after his redesign, but I've never seen him use it or anyone else mention it.

    1
    Introduction (art by Naomi Skye)

    Original source: https://naomiskyeart.com/post/719252407258923008/i-have-only-finished-one-area-in-this-game-and-ran

    Original artist: Naomi Skye

    I really like that Yona isn't a jealous type. At this point it is canon that Link has been living rent-free in Sidons head for ages (Yona says so ingame) and I simply don't think Sidon would have been able to live a happy life when the two most important (living) people in his life wouldn't get along.

    3
    This is some top tier cosplay

    Found the picture in imgur, but apart from the little watermark, there was nothing about the original creator (like a portfolio or website link).

    I think the original source is this here: https://www.myminifactory.com/de/object/3d-print-tauntaun-head-69725

    5
    Well, it IS true ...

    Not originally created by me, but it has been reposted so many times that I was unable to find the original source.

    I 100% agree tho. It is equal parts macabre and amusing that the Hero of Hyrule has a "this is my life now" look 95% of the time, doesn't even flinch when he sees giant mecha camels stomping around, keeps his cool when laser-blasting urn robots are trying to incinerate him, blankly stares at Revali while he's openly mocking him and is unfazed by the presence of the Demon King himself ....

    ... and then he goes absolutely nuts for carrot stew, including a happy little jump of joy and humming along with the cooking jingle.

    5
    The Great Sky Island (by Louis Laurent @ artstation)
    • Original Source: https://louislrnt.artstation.com/projects/EvNxLq

    • Original Artist: Louis Laurent, Lead Environment Concept Artist at Atomhawk

    I honestly wish they had added even more sky islands to make the sky area feel a little more "dense". There is just too much wasted space on that layer .... and since Nintendo stated that there will be no DLC for this game, the chances of retroactively gaining more islands is rather slim (unless they change their minds about possible DLC of course).

    1
    Old posts missing from community
  • It happens to the best, no worries ;) The good thing is, that it is an easy "fix" since you can just crosspost the older stuff to the new community and everything will end up in the same place.

  • Old posts missing from community
  • The posts in your own posting history are from lemmy.ml and the community you linked is on lemmy.world which is a different instance.

  • Lego Sashimi (stop motion)

    Direct link in case the former doesn't work: https://imgur.com/gallery/Br88Lv3

    Not my own work - I just found it on imgur and thought it was neat enough to share.

    4
    TOTK Player Beats All Regional Phenomena Quests Without The Paraglider

    "Old" news, but no less impressive IMHO.

    Full article: https://www.nintendolife.com/news/2023/06/random-zelda-totk-player-beats-all-regional-phenomena-quests-without-the-paraglider

    2
    A precise method for the Mirro Shaz Shrine's second puzzle

    Since so many people struggle with this dang puzzle and most of the online guides are vague at best, I decided to find a solution that would always work, if set up correctly. You do not need any glitches, exploits, cheats or special skills - just an iron sledgehammer, stasis, a cube bomb and about two minutes to set it all up.

    Step 1:

    Hit the switch to make a shrine orb appear. Stand behind it, target the orb with ZL and summon a cube bomb. You need to place the bomb on the ground behind the orb, so that the crack between the two panels is approximately in the center of the bomb (see screenshot). This is the correct distance, but not yet the correct alignment.

    !

    Step 2:

    Pick up the bomb again, then target the orb again. Carefully move the camera until the "hoop" on top of the bomb and the bouncing orange "target" arrow align - this is the direction in which the orb will fly off. If you move Link left/right you can fine tune the trajectory to make the orb fly off precisely where you want it to.

    You want to aim for the center between the two last pillars, or slightly to the right. This is the right direction, and if the bomb is still at the right distance once you set it down (center of the crack) then the actual setup is complete.

    !

    Step 3:

    Go to the OTHER side - facing AWAY from the goal, and stasis the orb. Whack it with the sledgehammer 4 times. I usually use a spin attack as it is faster than hitting the orb manually, but you need to cancel the spin with B then (no "ground slam" at the end).

    It does NOT matter that the trajectory arrow is pointing in the wrong direction. You only need to "charge" the orb with the right amount of force.

    Before Stasis runs out, move away so you're out of the blast radius, and detonate the bomb.

    !

    Step 4:

    Watch the orb fly into the hole. You did it. Go to the treasure chest, pick up your well-earned Giant Ancient Core and revel in the fact that you won't have to engage with this finnicky trial-and-error design failure of a puzzle ever again (unless you start a new playthrough of course).

    In case you'd rather follow a video tutorial explaining the steps, here you go: https://www.youtube.com/watch?v=E_-VpeTmuCs

    0
    Monster Hunter Stories - Announcement Trailer - Nintendo Switch
  • Do they at least keep the monstie element / color change this time? TBH I was severely disappointed in MonHun Stories when I learned that they removed the only gameplay feature that kept gameplay interesting after the main story.

  • Do you have any fantasy worlds that you love so much that you want to move & live there forever?
  • Hyrule, preferably the version from Breath of the Wild. I mean, yes there is the whole Ganon thing and one shouldn't go too close to the castle, but the rest of the kingdom is pretty chill, and apparently you can make an easy living by just lazy foraging in the countryside, or by selling a handful of acorns and bugs at random stables, or by growing a grand total of eight pumpkins.

    I'll take a life as a homeless but well-fed drifter on horseback anytime over ... this. gestures vaguely at the current state of the world

  • TOTK official artwork without logo in it?
  • Apologies. I just downloaded the biggest version I could find and mashed the edited version and the crisp original together - the edited part is still a little blurry, but the rest of the pic has better quality now: https://i.postimg.cc/YrzZnvwS/test.jpg

    (You might need to use the "download original" button in the upper left corner)

  • How would you put into words what gender means to you apart from societal gender roles and expectations?
  • I just absolutely hate being a man in a “what role men have in society”-way.

    I know exactly what you mean. A lot of random nonsense is seen as "unmanly" for no particular reason. I've seen grown ass men throw temper tantrums about doughnuts with pink glaze, because it is apparently uNmAnLy to even touch one, as if you would get a visit from the man police and they revoke your man card for even contemplating touching something in a "girly" color. It's just complete and utter nonsense.

    It is a lot healthier to not give a flying fuck about gender roles - but also harder, depending on the society you live in. I have the luxury of being a big, bearded dude so not many people dare to openly mock me when I do "unmanly" stuff - I let my niece paint my nails whenever she wants. I cry when movies get emotional. The last dog I owned was a mini pinscher, and I still miss her. I don't like beer, cars, football/soccer/whatever. I bake and cook and I can get real passionate about it. I still own my first ever plushie.

    ...but I also have a bunch of friends who have been relentlessly bullied for similar stuff, gaslighted into believing that they deserved it for not being manly enough. And it breaks my heart every time I hear yet another story of someone killing their own passion, numbing themselves down to the point that they become unable to enjoy what they formerly loved, just to "fit in" a society that doesn't accept deviation from the perceived norm.

    Fuck gender roles in general. All they do is make people miserable for not fitting in.

    EDIT: The above statement is not meant to bash trans folk by the way. What I dislike are the expectations tied to certain societal "roles" and the almost automatic ostracisation by "the society" if someone isn't fulfilling enough of those expectations. Let people be who they want to be.

  • Stuck in The Depths with no teleport?
  • Not a bug. The OP explains in the other post that they edited their heart count to open the Door of Time earlier than intended, which skips the cutscene that triggers the fourth shrine and the teleportation feature to be unlocked. You're not supposed to be able to teleport earlier than that, so the game works as intended (even tho it sucks for the OP to be stuck that way)

    Not sure why it play so much worse than the Great Plateau.

    100% agreed to that point tho. It takes AGES just to get to the shrines in the first place and locking the teleport feature up until the very end of the tutorial wasn't exactly the wisest design choice. In BotW the player can teleport as soon as there is a travel point unlocked, and story-wise it is weird that Link somehow forgot how fast travel works between the two games.

  • justlookingfordragon Wolf Link 🐺 @lemmy.world
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