I enjoy job simulator type games and really like the aspect of decorating and taking something and improving it. I'm a sucker for visual progress and I'm comfortable with physical labor in real life, so why can I only do it in games and structured activities?
Because a well designed game does not include drudgery. "Work-simulators" focus on results and progress and gloss over many of the hours of outright boredom or physical exertion to get there.
For example, truck driving simulator does not include the pain in the ass and boring part of loading or unloading the truck. Farming simulator does not include the painstaking process of removing rocks from the field.
While I grew up on a farm, my first proper career was something called OBC seismic. What it is isn't as important as the fact that it involved placing a 6km long sensor cable on the seabed with a winch and position it properly. To do this right requires practice, and as the principle is farly easy I wrote a small simulator that our trainees could try out. At first they found it interesting, and even the seniors from other departments enjoyed toying with it. The biggest lack of realism was that it didn't involve doing it for 12 hours straight, only stopping to unscrew 25 meter sections and replacing them. Barring drudgery and repetitive boredom could've probably made it an interesting game similar to other work simulators.
American Truck simulator's world is a 1:20 scale replica of the real world. Any drive will take about 20 times longer to complete in reality than in game. Simulator games remove most of the drugery.
It feels great to deliver cargo after a 10 minute drive. Delivering cargo after 3 hours is the start of a shift.
It feels great to deliver cargo after a 10 minute drive. Delivering cargo after 3 hours is the start of a shift.
It would feel way better to deliver cargo after a 3 hour shift in real life if the pay and quality of life was good as a truck driver... but we live in a fundamentally broken economy that stomps its foot on the working class at every opportunity. The whole "work is hard and repetitive" thing gets nullified for the vast majority of people for most work if they are able to purchase things and have a roof over their head in what feels like a fair exchange for said work.
If you made a great living as a truck driver you would likely find yourself hard pressed to care about delivering cargo in a video game simulation.
Also, you better erase the concept of a video game having a good "grind" to it that you can sink your teeth into.... a concept that sustains entire genres of video games...
I don't mind drudgery though. I've done real life construction work, I love legos, before I had internet I dug a hole in the backyard just to see how deep a hole I could dig. Progress being made is the goal sure but that doesn't make me shy away from the boring and frustrating parts. It's just that when it comes to decorating my apartment, cleaning my room, doing dishes, mowing lawns, whatever, I just can't find myself getting started in the first place rather than giving up partway through.
Because modern life is utterly exhausting and humiliating in a million different ways. Your body knows that and isn't that interested in gambling a bunch of mental and physical energy on projects that don't directly help you feel rested and prepared for the next dumb bs you have to deal with. The thing about a video game is there isn't that risk, there isn't the blowback either from negative feelings around failure to complete the task or direct real world consequences.
Video games fundamentally are about rewriting the conditions through which we are forced to have a conversation with the environment around us. They allow us to remake our relationship with ideas, projects and other humans into healthier ones that elevate our quality of life. Video games are gifts of agency that serve as sanity checks on how healthy our real world environments actually are.
Does it have to do with the difference between one-off tasks and recurring tasks? I’ve asked myself similar questions to yours and sometimes I wonder if tedium is harder to accept when you know that, even if you finish this task today, you’ll have to do it again tomorrow, next week, etc. So why not skip it this once? (We all know it’s never just once)
Results are rewarded. If you do something right in-game, you usually get something like "good job!" or an immediate positive rating, useful items etc. as a direct reward. That way you immediatly feel like you accomplished something good. In the real world, you do the task, check out and go home - no positive feedback, no feel of accomplishment. You just completed a menial task, that's all.
Virtual customers are easier. If you do your virtual job right, they will be happy and nice. In the real world, you can do everything right and still get yelled at for the most bullshit reasons (I work in customer service so I might be biased a bit here) which makes it hard to maintain a positive attitude. In games, you usually don't have to deal with someone trying to return clearly worn underwear for a refund and then throwing a loud, childish hissy fit when you tell them that you can't do that.
Games ususally don't randomly throw unexpected setbacks at you at the most inconvenient times. They're predictable, easier and overall more structured. Someone mentioned Truck Simulator in the comments, for example - I haven't played that game but I highly doubt that it features 3 hour long traffic jams while your virtual avatar desperately needs to pee, the sudden appearance of an angry hornet or giant spider inside the driver's cabin, flat tyres, naked methheads trying to climb your truck or your virtual boss calling you ingame to yell at you for something that is out of your control.
Games ususally omitt the nasty parts and enhance the pleasing parts. Example: the curry cooking minigame in Pokémon SwoSh - you select ingredients, throw them into the pot, stir it for a while and your 'mons will be happy to get a nice meal. What you do NOT have to do: chopping and cleaning the ingredients, sorting out rotten food, cleaning the pots and pans, picking up Pokémon poop after they're done digesting what they ate, getting IRL back pain from having to carry 427 cans of cream around at all times, setting up and maintaining the fire, disposing of garbage like packaging material or fishbones. You never have any picky eaters refusing to even taste the curry, you never have any ingredients go bad, your utensils will never break and you didn't have to buy them in the first place as they magically just appeared in your inventory the moment you unlocked the ability to cook curry. and what you cooked always, always looks aesthetically pleasing unless you deliberately fuck up real hard, whereas even the most delicious tasting curry in the real world can look like slop, which just doesn't feel the same. It is kinda easier to feel satisfied with a virtual steaming hot plate of pretty food.
You might want to look into getting checked out for ADHD. Someone close to me was diagnosed as an adult a few years ago, and your behavior overlaps somewhat with their behavior. Many hours of making schedules and charting plans, but a strong mental block with putting plans into action to actually get things done. It’s more common than you’d think.
Welcome to welcoming me to Lemmy!
Oh I don't make schedules or chart plans, not because I don't enjoy it but because I feel like I've failed if I don't stick to the plans to the letter. Instead I decide what I'm going to do and only start the preplaning and planing when I'm at the activity. It works out great for simulators because I work on sections and with the way upgrade trees work better equipment gets unlocked and sometimes that equipment interferes with the already established plan and I have to redo work, so it saves me on work doing to only plan in small portions and is therefore more efficient. Still when it comes to doing a thing it's largely unhelpful because I tend to spend too long not starting and then I get distracted and because I wasn't writing things down I'm working on incomplete information once I refocus.
Getting distracted and being unable to force yourself to start sucky tasks is often seen in people with ADHD.
Doing the dishes doesn't really require doing anything in sections, doesn't require a plan, really, just the ability (via your brains executive function) to make yourself start.
I have ADHD and based on what some experts say, which lines up with my experience, executive function is poor, meaning the "just do it" part of the brain is weak as hell. No amount of knowing I have to or trying to make myself do the thing works. I just sit there not getting up or doing the thing.
That is, unless I have an emotional, external motivation like fear (oh crap! someone is coming over in 10 minutes) or guilt (wife is upset with me for dropping the ball).
I find, personally, that if I have taken my ****daily prescription and have been exercising regularly, I feel better and more energetic overall, and under those conditions, I don't struggle as much to get started on a crappy task.
Depression can also affect motivation. If you're feeling down you're not feeling like doing a task. I also struggle with that (common in folks with ADHD). For me, personally, exercise helps. So does sun. And being around friends.
PS: I am not a doctor or mental health professional or related expert. Nobody can be diagnosed over the Internet. I'm just offering possible explanations that need to be checked out by a professional.
OP: I don't like doing physical labor instead of playing a game that is designed to be addictive.
Lemmy: It's ADHD
Why the fuck is ADHD literally everywhere for the past 6 months? Is there some kind of massive advertising campaign from ADHD medication manufacturers on every social media platforms? Jfc. There's a million possibilities here for OP's lack of drive and yet I KNEW before clicking on the comments that ADHD would be right at the top. Because it always is whenever someone makes a post that could be even vaguely caused by mental health. And advertisements for ADHD medications and testing are all over the internet! t's all I see anymore! Hell, my boyfriend told me last week that he wants to get tested for ADHD and when I asked him why he said it's because all of the new ADHD memes are super relatable. Hey guess what, THEY'RE DESIGNED TO BE RELATABLE TO EVERYONE. It's like the telephone psychic of mental illness symptoms. Here's a fun fact: "From 2020 to 2021, the number of stimulant prescriptions filled rose by more than 10% among females ages 15 to 44 years and males ages 25 to 44 years. Among women ages 20 to 24, there was a nearly 20% increase."
Unless you're a qualified medical professional, how about just suggesting that OP sees a mental healthcare specialist and leave it at that? Surely if their ADHD is so perfectly obvious, a trained professional will spot it right away.
OP: I have trouble with procrastination and executive functioning.
Lemmy: Sounds familiar, maybe you should get checked out for this extremely common disorder where those are two major symptoms of it.
You: Armchair psychiatrists! Big pharma shills!
I mean, yeah it feels like ADHD talk is everywhere here because there's a lot of ADHD people on Lemmy. That's just because of the nature of the platform and a big chunk of who it appeals to. You don't think that we might be able to recognize thoughts, patterns, behaviors and emotions that we ourselves have gone through? Sure OP might not have it but it doesn't do any harm for them to learn it's a possibility and do more research into it.
Thanks for your feedback, Kit. You may be glad to realize that I had already done exactly what you suggest I should have done, which is recommend that OP get checked out. Have a great night!
Oh the concept of having control over anything is equally as existentially terrifying as it is liberating so I'm not sure how helpful that is in making me experiment and create things I'm proud to have made exist.