Starfield is one of the most bland games ever made. Modders can't fix it or want too. This is not Fallout or Elder Scrolls. We are talking about a new Intellectual Property (IP) and it was sub-bar at release. To make people care and want to mod it. You need give them something good. Bethesda failed at this for Starfield.
Also I tried of "Bethesda release another mid game, but the modders will save it.". Can we stop this. People need to hold them to a higher standard.
I still don't get why my parents couldn't come to my wedding
Or why my parents are UC citizens despite me having a Freestar background
Or why my parents aren't religious despite me having the Enlightened background
Or why my parents seem to exist just to give me grandma's UC marine armor (but we're Freestar?????) and an ass terrible ship my dad won in a poker game
Im just sitting here wondering how anyone thought this was going to be good in the first place. Every bit of trailer or gameplay footage has made me meh from day one. "Looks like skyrim but in space" ive played skyrim.... to death.... changing the theme to space isnt exiting. Its cheap.
Had a few plot points in the UC quest line that were cool. I liked that zero g casino fight.
Inventory management was shit, but that's pretty common to the creater.
Base building didn't really interest me in Fallout 4, and didn't do much for me here either. The crafting was weird. I don't like using my combat feats to make better sandwiches.
The ship customization was cool, but since you are just jumping to your destination it didn't matter much for my playthrough.
The proc gen planets were predictably empty feeling. I was worried about that after they said they were putting 1000 in. No way they could hand generate enough content to fill that, which was their strength in The Elder Scrolls.
I suspect they got caught up in the No Man's Sky hype and forgot to use their core strengths. Combine this with not enough innovation on their weaknesses and it was mid.
If they would have done an Expanse scale game, set within our solar system, where you had 2 large terrestrial planets, a number of asteroid bases, and kept their scale in check they may have been able to pull it off. But it felt just too stretched out.
I put it down after 25 hours a couple months ago and keep forgetting about it. The thought of moving inventory between my pack, the ship, and that box in the ...what's that building called where the group you joined live? I can't even remember what I was doing, or who that group was. I just can't inventory anymore.
I liked it. the problem is I feel very little temptation to play it again. it's not a bad game to be frank, but it's not a genre defining game either and obviously a lot of people are dissapointed with that.
I'll get in again once DLC drops and some good mod work is done. but for now I think the 100 hours I spent were fine, but enough at this point