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  • A few answers here are mixing up season passes with battle passes.

    A season pass is just a bundle of multiple pieces of DLC, often sold in advance with a schedule for when each item will release. Sometimes the contents can also be purchased individually, but buying them bundled in the pass will get you a discount. Generally this is a fair enough business model, even if the idea of preordering DLC doesn't sit right with you, you can always wait and just buy the pass once everything is released.

    A battle pass is a model found in a number of live service games. After purchasing the pass, you can grind for in-game rewards. Oftentimes there's a deadline to finish grinding by, and once a pass is over you can no longer obtain the rewards and will have to buy the next pass for the next set of rewards. These are engagement bait to keep players grinding so that playercount remains high, and they rely heavily on FOMO, which makes them controversial. But they make a lot of money, so you'll keep seeing them.

  • A bunch of games these days will release content on a regular schedule. Instead of buying it all separately, you can get a ‘season’ pass to get all of it. Alternatively, many games will offer rewards for leveling up, but they’ll have two tiers of rewards, unpaid and paid. If you buy the season pass, you’ll get both tiers of rewards. It just depends on the game.

    • Alternatively, many games will offer rewards for leveling up, but they’ll have two tiers of rewards, unpaid and paid. If you buy the season pass, you’ll get both tiers of rewards.

      That's a battle pass.

      • I mean, a lot of games still call them season passes. Destiny 2, for instance.

  • It refers to either a limited time reward structure where you pay for the ability to earn rewards such as cosmetics or other perks in multiplayer games such Fortnite and Valorant (If you don't earn the needed XP within the designated timeframe then you may not even get those rewards you paid for) or access to DLC content in general for both single and multiplayer games where some functionality/maps/modes are gated behind a single or recurring payment.

  • I will provide a point of view of someone who is a bit more pro "live service game" concept.

    While I agree these can be scummy it depends on the game. I see them as evolution of the subscription model on which most MMORPGs functioned back in the day (and few big ones and several niche ones still do). You used to pay monthly sub to be able to play the game, now you have the opportunity to pay for the season pass. Depending on specific game you get content for free (no neex to pay the sub to access the content) and alonv with the content they will launch a season pass which gives you some goodies for playing. Gives them engagement numbers and expectable revenue stream.

    In the above model, I usually decide whether I like the content that they bring and if I would realistically play it enough to get majority ofnthe rewards from the pass (because, and this isnthe worst part - once the season ends in 99% of the cases the pass goes away and its rewards are gone forever if you didn't have time to earn them). Then there are also games like Destiny where the content is not free but tied to the pass, so you basically purchase x months of content (+the rewards from the pass).

    There are many shades of season passes - some could be considered fair, some are alright, some are ignorable and some are bad. All of them are made to make money - which in a live service game is I think fair, as they need to fund the ongoing developement. It all depends on the way they want to takenyour money: can be used as a nice bonus you can purchase if you are enjoying the game - in which case I'm fine with it. It can be used so they want to manipulate you through various way to feel forced to purchase - in which case I'm very much oposed to it.

    Though I think we all agree that the part when the rewards you purchased are only available temporarily is a scam and shouldn't be a thing - and I do realize I will be called out here for sometimes purchasing them. I try to view them as simply making a voluntary payment for the content I got from the devs. And the rewards tied to it a bonus.

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