Deadlock
- Access to the playtest
If I understand correctly, the only way to access the playtest is by getting an invite through Steam from someone who already has access.
So, simple question. Will someone be so kind to invite me?Maybe we can turn this thread into a general thread for requests like mine. I am sure there are many folks out there who would like to play.
- This game has a snowballing issue.
NB: This was just a post of me venting about two shit games back to back where the same player absolutely rolled through even when half of our team was pre-warned, but I wanna note that in general this trend of "one player gets fat then rolls the other team despite their best efforts" is something I'm noticing on my own teams too.
***
What am I meant to do when by luck or some other factor a player gets what you think is a meagre lead (1-2k) then spirals into an absolute seal clubbing?
When there's not surrender mechanic you're held ransom to ensure the winning team extracts their "fun" from having you feed into them until they decide playing TDM is enough and play the objectives?
I've had close games, equal games, games where we lose but it's a well fought, but recent updates have stuffed the MMR (or maybe cheating and smurfing is just common now?)
- Deadlock 11-01-2024 Updateforums.playdeadlock.com 11-01-2024 Update
- Grey Talon: Base bullet damage reduced from 30 to 27 - Grey Talon: Movement speed scaling from Spirit Power reduced from 0.032 to 0.025 - Mirage: Fire Scarabs cooldown increased from 32s to 40s - Mirage: HP per boon reduced from 41 to 37 - Bebop: Sticky Bomb now gains 1% stack on attach (still...
- Grey Talon: Base bullet damage reduced from 30 to 27\
- Grey Talon: Movement speed scaling from Spirit Power reduced from 0.032 to 0.025\
- Mirage: Fire Scarabs cooldown increased from 32s to 40s\
- Mirage: HP per boon reduced from 41 to 37\
- Bebop: Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)\
- Paradox: Time Wall T3 silence duration reduced from 3s to 2.5s\
- Metal Skin: Cooldown increased from 21s to 28s\
- Siphon Bullets: Max HP Steal is now affected by falloff\
- Improved Burst: Damage threshold requirement reduced from 200 to 175
- Deadlock 10-27-2024 Updateforums.playdeadlock.com 10-27-2024 Update
- Urn NW lead requirement increased from 8% to 10% - Majestic Leap: Cooldown reduced from 45s to 40s - Shiv: Killing Blow cast range increased from 13m to 14m - Shiv: Killing Blow rage per weapon damage increased from 0.015 to 0.017 - Shiv: Killing Blow drain rate reduced from 0.3 to 0.25 -...
- Urn NW lead requirement increased from 8% to 10%
- Majestic Leap: Cooldown reduced from 45s to 40s
- Shiv: Killing Blow cast range increased from 13m to 14m
- Shiv: Killing Blow rage per weapon damage increased from 0.015 to 0.017
- Shiv: Killing Blow drain rate reduced from 0.3 to 0.25
- Bebop: Sticky Bomb stacks no longer decrease on death
- Bebop: Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
- Bebop: Sticky Bomb damage per stack increased from 3% to 5%
- Bebop: Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
- Bebop: Sticky Bomb T1 improved from -7.5s to -8s
- Bebop: Sticky Bomb cooldown reduced from 19s to 18s
- Grey Talon: Movespeed spirit scaling reduced from 0.04 to 0.032
- Grey Talon: Bullet damage spirit scaling reduced from 0.13 to 0.12
- Kelvin: Ice Path cooldown increased from 38s to 42s
- McGinnis: Mini Turrets Spirit Resist reduced from 80% to 70%
- McGinnis: Spectral Wall cooldown increased from 37s to 46s
- McGinnis: Spectral Wall T2 cooldown improved from -14s to -23s
- Paradox: Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
- Seven: Storm Cloud DPS increased from 110 to 120
- Yamato: Shadow Transformation cooldown reduced from 90s to 85s
- NEW Content found! Wax Walker and Barbplant Neutral Creep | Valve´s Deadlock
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- Favorite Heros?
It’s been a couple months now with the game out. What’s everyone’s favorites hero’s to play as?
Mine are:
- Wraith
- Grey Talon (Even before the last patch)
- Kelvin
- YSK: Hero Labs is time limited
UTC +2 (Germany) is 18:00 - 20:00
Was interessted to try the new heroes and finally made my 50 games to only to be met with a time limited access.
- SHIV NERFED, 6 New Heroes - HERO LABS, Vindicta BUFFED - Patch Notes 10/24/24
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- Deadlock 10-24-2024 Update
Big update as always. I'm interested in seeing the new cel shading on characters.
- Deadlock - The Worst Movement Guide You'll Ever Watch
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- Deadlock 10-18-2024 Update (NEW: also update 2)forums.playdeadlock.com 10-18-2024 Update
Ranked Matchmaking Update: - We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more...
Ranked Matchmaking Update:
- We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.
Update 2 from about half an hour ago:
- Ranked now has weekend specific hours (starts 5 hours earlier)
- Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
- Will you be playing ranked?
Why? Why not?
I don't care about the ranks themselves, but I am tempted to give it a go and see if it results in better matchmaking than standard play.
- Deadlock 10-15-2024 Updateforums.playdeadlock.com 10-15-2024 Update
- Urn now reveals you after 20s from initial pickup - Urn sprint changed from +3/5 for winning/losing team to +2/6 - First flex slot is now granted after 3 Guardians die instead of 4 - Base kill bounty reduced from 225 to 150 (still scales to 1400 over time) - Respawn time at 20 minutes reduced...
- Urn now reveals you after 20s from initial pickup
- Urn sprint changed from +3/5 for winning/losing team to +2/6
- First flex slot is now granted after 3 Guardians die instead of 4
- Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
- Respawn time at 20 minutes reduced from 45s to 40s
- T3 Golden Statues spawn time moved from 25 min to 30 min
- Range to attack lane Guardians increased from 19m to 20m
- Seven: Lightning Ball T3 reduced from +2m Radius to +1m
- Shiv: Rage decay rate increased from 0.25 to 0.3
- Shiv: Rage buffer duration reduced from 12s to 10s
- Goo Ball guide: Destroying Vindicta with flying boogers
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This is for the goon squad.
- Deadlock 10-11-2024 Updateforums.playdeadlock.com 10-11-2024 Update
- Bebop: Sticky Bomb no longer has a cap (was 15 stacks) - Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%) - Bebop: Sticky Bomb still loses 2 stacks on death - Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in...
- Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
- Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
- Bebop: Sticky Bomb still loses 2 stacks on death
- Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
- Bebop: Hook collision against troopers reduced to 12 (default is 33)
- Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
- Bebop: Hyper Beam duration increased from 10s to 11s
- Vindicta: Movespeed increased from 8.3 to 9
- Torment Pulse now scales with cooldown again
- Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
- Fixed Ethereal Shift scaling with duration
- Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
- Updated Heavy Barrage sound
- RANKED MODE, Bebop NERFS, Shiv BUFFS - Patch Notes 10/10/24
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- Deadlock | 10-10-2024 Updateforums.playdeadlock.com 10-10-2024 Update
[ Ranked Mode ] - Added Ranked mode We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary...
> Added Ranked mode
Yes! Maybe I can stop getting so many tryhards in my games now.
Edit: The rest of the update seems huge as well. Lots of changes to the game pace and a couple of heroes, and now you need to actually get close to guardians to shoot them.