(All skills assuming at SL7. Gacha units assumed to be at Pot 1. Welfare unit assumed to be at Pot 6.. All units are assumed to be at E2 MAX and 100% Trust)
---
\#*Coldshot- 5 Sniper [Hunter] (Welfare)\
◆ Stats (with 100% Trust): 1855 HP // 1063 ATK // 224 DEF // 0 RES
◆ Cost: 14 --\> 16 --\> 18
◆ Trait: Attacks require ammo and increase ATK to 120%. When not attacking, gradually reload ammo (up to 8 ammo)
◆ Talent: After not attacking for 2 seconds, the next attack deals 133% Physical damage
◆ Skill 1 [Per Second/Manual Activation]: When skill is activated, increase ATK by 60% (M3 - 100%)
- [10 (M3 - 15) Initial SP || 35 (M3 - 30) SP Cost || 30 Seconds]
◆ Skill 2 [Per Second/Manual Activation]: When skill is activated, increase reload interval by 0.8 seconds and ATK by 100% (M3 - 140%). Attacks Slow the target for 1 second
- [20 (M3 - 25) Initial SP || 40 SP Cost || 40 Seconds]
◆ Base Skill 1: When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
◆ Base Skill 2: When this Operator is assigned to a Dormitory, evenly distributes a Morale recovery increase of +0.8 to all Operators not at full Morale in the current dorm (Only the strongest effect of this type takes place)
---
\#*Almond - 5 Specialist [Hookmaster]\
◆ Stats (with 100% Trust): 2330 HP // 695 ATK // 455 DEF // 0 RES
◆ Cost: 11 --\> 13
◆ Trait: Attacks can shift enemies. Can be placed on ranged tiles
◆ Talent: Recover 8 (Pot 5 - 10) SP after the end of the first skill used in each battle
◆ Skill 1 [Per Second/Automatic Activation]: The next attack pulls the target towards self with Medium force and deals 140% (M3 - 170%) Physical damage.
Can hold 2 (M3 - 3) charges
- [3 (M3 - 4) Initial SP || 5 (M3 - 4) SP Cost]
◆ Skill 2 [Per Second/Manual Activation]: When skill is activated, fire a hook towards the target and Bind it, then deal 150% (M3 - 180%) Physical damage and drag the target towards self with Medium (M3 - Large) force every 1.5 seconds until the skill ends
- [11 (M3 - 15) Initial SP || 29 (M3 - 25) SP Cost || 4 Seconds]
◆ Base Skill 1: When this Operator is assigned to a Factory, Precious Metal formula related productivity +25%, and Morale consumed per hour +0.25
◆ Base Skill 2: When this Operator is assigned to a Factory, each Blacksteel Operator assigned to the Base (excluding Assistants), Precious Metal formula related productivity +2%, and Morale consumed per hour -0.15 (max 3)
---
\#*Jessica The Liberated - 6 Defender [Sentinel Protector]\
◆ Stats: 3608 HP // 582 ATK // 776 DEF // 0 RES
◆ Cost: 19 --\> 21 --\> 23
◆ Trait: Blocks 3 enemies and attacks from long range
◆ Talent 1: Jessica can deploy a Mobile Shield for 50 seconds. The Mobile Shield can only be placed in the 4 surrounding tiles of Jessica. When deployed, Jessica's direction changes towards the Mobile Shield and increases DEF for self and units behind her by 15% (Pot 3 - 18%)
◆ Talent 2: When the Mobile Shield is damaged, Jessica has a 55% (Pot 5 - 60%) chance of gaining 1 SP
◆ Skill 1 [Per Second/Automatic Activation]: Increases ATK for self by 55% (M3 - 70%), increases DEF for self and Mobile Shield by 55% (M3 - 70%), and increases the duration of Mobile Shield by 20 (M3 - 30) seconds
Infinite Duration
- [0 Initial SP || 90 (M3 - 70) SP Cost]
◆ Skill 2 [Per Second/Manual Activation]: When skill is activated, Jessica's Attack Range expands, increases ATK by 60% (M3 - 75%), reduces ATK interval, and gains 75% Physical and Arts Dodge
- [20 (M3 - 25) Initial SP || 35 (M3 - 30) SP Cost || 15 Seconds]
◆ Skill 3 [Per Second/Manual Activation]: When skill is activated, Jessica's Attack Distance increases by 1 tile, increases ATK interval by 0.6 seconds, increases ATK by 270% (M3 - 310%), increases DEF for self by 65% (M3 - 80%) and Mobile Shield by 135% (M3 - 170%). When Mobile Shield is deployed, Jessica immediately fires a cannon ball forward, dealing 250% Physical damage to all surrounding enemies upon impact or upon arriving at the target destination, and inflicts Stun for 5 (M3 - 6) seconds
Skill activation grants 20 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
- [25 (M3 - 30) Initial SP || 45 (M3 - 40) SP Cost]
◆ Base Skill 1: When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +4
◆ Base Skill 2: When this Operator is assigned to the Control Center, decreases own morale consumption by +0.5, each Blacksteel Operator assigned to Factories increases productivity by 5%
---
\##Update Contents:
[Content]
◆ [Operators’ Records] is updated for the following operators:
-
Jessica The Liberated
-
Executor the Ex Foedere
-
Franka
-
La Pluma
-
Purestream
◆ [Paradox Simulation] is updated for the following operators:
-
Executor the Ex Foedere
-
La Pluma
-
Purestream
◆ [Exclusive Module] is updated for the following operators:
For Talent Upgrades, numbers are taken at Elite 2 Potential 1 unless otherwise stated. Bolded indicate the change for that current module stage
| Operator |Stage| Stat Buff | Special Buff | |:-----------------------|:--------|:------------------------|:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| |Silence The Paradigmatic| 1 | HP +100, ATK +45 | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --\> 100% of ATK) | | | 2 | HP +130, ATK +60 | Talent Upgrade: Increases max HP for all allies within Attack Range by +5%, allies with less than 50% HP within Attack Range recover HP equal to 6% -\> 7% of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators | | | 3 | HP +150, ATK +70 | Talent Upgrade: Increases max HP for all allies within Attack Range by 5% -\> +10%, allies with less than 50% HP within Attack Range recover HP equal to 7% -\> 8% percentage of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators | | Tsukinogi | 1 | ATK +25, DEF +15 | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --\> 100% of ATK) | | | 2 | ATK +40, DEF +20 | Talent Upgrade: Apply 18% -\> 20% of Shelter effect and +5% DEF for allies within range with less than 40% HP | | | 3 | ATK +50, DEF +25 | Talent Upgrade: Apply 20% -\> 22% percentage of Shelter effect and +5% -\> +8% DEF for allies within range with less than 40% HP | | Nine Colored Deer | 1 | ATK +25, DEF +15 | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --\> 100% of ATK) | | | 2 | ATK +40, DEF +20 | Talent Upgrade: Apply 20% -\> 23% of Shelter effect to allies within range with less than 40% -\> 50% of HP | | | 3 | ATK +50, DEF +25 | Talent Upgrade: Apply 23% -\> 26% percentage of Shelter effect to allies within range with less than 50% -\> 60% percentage of HP | | Quercus | 1 |HP +60, ATK +15, DEF +10 | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --\> 100% of ATK) | | | 2 |HP +90, ATK +20, DEF +15 | Talent Upgrade: Apply 14% -\> 16% of Shelter effect to allies within range with more than 70% of HP | | | 3 |HP +110, ATK +30, DEF +25| Talent Upgrade: Apply 16% of Shelter effect to allies within range with more than 70% -\> 60% of HP | | Almond | 1 | HP +130, DEF +17 | Trait Upgrade: Can Shift enemies by using skills. Can be deployed on Ranged Tiles. While being pulled, enemies take Arts damage proportional to the distance traveled | | | 2 | HP +220, DEF +22 | Talent Upgrade: Immediately recovers 8 -\> 10 SP when activating her skill for the first time in battle | | | 3 | HP +280, DEF +25 | Talent Upgrade: Immediately recovers 10 -\> 12 SP when activating her skill for the first time in battle | | Saga (Module 2) | 1 | ATK +50, DEF +20 | Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | | | 2 | ATK +62, DEF +38 | Talent Upgrade: Increases damage dealt against enemies with less than 50% HP by 10%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets | | | 3 | ATK +70, DEF +44 |Talent Upgrade: Increases damage dealt against enemies with less than 50% HP by 10% -\> 15%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets| | Ch'en (Module 2) | 1 | ATK +52, DEF +28 | Trait Upgrade: Normal attacks deal damage twice, Attacks ignore 70 DEF | | | 2 | ATK +68, DEF +36 | Talent Upgrade: ATK increases +5% -\> +11%; DEF increases +5% -\> +11%; Physical Dodge increases +10% -\> +15% | | | 3 | ATK +85, DEF +42 | Talent Upgrade: ATK increases +11% -\> +15%; DEF increases +11% -\> +15%; Physical Dodge increases +15% -\> +18% |
◆ English voiceover is updated for certain operators:
-
Jessica The Liberated
-
Franka
[Skins]
-
Northern Pathfinder - Typhon (IS#4 reward)
-
Rainforest, Me, Rainbow - Franka (18 OP)
---
Credits: PRTS, /u/Reddit1rules, /u/Windgesang\_
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.
Operator | Stage | Stat Buff | Special Buff |
---|---|---|---|
Silence The Paradigmatic | 1 | HP, ATK | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK) |
2 | HP+, ATK | Talent Upgrade: Increases max HP for all allies within Attack Range, allies with less than 50% HP within Attack Range recover HP equal to a greater percentage of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators | |
3 | HP++, ATK++ | Talent Upgrade: Increases max HP for all allies within Attack Range further, allies with less than 50% HP within Attack Range recover HP equal to an even greater percentage of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators | |
Tsukinogi | 1 | ATK, DEF | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK) |
2 | ATK+, DEF+ | Talent Upgrade: Apply a greater percentage of Shelter effect and increases DEF for allies within range with less than 40% HP | |
3 | ATK++, DEF++ | Talent Upgrade: Apply an even greater percentage of Shelter effect and increases DEF further for allies within range with less than 40% HP | |
Nine Colored Deer | 1 | ATK, DEF | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK) |
2 | ATK+, DEF+ | Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with less than a higher percentage of HP | |
3 | ATK++, DEF++ | Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with less than an even higher percentage of HP | |
Quercus | 1 | HP, ATK, DEF | Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK) |
2 | HP+, ATK+, DEF+ | Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with more than a lesser percentage of HP | |
3 | HP++, ATK++, DEF++ | Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with more than an even lesser percentage of HP | |
Almond | 1 | HP, DEF | Trait Upgrade: Can Shift enemies by using skills. Can be deployed on Ranged Tiles. While being pulled, enemies take Arts damage proportional to the distance traveled |
2 | HP+, DEF+ | Talent Upgrade: Immediately recovers more SP when activating her skill for the first time in battle | |
3 | HP++, DEF++ | Talent Upgrade: Immediately recovers even more SP when activating her skill for the first time in battle | |
Saga (Module 2) | 1 | ATK, DEF | Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies |
2 | ATK+, DEF+ | Talent Upgrade: Increases damage dealt against enemies with less than 50% HP; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets | |
3 | ATK++, DEF++ | Talent Upgrade: Increases damage dealt against enemies with less than 50% HP further; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets | |
Ch'en (Module 2) | 1 | ATK, DEF | Trait Upgrade: Normal attacks deal damage twice, Attacks ignore 70 DEF |
2 | ATK, DEF+ | Talent Upgrade: ATK increases further; DEF increases further; Physical Dodge increases further | |
3 | ATK++, DEF++ | Talent Upgrade: ATK increases even further; DEF increases even further; Physical Dodge increases even further |
| Operator |Stage| Stat Buff | Special Buff | |:----------------------|:--------|:-------------------|:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Gavial the Invincible | 1 | HP, ATK, DEF | Trait Upgrade: Attacks multiple targets equal to their Block Count, increases ATK to 110% when attacking blocked enemies | | | 2 | HP+, ATK+, DEF+ | Talent Upgrade: Increases ATK and DEF further, increased by a further 4% for each blocked enemy | | | 3 | HP++, ATK++, DEF++ | Talent Upgrade: Increases ATK and DEF further, increased by even further for each blocked enemy | | Blaze | 1 | HP, ATK | Trait Upgrade: Attacks multiple targets equal to their Block Count, increases ATK to 110% when attacking blocked enemies | | | 2 | HP+, ATK+ | Talent Upgrade: Gains Status Resistance after being deployed for 15 seconds, gains ATK increase after being deployed for 30 seconds, gains Attack Speed increase after being for 45 seconds | | | 3 | HP++, ATK++ | Talent Upgrade: Gains Status Resistance after being deployed for 15 seconds, gains more ATK increase after being deployed for 30 seconds, gains more Attack Speed increase after being for 45 seconds | | Broca | 1 | HP, ATK, DEF | Trait Upgrade: Attacks multiple targets equal to their Block Count, increases ATK to 110% when attacking blocked enemies | | | 2 | HP+, ATK+, DEF+ | Talent Upgrade: Increases ATK and DEF further when blocking 2 or more enemies | | | 3 | HP++, ATK++, DEF++ | Talent Upgrade: Increases ATK and DEF even further when blocking 2 or more enemies | | Specter | 1 | HP, ATK | Trait Upgrade: Attacks multiple targets equal to their Block Count, increases ATK to 110% when attacking blocked enemies | | | 2 | HP+, ATK+ | New Talent: When Specter is on the battlefield, increases damage dealt by all [Abyssal Hunters] | | | 3 | HP++, ATK++ | Talent Upgrade: When Specter is on the battlefield, increases damage dealt by all [Abyssal Hunters] further | | Savage | 1 | ATK, DEF | Trait Upgrade: Attacks multiple targets equal to their Block Count, increases ATK to 110% when attacking blocked enemies | | | 2 | ATK+, DEF+ | Talent Upgrade: ATK and DEF increases further when there are 2 or more adjacent ranged tiles | | | 3 | ATK++, DEF++ | Talent Upgrade: ATK and DEF increases even further when there are 2 or more adjacent ranged tiles | | Estelle | 1 | HP, ATK | Trait Upgrade: Attacks multiple targets equal to their Block Count, decreases Physical damage taken by 20% when HP is above 50% | | | 2 | HP+, ATK+ | Talent Upgrade: Restores HP by a greater percentage of max HP when there is an enemy killed within the 8 surrounding tiles | | | 3 | HP++, ATK++ | Talent Upgrade: Restores HP by an even greater percentage of max HP when there is an enemy killed within the 8 surrounding tiles | |Executor the Ex Foedere| 1 | ATK, DEF, ASPD | Trait Upgrade: Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> 60 HP for every enemy hit during attacks, up to Block count, | | | 2 | ATK, DEF+, ASPD+ | Talent Upgrade: When attacking, there is a greater chance to deal an additional hit that ignores a portion of the enemy's DEF. When skill is activated, this chance increases by 5% for every 1 ammo spent. The increased chance resets when the skill ends | | | 3 |ATK++, DEF++, ASPD++|Talent Upgrade: When attacking, there is an even greater chance to deal an additional hit that ignores a greater portion of the enemy's DEF. When skill is activated, this chance increases by 5% for every 1 ammo spent. The increased chance resets when the skill ends| | La Pluma | 1 | HP, ATK, DEF | Trait Upgrade: Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> 60 HP for every enemy hit during attacks, up to Block count, | | | 2 | HP+, ATK+, DEF+ | Talent Upgrade: ASPD +3 after defeating an enemy (stacks up to 12 times); increases ATK after reaching the maximum number of stacks | | | 3 | HP++, ATK++, DEF++ | Talent Upgrade: ASPD +3 after defeating an enemy (stacks up to 12 times); further increases ATK after reaching the maximum number of stacks | | Highmore | 1 | HP, ASPD | Trait Upgrade: Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> 60 HP for every enemy hit during attacks, up to Block count, | | | 2 | HP+, ASPD+ | Talent Upgrade: Recover more Elemental Damage per enemy hit during attacks, up to Block count | | | 3 | HP++, ASPD++ | Talent Upgrade: Recover even more Elemental Damage per enemy hit during attacks, up to Block count | | Humus | 1 | HP, ATK, DEF | Trait Upgrade: Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 --\> 60 HP for every enemy hit during attacks, up to Block count, | | | 2 | HP+, ATK+, DEF+ | Talent Upgrade: HP gained exceeding max HP is converted to Barrier (up to 100% of Max HP); increases DEF when having a Barrier provided by self | | | 3 | HP++, ATK++, DEF++ | Talent Upgrade: HP gained exceeding max HP is converted to Barrier (up to 100% of Max HP); increases DEF when having a Barrier provided by self further | | Swire The Elegant Wit | 1 | HP, ATK, DEF | Trait Upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 --\> 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP) | | | 2 | HP+, ATK+, DEF+ | Talent Upgrade: Gains 1 Gold Coin when activating skills (can be consumed through skills), during skill duration, when DP is consumed by her Trait, gains 1 Gold Coin, and increases ATK for self by a greater percentage (can be stacked up to 8 times) | | | 3 | HP++, ATK++, DEF++ | Talent Upgrade: Gains more Gold Coin when activating skills (can be consumed through skills), during skill duration, when DP is consumed by her Trait, gains 1 Gold Coin, and increases ATK for self by a greater percentage (can be stacked up to 8 times) | | Poncirus | 1 | HP, DEF | Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | | | 2 | HP+, DEF+ | Talent Upgrade: After being deployed for 30 seconds, increase Max HP by a greater percentage | | | 3 | HP++, DEF++ | Talent Upgrade: After being deployed for 30 seconds, increase Max HP by an even greater percentage | | Bryophita | 1 | HP, ATK | Trait Upgrade: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120% --\> 130% | | | 2 | HP+, ATK+ | Talent Upgrade: When Bryophita is not blocking any enemies, increases DEF further for all melee operators within the surrounding 8 tiles. Increases DEF further for self when blocking enemies | | | 3 | HP++, ATK++ | Talent Upgrade: When Bryophita is not blocking any enemies, increases DEF even further for all melee operators within the surrounding 8 tiles. Increases DEF even further for self when blocking enemies |