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Steam News: An update on Steam Input and controller support
  • Before a lot of the compatibility like Steam Input and the like, some controller users had to download weird conversion drivers that made Windows see connected controllers as Xbox controllers. I did this with my old PS3 controller.

  • Recommendation for a high-quality webcam for Linux
  • I recently found out about Anker and I bought a wired ergonomic vertical mouse as I had been experiencing wrist pain recently. High quality for a very low price point, and from the looks of it most of their products are like that. Also helped with the wrist pain!

  • Discord to start showing ads in-app this week - Dexerto
  • While I’m generally against in-app ads, I think it’s interesting to note how many people in the comments likely did not read the actual article linked. It seems that every user can entirely opt-out of seeing the ads. While they are ads, they aren’t really so in the traditional sense: you stream a developer’s game to other users on Discord and you can get gifts in Discord. Not so bad I don’t think, though I don’t use the gifts much at all, and it’ll probably be for the types of games I don’t play.

  • DayZ Happy 10th Anniversary
  • 10 years ago, DayZ taught me some very valuable lessons: do not buy into the hype trains, never preorder games, and rarely trust early access games. However I’m glad they didn’t abandon it, and fixed a lot of issues along the way.

  • Star Wars: Knights of the Old Republic Remake Is Dead
  • It’s never worked for me too well on PC. If I recall it doesn’t have native widescreen support or something. It made the UI difficult to navigate. I love the game and played it on Xbox originally, but typically gave up tweaking it on PC. Was looking forward to the remake; I’d pay for the convenience. But I get what you’re saying.

  • Dragon's Dogma 2 "doesn't have scripted events" but one incident with a troll and a village was almost enough to fool the game's director
  • This would still be a pretty decent improvement from the first game. The tech was pretty old, towns were mostly in different instances that prevented monsters from entering, though you’d occasionally have a quest that allowed attacks inside towns. Pretty much every friendly NPC that wasn’t a pawn was woefully under-equipped for dealing with creatures that weren’t goblins or wolves. Additionally, enemies were typically isolated in certain areas, at least until endgame. If creatures are roaming and creating out-of-the-ordinary events, I say more power to them, regardless of the comparison to other newer games.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WM
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