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Shattered Pixel Dungeon Holiday Event question
  • New character: Jeff No abilities or starting items, including t1 weapon/armor. Can't use wands or passively detect traps/secrets (without talisman of foresight). Thrown weapons don't always go exactly where you throw them and have a 5+[excess strength] range limit. Early game gameplay is running around like a chicken with your head cut off until you find a weapon lying on the ground.

  • It's guessin' time i guess
  • A +9 plate armor is practically gg, and assuming you run 0 chal you get 15 SoUs on the run. Investing one or two early game will save other limited resources like health pots. It's a trade-off, but once I started being less stingy with my SoUs my runs got a lot more consistent. Late game relies on strategy and skill just as much as stats, so having one less level on an item isn't a big deal if it means you get to f15 90+% of the time.

  • It's guessin' time i guess
  • F1-2 you insta chug the str pot and put your upgrade scroll into any t2 weapon you may find early on and you shouldn't have a problem with the sewers. Even if you don't find a t2 weapon, the ability to increase str as soon as you find it makes the sewers a lot easier. Use the lunge+patient attacks talent to take a chunk out of any crabs you find, and the rapier gives blocking power at the cost of damage, so getting to leather armor is a bit less important for f5. For the prison, buy a t2 weapon from the shop if you haven't dropped one already. Your build will vary based on what weapon you have, so just make sure you play to the strength of your weapon. Don't be scared to use upgrades early if you die a lot early game. Also for the duelist the dagger's ability is a budget cloak+ethereal chains, it's definitely my favorite weapon with duelist so I use dagger whenever I can.

  • Wand of Transfusion- Which enemies are undead?
  • I do feel that with the new journal overhaul there should be a line in the description of every undead enemy "This enemy is undead", just for the sake of providing clarity. Flying enemies are pretty obvious to identify, but undead is a bit more obscure.

  • What should I do now?!?
  • Use your range to take him out. Even when he's enraged, he won't go on the traps, so stay where you are and use your wands/throwables. You will end up taking damage from 2 traps, but it's no big deal, you got the hp for it.

  • Inching closer and closer (New Player)
  • Thorns isn't a viable strat since you have a very low chance of actually getting it. This strat can work with huntress since the bow upgrades automatically, but upgrading your armor past 7+ is generally a waste. The fact that you have all those health pots left over is kinda evidence of that.

  • Floor generation

    This is in the beta. I can't tell if this floor generation is intended game design or not. Yes I already searched for any hidden doors and there are none.

    0
    Criticism - Journal 2.5.0
  • As a long time player, I agree it is a very big difference, but I wouldn't necessarily say it's worse. There is more information automatically recorded that is very relevant when ascending/back tracking, and doing this would have been very awkward with the old format. I don't think players should have to open the notes 25 times a playthrough just to record floor modifiers. While you could suggest a way to improve the current system, I feel that simply reverting to the old system isn't the answer.

  • Strategies for On Diet?

    I've been slowly increasing the number of challenges I play with, but I always get stumped on how to work around on diet. Does chalice of blood work even when starving/hungry? Does ring of haste effectively increase how much you are able to explore before going hungry? Is it more efficient to craft pies or not? Thanks!

    11
    Augments on Armor with Glyph of Stone

    Quick question. Armor augments sacrifice evasion for blocking power or visa versa. Glyph of Stone removes all evasion chance in exchange for blocking power. If you were to augment armor with Glyph of Stone, would you get more damage reduction from augmenting for defense, evasion, or neither?

    1
    Clear existing data

    Many games have a feature where you can clear the saved data and begin fom scratch. Reinstalling the game does not do this if you have Google play games on your phone, so could there be a way to do this in the app?

    6
    Public Stats/ Global Leaderboard

    One great thing about spd is that the dev uses stats from players runs to make balancing changes. But I thought it would be cool if these stats could be made public so that people can see them. Another addition that would be nice is a global leaderboard, which shows that top scores that people have achieved, with the ability to see their gear, inventory, skills, score breakdown, etc. I am suggesting both of these things with the intent to make it easier for players to be able to look at the combos and strats other players use. Could these potentially be implemented in the future? Or are there already similar resources that I'm missing?

    2
    Anti-Challenges?

    I see a lot of posts on this wiki about seeds that give overpowered items. These greatly reduce the difficulty of the game, but due to the popularity of these posts this seems to appeal to a great deal of the player base. Therefore, I propose the addition of what are effectivly Anti-Challenges, that reduce the difficulty of the game. Things like sadder bosses, night vision, large portions, or thick armor could function as counterparts to their respective challenges, with the cost of your score being reduced by a multiplier, similarly to how challenges increase your score. Perhaps this could only be unlocked after finishing a run with default settings, to preserve the learning curve and difficulty that PD has to offer. What do you guys think?

    10
    Recent Patch

    Personally, I love the changes made in the recent patch, I had been playing a lot with 6 challenges and had into darkness as one, so when I saw an enemy with huntress mind vision not auto targeting them was annoying. The buffs to ebony mimics drops is nice too, since there is a substantial increase in difficulty. What would be nice is if the sundial gave a small benefit, like maybe a small boost in luck, to compensate for the additional difficulty.

    2
    Enemies Spawning On or Phasing Through Traps?

    Sadly I have no receipts, but I have noticed instances of enemies that are asleep spawning on the same tile that traps are on. Is this intentional? Additionally, I was in a fire trap room in the sewers and a rat ran at me, I one shot it with ranger bow, and when it dropped coins on death it triggered a fire trap it was on. I don't believe it spawned there, so I don't think it triggered the trap when it ran over it. Has this happened to anyone else?

    2
    Pie Usefullness?

    On average, does crafting the pie increase the total amount of satiety you have, or do you trade overall satiety for the faster health Regen?

    3
    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RI
    Riversedgeknight1 @lemmy.world
    Posts 9
    Comments 88