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I tried to give my old Wii and games to my 11 year old son, he refused them.
  • Omg yes, you're almost there 9/10, one of the best copy pasta contenders I've seen on Lemmy! Unhinged response, off topic statements, multiple paragraphs in length, claiming to be highly educated, and idk what the DOJ has to do with any of this but they like your fingers hell yeah! Just take away a bit of punctuation for that sweet run-on sentence feel and I'd give you a 10/10 but I'm still so proud of you 🫂

  • Nicolas Cage film 'The Surfer' induces knee-buckling six minute standing ovation at Cannes
  • Okay but if you get the chance to visit Mr. Beef in Chicago I highly recommend it. Show was based off that location and parts of it were even filmed in it. The Bear nailed the vibe of the place perfectly and the food is awesome

    What are your thoughts on the Menu?

  • Teens charged with vehicle theft, criminal mischief after attempting to run away from wilderness therapy program - KRBD
  • We were driving through absolutely middle of nowhere western Washington once, forest everywhere, and started seeing signs like "do not stop for teens" or "don't pick up hitchhiking kids". We figured it was likely a cult or conversion camp since there weren't any jouvies in that area, probably we would have ignored the signs and helped someone out if they asked

  • Investing strategy
  • I am one of those very literal people and admit to not understanding a lot of satire. I try and keep quiet though until I see other comments so I know what's going on. Sorry people get after you sometimes, you're practically the glue holding Lemmy together

  • US warns of possible Pride Month attacks worldwide
  • No just be alert and, if you can, bring a backpack with first aid or other protective/countermeasure stuff. I always bring my protest bag with me it has impact goggles, respirator, earplugs, water, and a bit of first aid. Sometimes I bring my pride baseball bat but not as much now that my body is telling me my past injuries are more permanent than I thought so I'm more about defence x.x

  • US warns of possible Pride Month attacks worldwide
  • Unfortunately this is a thing to generally be careful of at pride events. Remember we do this because there are people who would rather we don't exist and lately they've been getting bolder again. Have fun and all that, but that's not the only reason to be at pride

  • absolutely disgusting
  • In my highschool we'd get actively yelled at by teachers if caught holding hands, and brought aside to be given talkings to and possibly detention if caught holding hands when walking anywhere near middle schoolers (the two buildings were right next to each other). Some people and groups really are that uptight

  • Microsoft PC Manager App 'Repairs' Your System by Making Bing the Search Default
  • So tired of companies telling me they know what I want more than I do. It's all over the place in big ways like this and smaller annoyance ways too. My work mac just did a security update and it decided to change my desktop background

  • Just got another one of my drawings on me!

    This is on my calf. I'm excited to have one that I can actually see without having to contort myself in front of a mirror, and I can show off to people without getting half undressed

    0
    (long rant) Feeling very isolated and scared

    Just want to note ahead of time, yes I'm in an enormous amount of therapy already

    Nothing in particularly spicy detail but topics and possible triggers include: Surgery, breakups, alcoholism, sex, generally poor mental health

    I'm having surgery in June which I'm very excited about but also it's a big thing to be going through and I've needed a lot of emotional support. I spent the last few years building up my social circle and being in a vibrant polycule. In the last year though I've managed to go through 5 breakups, 4 of which were very long term, and now a divorce. This most recent breakup has been so hard on me, I was starting to heal from my paranoia I'd get dumped out of nowhere, the day I finally couldn't hold it in any more and was going to tell them I loved them they broke up with me before I had the chance. I don't have any partners left, I've only got a couple friends left one of them is in a different state. I spent years lining up my social circle with a lot of care and now that I need it most it's just crumbles. This recent breakup was kinda my last hope to have a grounding intimate relationship through surgery. They were such a lucky find and everything I've been hoping for and missing and I was healing so much pain just being around them but that's all gone now. There's only like 10 weeks before surgery and last time I tried finding anyone it took months of heartbreaking work. I don't do well without physical comfort, I'm back to sleeping only a couple hours a night, I'm losing weight again really quickly, I can feel my body falling apart from the stress

    I'm doing what I can to find people, going to bars even though I've been sober for almost three years now (I'm getting Shirley Temples so I feel less out of place), I've completely gone through multiple dating apps, I even went to a sex club for the first time the other day which was kinda magical but didn't help with a lot of what I'm going through. I'm scared something is going to go wrong with surgery and I feel a major urge to use what I've got while it is still here. I'm also not very attracted to other trans women which I feel ostracizes me from the local trans community. Often the expectation is because I'm into women and I'm trans I should make exceptions on my genital preferences for trans women; this has caused a major disconnect with how I'm able to socialize with the local trans community. It's so difficult to find people I match well with physically and emotionally and I've lost everyone I spent years finding. I was really hoping to have an intimate relationship to ground me before and after surgery and to have a trusting relationship be there while I'm learning my new body.

    My tranniversary is coming up soon too. The last couple I had were filled with people and they were so special. This one I knew there wouldn't be very many people so I made plans with my now ex, we were going to do something out of town just us so I could get away from the bad feelings. Now I guess I get to celebrate my tranniversary alone, the one a month before surgery.

    I don't know how I'm going to keep doing this. After surgery instead of being in a caring environment I get to split finances in the divorce and move into an apartment likely by myself maybe with total strangers. I'm completely burnt out at work, at life, I feel cut off from people and now I have major trust issues. I honestly don't know how I've gotten this far without picking up drinking again. Every day I want to nose dive off the wagon.

    I'm so hurt and scared and don't think 10 weeks is enough time to figure out how not to be. I know going to clubs and stuff trying to hook up probably isn't good for me but I don't know how to stop this empty pain in me without human comfort

    3
    Capgemini to acquire Unity’s Digital Twin Professional Services arm to accelerate enterprises’ digital transformation through real-time 3D technology

    PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

    More

    Unity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.:::

    “Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

    “Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

    As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

    • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
    • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
    • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces.
    0
    Capgemini to acquire Unity’s Digital Twin Professional Services arm to accelerate enterprises’ digital transformation through real-time 3D technology

    PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

    More

    Unity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.:::

    “Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

    “Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

    As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

    • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
    • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
    • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces.
    2
    Capgemini to acquire Unity’s Digital Twin Professional Services arm to accelerate enterprises’ digital transformation through real-time 3D technology

    PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

    More

    Unity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.:::

    “Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

    “Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

    As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

    • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
    • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
    • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces.
    1
    Capgemini to acquire Unity’s Digital Twin Professional Services arm to accelerate enterprises’ digital transformation through real-time 3D technology

    PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

    More

    Unity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.:::

    “Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

    “Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

    As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

    • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
    • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
    • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces.
    0
    I registered the big stupid cars domain lol

    As found in https://lemmy.ml/post/12000676

    It seemed like a fun bit so I registered the domain. I have nginx running on a server but we need to wait for the dns records to hopefully point things the right way.

    So while that's in progress, what should I put on the new site? (keeping in mind the server I got is absolutely tiny because I'm not spending -that- much on a bit, also my website making skills are minimal)

    Edit, here's the link for whenever dns goes through: http://www.learnhowtodriveyourbigstupidcaryoudumbfuck.com/

    Edit: Got the url to work and hopefully it is redirecting correctly to https. Now to figure out adding things people are suggesting using my 15+ year out of date website making knowledge

    31
    Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation
    www.yahoo.com Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation

    Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on ...

    Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation

    By Anna Tong

    (Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

    This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games.

    Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters.

    The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November.

    “We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

    While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year.

    The layoffs and company reset follow a tumultuous period for Unity.

    In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

    Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

    In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset.

    Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality.

    It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year.

    Shares have risen since Whitehurst announced the company reset.

    (Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)

    2
    Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation
    www.yahoo.com Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation

    Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on ...

    Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation

    By Anna Tong

    (Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

    This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games.

    Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters.

    The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November.

    “We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

    While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year.

    The layoffs and company reset follow a tumultuous period for Unity.

    In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

    Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

    In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset.

    Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality.

    It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year.

    Shares have risen since Whitehurst announced the company reset.

    (Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)

    12
    Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation
    www.yahoo.com Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation

    Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on ...

    Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation

    By Anna Tong

    (Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

    This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games.

    Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters.

    The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November.

    “We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

    While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year.

    The layoffs and company reset follow a tumultuous period for Unity.

    In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

    Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

    In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset.

    Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality.

    It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year.

    Shares have risen since Whitehurst announced the company reset.

    (Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)

    0
    Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation
    www.yahoo.com Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation

    Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on ...

    Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation

    By Anna Tong

    (Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

    This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games.

    Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters.

    The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November.

    “We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

    While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year.

    The layoffs and company reset follow a tumultuous period for Unity.

    In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

    Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

    In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset.

    Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality.

    It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year.

    Shares have risen since Whitehurst announced the company reset.

    (Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)

    18
    Unity Software to cut 3.8% of staff in 'company reset'
    web.archive.org Unity Software to cut 3.8% of staff in 'company reset'

    Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the "Lord of the Rings" director as part of a "reset," the company said on Tuesday. The move follows a tumultuous period for the San...

    Unity Software to cut 3.8% of staff in 'company reset'

    By Anna Tong

    SAN FRANCISCO (Reuters) - Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the “Lord of the Rings” director as part of a “reset,” the company said on Tuesday.

    The move follows a tumultuous period for the San Francisco-based company, which makes a software toolkit used by many videogame developers including the maker of the popular “Pokemon Go” mobile game.

    In September, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

    In October, Unity CEO John Riccitiello retired, and the company appointed former IBM president Jim Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

    Tuesday’s announcement includes termination of the professional services piece of an agreement Unity struck with movie director Peter Jackson’s visual effects company Weta FX in 2021 after Unity purchased the technology and engineering division of Weta FX. As a result, 265 employees whose jobs are related to the agreement will be laid off, the company said.

    The company has said its total workforce was around 7,000.

    In addition, Unity will shut down offices in 14 locations such as Berlin and Singapore, pending employee consultation in some countries, and significantly reduce its office footprint for the remaining offices, including in San Francisco and Bellevue, Washington.

    Unity will no longer mandate that employees work from offices three a days a week and will reduce “full in-office services” to three days a week in most locations, the company said.

    More changes are in store to “refocus” Unity’s business, Whitehurst told Reuters. “While no additions have been finalized, it’s clear that we will reduce the number of things we are doing overall,” he said.

    (Reporting by Anna Tong in San Francisco; Editing by Matthew Lewis)

    0
    Unity Software to cut 3.8% of staff in 'company reset'
    web.archive.org Unity Software to cut 3.8% of staff in 'company reset'

    Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the "Lord of the Rings" director as part of a "reset," the company said on Tuesday. The move follows a tumultuous period for the San...

    By Anna Tong

    SAN FRANCISCO (Reuters) - Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the "Lord of the Rings" director as part of a "reset," the company said on Tuesday.

    The move follows a tumultuous period for the San Francisco-based company, which makes a software toolkit used by many videogame developers including the maker of the popular "Pokemon Go" mobile game.

    In September, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

    In October, Unity CEO John Riccitiello retired, and the company appointed former IBM president Jim Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

    Tuesday's announcement includes termination of the professional services piece of an agreement Unity struck with movie director Peter Jackson's visual effects company Weta FX in 2021 after Unity purchased the technology and engineering division of Weta FX. As a result, 265 employees whose jobs are related to the agreement will be laid off, the company said.

    The company has said its total workforce was around 7,000.

    In addition, Unity will shut down offices in 14 locations such as Berlin and Singapore, pending employee consultation in some countries, and significantly reduce its office footprint for the remaining offices, including in San Francisco and Bellevue, Washington.

    Unity will no longer mandate that employees work from offices three a days a week and will reduce "full in-office services" to three days a week in most locations, the company said.

    More changes are in store to "refocus" Unity's business, Whitehurst told Reuters. "While no additions have been finalized, it's clear that we will reduce the number of things we are doing overall," he said.

    (Reporting by Anna Tong in San Francisco; Editing by Matthew Lewis)

    4
    Unity Software to cut 3.8% of staff in 'company reset'
    web.archive.org Unity Software to cut 3.8% of staff in 'company reset'

    Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the "Lord of the Rings" director as part of a "reset," the company said on Tuesday. The move follows a tumultuous period for the San...

    By Anna Tong

    SAN FRANCISCO (Reuters) - Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the "Lord of the Rings" director as part of a "reset," the company said on Tuesday.

    The move follows a tumultuous period for the San Francisco-based company, which makes a software toolkit used by many videogame developers including the maker of the popular "Pokemon Go" mobile game.

    In September, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

    In October, Unity CEO John Riccitiello retired, and the company appointed former IBM president Jim Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

    Tuesday's announcement includes termination of the professional services piece of an agreement Unity struck with movie director Peter Jackson's visual effects company Weta FX in 2021 after Unity purchased the technology and engineering division of Weta FX. As a result, 265 employees whose jobs are related to the agreement will be laid off, the company said.

    The company has said its total workforce was around 7,000.

    In addition, Unity will shut down offices in 14 locations such as Berlin and Singapore, pending employee consultation in some countries, and significantly reduce its office footprint for the remaining offices, including in San Francisco and Bellevue, Washington.

    Unity will no longer mandate that employees work from offices three a days a week and will reduce "full in-office services" to three days a week in most locations, the company said.

    More changes are in store to "refocus" Unity's business, Whitehurst told Reuters. "While no additions have been finalized, it's clear that we will reduce the number of things we are doing overall," he said.

    (Reporting by Anna Tong in San Francisco; Editing by Matthew Lewis)

    5
    Lemmy Support @lemmy.ml Ms. ArmoredThirteen @lemmy.ml
    In over my head trying to get a new instance running

    Hey all I have no idea what I'm doing here trying to set up a Lemmy instance. I've made simple servers before but nothing like the setup needed for this especially surrounding email verification.

    I'm like 10 tutorials deep and on day 3 of trying to figure out what is going on with Postfix. There are so many words and acronyms being thrown around I don't even know what I'm looking at anymore let alone knowing what the right questions to ask would be.

    Very likely I'm going to nuke my droplet this weekend to make sure I have a fresh start with no half-baked solutions competing with each other. Would someone be willing to set up a time with me this weekend on Discord or something and baby step me through how to get this thing up and running?

    13
    Factorio @lemmy.ml Ms. ArmoredThirteen @lemmy.ml
    Train station naming schemes

    How do you all name your train stations? I was using load/unload for a while but wanted shorter names. So I switched to in/out where "in" is a resource input that is deposited by train. This causes some confusion though people thinking "in" means putting stuff in the train. I've also been floating the idea of on/off for putting things on or taking them off the train.

    2
    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AR
    Ms. ArmoredThirteen @lemmy.ml
    Posts 17
    Comments 844