Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life
Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

A lot of games do mocap on the face but what strikes me most about BG3 is how much body language the characters use. They aren’t an emotive head on a stiff body switching between obvious static poses. Dame Aylin isn’t just shouting at me she’s leaning into it, arms up, fists clenched and shaking. It really adds a lot to the character performances.
The other day Astarion jutted his chin up and out (very smugly) and his neck stretched and the Addams apple moved correctly. Games have come so far
Astarion's mocap in particular is just excellent. He's so deeply weird and it's completely appropriate. I love how during most normal gameplay, his whole body is constantly on the edge between breaking into raucous laughter or total exasperation. Kudos to the actor(s) and techs that put the whole package together.
Similarly, I feel like they did a great job in Horizon: Forbidden West. A lot of the animations are rote, sure, but then there's facial expressions, like Kotallo thinking about Zo's abilities, that are just amazingly human.
Gaming has stepped up the production in recent years, and the standouts are obvious.
Saying "gaming has stepped up" while praising the most over-hyped, bland-ass open-world action series in recent history doesn't lend much credibility to your comment.