All I know about this game is that the director was a gamergater and that the enemy horde you face is the Cumans. Which is racist precisely because the Cumans are turkic.
This kind of happens in Kingdom Come. If you choose to play on the hardcore mode you have a 90% chance of dying before the game starts from any number of random occurences. You need to keep rerolling a new game until you get a run where you don't die as a child.
no , historical accuracy means that they rebuild the areas historical accurate ? Its the only game to ever done that , take a area annd rebuild it very acuratly.
For some people that are interested in History is this is a very big deal , like it is for Dull people that they killed the Fantasy Enemy to save the Fantasy Land , with the Comrads that have personal issues with the Gods and deamons of the Fantasy world , that you fixed beforehand ..
thats it not all wild Fantasy , is the deal for some
no , historical accuracy means that they rebuild the areas historical accurate ? Its the only game to ever done that , take a area annd rebuild it very acuratly.
Assassin's Creed rebuilds historic places, but it's still a fantasy game. Honestly, the only history people that seem excited about this game are the chuds who only think history is learning about battles and weapons.
Do these games even have citations like Pentiment (a fun adventure game in a historic setting)? If something wants to be historically accurate in any way, it should have cited research.
"you can pull yourself up into nobility by your own bootstraps"
That's not what happens in this game at all. You're a noble bastard raised by peasants (which explains why you feel like a nobody starting out and have no skills that nobles are raised with) but your noble father still looks out for you and pulls strings to get you the freedom with which you gain skills and become an adventurer or whatever. There's no bootstraps involved, just explicit noble privilege.
me ? Found it better then the 500ths time of "get the artifact to kill the Morgoth thing " ..
they actually rebuild a hole medival landscape acuratly of this now dying Bohemian Hinterland. thers no other Medium in which you have a hole region build back pretty accuartly to Medival look..
I found it very, very satisfying to slowly, steadily work my way up to being an above average swordsman after starting out as a clumsy wimp who has to run away from the average bandit because bandits know how to do combat and he doesn't. Far more satisfying than "press x to explode 100 goons"
I'm surprised by the negative reactions. Thought the first game was great, I'm no history nerd but it was nice playing a game that was a bit abrasive and hard to get into because of its dedication to realism or fidelity to the setting. You can't usually make a game that doesn't have inherent mainstream appeal and great visuals.
It's also boring. The "savage, innumerable foreign horde" trope has been done so many times that it's silly to me that they have to stretch history to make the Cuman force into theme park Mongols as opposed to people who had already been integrated in Hungary and serving as part of the larger army (and not much distinguishable from the average Central European troops of the time). Why don't we get more "historically accurate" games where the main antagonists are well-equipped and trained Teutonic knights you're fighting as Poles/Russians/Baltics? That would actually be interesting for a change.
I think the creator being a gamergater did a lot to harm the game's reputation in this community. If the game were made by anybody else I think you'd see a lot more appreciation for the slow pace of it all.
It's a topic I had to catch up with after catching up on the thread, and that makes it all click into place a bit better for me. Still, there's about 200 people at Warhorse Studios, according to a brief Google check, up from about 70 prior to the launch of the original game. There's a whole lot of collective love poured into this game concept that not many people under current economic incentives would be prepared to make. I would personally find it a shame if someone was otherwise interested in this game but was put off, solely, by that bad press (which is incredibly bad press, don't get me wrong there.)
It wouldn't surprise me if the company attracted other chud-like workers based off the founder's views, but as a casual fan of that original game, all of the content and intent seemed fine to me, and you're flat out not going to get another game like it on the market.
I'm not too suprised myself. I have mixed feelings about it - some things i thought were great, or at least great ideas and some things that i hated or thought weren't excecuted great. I honestly find myself looking through this thread and agreeing with both the positive and negative comments about equally lol
First game was ok, the pacing wasn't my cup of tea but I did actually like the world. I've been to a lot of castles and real medieval villages so the detail they put into accuracy stood out. It's a shame the director is a chud, but what they made never really seemed affected by that.
It was interesting playing that game. There were some things i really liked. I think my biggest issue with it was that it felt like such a slog to get any skill to some kind of level of basic competency. Setting was great though. I'd love to see more games with non fantasy settings like that, but with a little more respect for proples time.
I fukken loved the first game, although on a replay once I got to the combat tutorial I noped out. Hopefully they've taken some notes from some of the other "realistic sword combat" games that have come out that the swordplay doesn't have to be so stiff.
Yeah i didn't really the combat. I was on consile though and i think that's a big part of my problem with it, it just never felt right. I've got mixed feeling about the game overall, but the general concept was great and they did an amazing job with the setting.
I bought the first game on sale and at no point during the three hour tutorial section did I come across any interesting gameplay or story but then it was too late to get a refund
I've kinda flip flopped all over regarding the first game, in some regards it's pretty interesting with the lengths they went to recreate accurate medieval architecture (actual churches with mosaics and frescoes as well as peasant homes not being shit hovels). On the other side it did have a lot of features that were frustrating and could have likely been done smoother (still love that you start out illiterate and require around a week of in game time to learn to read). The story itself is neither bad nor good and honestly the side quests were far more interesting (going on a drunken bender with a village priest was a highlight quest).
Very excited for the sequel. Most fun I've had in an rpg since morrowind. Not everyone's cup of tea but for someone who enjoys overly complicated rpg's it's great