Darkness stirs on the rim. Survive flesh infestations, cultist attacks, shambling undead, blood rains, invisible hunters, and other sanity-shredding perils. Capture and study entities to harness the power of the void. Conduct psychic rituals and awaken an evil machine god.
Gnomoria had that depth. I wish Gnomoria hadn't been abandoned. (No shade to the devs, I loved it.) It was right in between RW and DF and it was just right for me.
I’m so stoked by this new direction. Rimworld has always been horror-adjacent with savage cannibalism, deep trauma that leads to madness, and the fragility of technology.
I hope this can really mix up the gameplay rather than just add more levers to pull as you progress through a routine process.
I'm not a dev but if I remember right 1.3 or 1.4 came with some improvements intended to help mods 'soft fail' instead of hard failing if they hadn't yet been updated for a new release.
That being said mod devs are great and have basically a month before 1.5 is promoted to stable. Not that it will stop people from whining in the workshop threads.
Yeah, but mod devs are people with lives doing this for free, so I'm not going to fault any of them for inevitably not being able to update stuff in time.
At least they're adding native search and vein mining functions so those QoL features are taken care of!
Rimworld is probably one of my favourite games. I highly recommend it to anyone who is interested. This new expansion also seems really cool, I copied two points from the steam description that stood out to me (spoiler warning! Even the steam description has a spoiler warning before these. Hopefully most lemmy clients support spoiler tags):
spoiler warning
spoiler warning (I notice connect on Android doesn't yet support spoiler tags)
spoiler warning
some spoilers from the steam description. Note the description says: Warning - Spoilers Below.
A psychically-invisible hunter of human souls screeches outside your walls, returning every night to capture a new victim. The proximity alarm goes off, but you can’t see the beast. Study samples of the creature to learn to detect it. Then, become the hunters and kill it where it lives.
A parasite has mind-controlled some of your colonists - but who? They pretend to be human as they work to infest others. Track evidence, imprison, interrogate, and medically test people to find out who is infested before it’s too late.
(end spoilers)
That being said, I’ve only played the base game so far, and I think I’ve always played on the difficulty that is just one above peaceful, and I found it really hard near the end. But I’ve never bothered with killboxes, and I keep my colony wealth high I guess, I like to hoard food, silver, and everything. I also build floors (some people skip them to keep their wealth low). Perhaps I should have added: raid strength depends on your colony wealth (I think).
Does anyone have any tips for actually reaching the end game event? (Please use spoiler tags! I know a bit about it, but I think many people like to be surprised. Put :::spoiler some text that shows before users expand your spoiler before and ::: at the end.)
So a couple of tips I've learnt along the way: what makes a killbox work at all is managing how you can be attacked in the first place. If you can decide the battlefield and delay them as long as possible to be fully prepared, then you're going to be a lot better off. Use traps everywhere, have more turrets than you do people, use artillery when you can, and give your enemy no cover to work with. It doesn't have to be a killbox, but plenty of damage along the way and natural choke points can often defeat a raid before they can even score a hit.
The main point of wealth is that it scales the size of an attack proportionally. People have the greatest weight for wealth, so make sure you can hold off a raid before recruiting 20 prisoners. I don't usually worry too much about keeping wealth low, but you see harder raids if your wealth has outpaced your defence.
The wiki also has plenty of solid strategies for defence if you're stumped, and often working with the environment you've got can be much more fun than creating an artificial killbox (in my opinion anyway). Good defence is the basis for completing any of the quests I've found, so surviving long enough should absolutely help complete them.
Edit: I'd 100% recommend the game to anyone who's interested in a colony builder that's got a decent focus on survival, I've seen many hilarious and really fun things happen with a story that comes simply from chance.
Thanks a lot! Usually I'm okay up until I reach near the end ... spoiler-ish warning:
spoilers for nearing the end of the game
I was doing great up until psychic ships kept crashing. I'd arrange all my colonists in a circle around the ship, and usually they could kill the mechanoids pretty easily. But sometimes one or two of my colonists would die. I tried to keep going after that, but then another ship part crashed within what felt like a few days (maybe it was 7 days), then I lost a few more. I had barely recovered from the last one.
I may have tried to start building the ship too soon. I think I had assault rifles for several colonists, and marine armour for a few.
But anyway, for a psychic ship, are you supposed to attack it, run away, and kite them back to your well defended killbox-ish base? Maybe that was really my biggest mistake. I would have just left it way on the other side of the map, but the psychic drone was getting bad. And I think there was a fire or something too?
(end spoilers)
It's also possible that I had tried to challenge myself and set the difficulty to the mid level, but forgot.
Oh, also I often find myself running out of components, and just barely making it to component manufacturing before I run out. I always buy them all from traders, and try to conserve them. But even with component manufacturing, it feels like it takes forever to make one, even if I have like ~15 colonists, where a few are dedicated crafters. Maybe I just need to stay in this stage for longer, until I can get assault rifles for everyone?
And I never really read much about strategies, I generally just like to figure it out myself, but I suck at trying new things.
I guess the main thing is that I love the part where you try to survive against natural disasters and have enough food, but I've never gotten too into the combat. Plus it felt like it was always pretty easy up until I got to the kinds of enemies that you encounter regularly at the end of the game.