It’s an early access game. If you buy it now you are buying promises and the chance to be a beta tester. And that’s okay, if you don’t get emotional if things don’t turn out as expected.
Not just pausing; it's poor value for the customer to not have an offline mode for all sorts of reasons, not the least of which is longevity, because their servers won't be there forever.
never know when your internet just decides to go down for an hour. happened to me 2 nights ago and i didnt even notice until i tried looking at the dlc store (i was playing rock band 4)
And it's kind of bullshit that there's no real balancing for singleplayers.
Each enemy takes a pretty big chunk of your health bar, and you can only attack so fast. They can and will attack faster than you, and sometimes even just stunlock you over and over until you just die and have to respawn. I want to enjoy the game, but I feel like I'm actively fighting against the brain grain when I play it.
I play multiplayer so I can't comment much on that ... but remember this game is in early access. Like it just launched its early access last month. It's not a complete game or even a 1.0 game.
I've now seen this situation with three different games (the other two being Helldivers 2 and Last Epoch.) Do these companies at no point during their development consider scalability?! I get there are associated costs but come on, this kind of thing has been happening for years and it isn't acceptable.