I don't think the situation is that dire, but it's a trend
I don't think the situation is that dire, but it's a trend
It's definitely noticeable when a non-FromSoft soulslike doesn't implement more classic aspects of soulslikes, like world building and intricate level design - most seem to focus on boss difficulty. I think part of the allure of these games gets lost with those. They can still be amazing games but may come with a few shortcomings here and there.