I don't think the situation is that dire, but it's a trend
I don't think the situation is that dire, but it's a trend
It's definitely noticeable when a non-FromSoft soulslike doesn't implement more classic aspects of soulslikes, like world building and intricate level design - most seem to focus on boss difficulty. I think part of the allure of these games gets lost with those. They can still be amazing games but may come with a few shortcomings here and there.
I agree with you. The OG souls experience is one where the boss is the culmination of the hard work you have to put into traversing and exploring each area, after which you're rewarded with a sick fight. A lot of souls-like games don't understand this at all.