Small business
Small business
Small business
I like to think the vendors resell them around their connections. Like this guy bought them at 5 gold each. He sells them to a distributor for 7 gold. The distributor sells them to cheese vendors and chefs for 10 gold.
And that's why you only get half the price when you resell your items.
And then the cheese vendors sell them to the cheese droppers that go seed them all over the countryside for you to find.
Many sprawling dungeon owners require regular deliveries of cheese wheels, ham legs and apples, to store on the numerous treasure chests spread around the different floors of their dungeons.
They're meant to be part of the subsidised dungeon canteen offer arranged by the Dungeon Workers Trade Union, but selfish adventurers keep coming in and pilfering them.
I was playing Arcanum for a bit and appreciated that shops won’t just buy anything you have off of you. They’ll just flat out say “I don’t have any use for this”
Classic RPG. My half orc "beat with an ugly stick" master of time magick and backstab lives on fondly in my memory.
Also my extremely pretty elf, also a master of time magick.
New trade offer:
I receive: 10k gold, unencumbered status
You receive: 2k cheese wheels, encumbered status, strained marriage
Just think of all the pizza we can make!
Do you want teenage mutant ninja turtles? Because this is how you get teenage mutant ninja turtles...
SUBSCRIBED
All this time I thought it was the retromutagen ooze.
Pizza Is made with mozzarella not cheese. At least the real thing.
Pizza Is made with mozzarella not cheese. At least the real thing.
Sooo… about that…
Adam's signature NPC crying intensifies
He must have paid with his own skin-color saturation...
You just don't understand, this has to be all the Cheese in Tamriel! We'll be a Monopoly! We can set the price whatever we like!
One hour later.
Ok, here me out, this, this must be the last of it.
It's already piled in a cellar, it will taste better as time passes.
Yeah cheese could actually be a good investment as it’s relatively storable. If you can sell it for a higher price later you’d make a lot of money.
What is this guy, the Commodity Credit Corporation?
I like to think the vendors resell them around their connections. Like this guy bought them at 5 gold each. He sells them to a distributor for 7 gold. The distributor sells them to cheese vendors and chefs for 10 gold.
And that's why you only get half the price when you resell your items.
Not just that, but he bought them for 5 gold each. That's fucking insane. That's like the cost of a good sword, or a small and slightly rundown house.
In Elder Scrolls or Rimworld for example, you'd be limited by how much money the trader has.
Or you could trade with something of equivalent value. And before you know it you're encumbered again, now with a set of oak furniture to sell to someone else.
Rimworld does pretty well on not just "money trader has" but specifically that traders don't deal in, well things they don't deal in.
Elder scrolls to my knowledge, the blacksmith will sell you a sword... and literally buy cheese wheels down to his last penny.
what's he going to do then... flip the sign from black smith to cheese shop, until he builds up enough cash to restock on metals, why isn't everyone a general store at that point due to customers selling and buying random stuff.
Do you know how long a man can survive on nothing but cheese?!
If you do, please let me know, it's been weeks and some things aren't working right anymore, and I'm scared
The ES merchants do have specific categories of items theyll only trade in. If "food" and "weapons" are thier categories then yeah they'll do that.
Though to be honest almost any rimworld trader will happily buy several tons of 5% crap that will deteriorate into nothingness in the next 5 minutes.
My favourite part about the elders scrolls shopkeepers was in Morrowind, where anyone you could barter with would immediately equip whatever silly hat you just sold them.
In Elder Scrolls, you either need a perk or a (mercantile) level requirement (depending on the game) to sell them anything, otherwise they will only buy and sell in their goods in their catagories.
I was playing The Witcher 3 recently and I'd amassed way too many random animal pelts so I just went to any merchant who would buy them and sold about 200 various deer and goat pelts until the merchants had no money left. I have no clue what the merchants are going to do with all of those pelts but that's certainly not my loot goblin self's problem anymore!
Only with certain perks on the speechcraft skill tree unlocked. Before that the shopkeepers only buy what they sell. At least in Skyrim
Sell 'em to the cheese merchant...or more likely trade them, for all the ore you sold to the wrong guy
In Starsector markets have infinite money, but the per-unit price actively drops the more of a good you offer. Combined with sky-high taxes if you're not selling on the black market (which has its own gotchas), this makes it impractical to earn a profit off of hoarding a single good. You're expected to watch the intel feed for market shortages and take advantage of their desperation if you want to make it as a bulk trader. Or be a little sneaky and create a shortage yourself.
It's one of only a few games where trading requires more than finding a good route and traveling back and forth. It's surprisingly fleshed out for a title that's mostly focused on combat.
I love games that do that, one of the mods for FO I used to use did that where the more you sell an item the less it's worth for a bit,although I think I could switch areas and have that reset because I think it was per area
Starsector mentioned, let's goooo.
Yeah, this mechanic is pretty common in any decent RPG. I've always found it weird when I run into a RPG that doesn't put a limit on how much you can sell. It removes a lot of the immersion when you can just dump 10k into a shop (or give the clear grocery merchant armor and swords lol)
First thing I always mod away:
I want to play the game, not the inventory.