At least this time the contractors won't be working on an new engine as they all have to piecemeal a game with a tenure of 1 and half years. Seriously while 343 hasn't done great with the halo franchise I do feel part of the blame comes down to Microsoft with their forced contractor bullshit. Hard to make a coherent game in your super special engine when you are constantly at a brain drain.
I heard theyre doing away with melee as they've only just figured out how to register the bullet hits and the actual melee is just not even on the list of important things
The curated partsnof Infinite were pretty good, I'd take a pass on the open world aspect. Multiplayer on infinite is pretty good now. Worth another shot if you haven't played in a while
The entire last level was pretty good outside of the two boss fights. If they had tried to emulate ODST's open world, I thought it would have been better and allowed for more of those curated levels (and include flashback levels for story. instead of holograms).
But the "story" itself just makes me pissed just thinking about it.
I'll have to try the multiplayer again. I didn't really care for it last time I tried. Too... loose I guess?
The people who made halo are scattered to the wind my dude. Most of them did jump to 343, and a lot of the ones who stayed were driven off during the destiny/Activision years.
Interviewer: So, what sort of percentage of the old Bungie team came across to 343 to work on the franchise?
O'Connor: 343 is almost entirely non-Bungie people. There's a few of us, but the vast majority of the team is new and from other AAA franchises around the world. It's a big team, 250-300 people, but very few are ex-Bungie people.