F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch
F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch

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F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch

This is why I think saying live service overwatch likes have no space isn't a fair explanation to why Concord failed.
Some of the reasons why I think it failed:
Or Deadlock for that matter, which is even sillier to declare DoA given that its still an in development, limited access product, and one aimed at more dedicated players. Not that any of thar has stopped people.
Hard agree. Valve is known for quality of course, but Concord failed for a variety of reasons that wouldn't have been immediately obvious.
Not to mention it's still in closed beta, even if a lot/most people have a key now
There's a time and place for games to not feel like video games imo. It's definitely not in what's supposed to be a fast-paced multiplayer PVP setup.
Most definitely. Idk why they thought weekly cutscenes of literally nobodies would be something PvP players would be into.
I often don't even hear anything about those games until the news about their shutdown goes around.