However, even with all those factors, no one could possibly have predicted the scale of its failure.
I didn't hear about it UNTIL the failure. I think it wasn't expected to do well, i don't think it was advertised well, and it was a lazy cash grab in a filled market no one asked for.
Just because a game gets made doesn't make it good, wanted, or timed well.
Stardew Valley came out in 2016, but I didn't see any traffic for a few years outside people who had been waiting for it. It took off around 2019 according to google trends.
Most devs wont give the game time to even improve anymore, let alone join friends in a multiplayer game. Concord's google trends start the day before it released.
This seems quite reductive for what appears to have happened. Spending hundreds of millions of dollars over an 8 year development period is anything but lazy. Cash grab, maybe, but so incredibly ambitious.
Plus it wasn't the dev's decision to not "give the game time to [improve]."
Sony pulled the plug when they realized they were bleeding money out of the ears offers server time for a handful of people.
They're biggest problem was the complete lack of advertisement. I might have heard of it once some few months before release and then silence, as if they thought they were keeping hype up for the next installment in an already established series that everyone was expecting.
The other big problem was the genericness of it, bringing nothing new than slight variations on characters, abilities, etc. into an already oversaturated genre.
This whole thing has been like Sony throwing their kid, that looks like every other kid, into a crowded public pool with no assistance and wondering why they drowned, acting like it's everyone else's fault.
You hitch your pony with Sony, whomever is there when it drops gets to present it to the world unfortunately. You lose any ability to be independent and you're release ends up being remembered and known by what gets sent out.
It was lazy in the end stretch no matter how much time was sunk into it at any one time. How long was Starfield in developmen after all, it still felt lazy and so did what I saw of Concord.
Sucks to work on something and have the group you teamed up with tank the whole thing, but you still gotta know who you signed up with, and Sony was clearly done working on the project.
This rather long article, which uses Concorde as its main hook, doesn't tell us hardly anything about how or why the game flopped. What did critics say about it? What were user reviews like? Was it buggy? Did Sony completely misjudge the market? Etc.
Excluding things like yelling, doing the wave, or hitting noise sticks together, for the fans, sports are a passive experience. The fans have no real way to interact with a sport to determine a game's outcome. A person playing a soccer video game has control of one of the teams and their inputs determine how well that team does.
A news organization can play a clip of a soccer game and the experience is not that different than watching the game live. It's not even that different from being at a stadium, besides being quieter.
If a news organization played a clip of someone playing a soccer video game they would run into a problem. While the graphics might be impressive, the interactive nature of the video game is completely lost on the viewer. The news viewers seeing that clip aren't experiencing controlling a soccer team. edit: The experience would not even be that different from watching a clip of a real soccer game.
Video games have to be experienced firsthand. People who have never played video games or barely played video games probably aren't going to get it when shown a secondhand account.